Clovis wrote:Another point, about the AI.
[..]
Gray_Lensman wrote:And when would you like this Encyclopedia delivered?![]()
(Sorry Clovis. No offense, I could not help myself)![]()
andatiep wrote:I'm sorry if i looked like arrogant on the AI works you did.
I know AI is very important for training beginners and for all the people who like to play only against AI (in fact most of the people since they are probably the majority).
Personnally, i give up with the debate to know if AI is good enough in a game or if it is better or not than humans.
I just prefer playing against humans for the roleplay around, the possible AARs and the feeling that i'm not playing against a machine. I also feel like when the AI does not make anymore mistakes in a geopolitical simulation game, the game start to be unrealistic : History is made up with our humans' mistakes. It's not "scientifical" chess games.
But this is subjective opinion anyway so it doesn't matter.
About modding documentation, i understand it need time.
Beside, i just hope that when you'll finish the work with the AI, you'll have time to let us a log file with the exact list of the changes from the 1.15 patch.
Thanks again,![]()
Pelok wrote:Clovis, can you tell me what's the difference between the two types of transport units (ocean)?
Pelok wrote:I use these ones. Extract the mdl into the models folder and the portraits to the graphic/armies and the graphic/units folders. Division Hqs changed to "generic" and I downloaded all of the new portraits from the general graphic forum (Thank guys for the brilliant work!) Some generals remained "faceless" but the most importants and the early ones has portrait.
Clovis, what's new in your mod?
Good night!
willgamer wrote:Couple of suggestions for the mod package:
1. Why not combine the 4 downloads into just 1 download?
2. In SVF0, I believe the "struggle for a vast future mod" folder is excess baggage and can be removed.
3. Adding a new first line to the Struggle.bat file to delete any old "struggle for a vast future mod" folder would keep things cleaner:
rd "Struggle for a vast future mod" /s/q
read: Remove Directory "Struggle for a vast future mod" , delete any files & Subfolders, don't ask any Questions.
Willard wrote:Clovis -
Found the downloads for your great mod.
I was able to install, but am getting a serious error upon start-up.
Is there any assistance you can provide?
Thanks,
Willard
Clovis wrote:send me the main log file in the svf/ log folder
Willard wrote:Email sent to the email listed in the SVF documents.
Thanks!
Clovis wrote:
3) good idea but it will too erase the saved games.
Thanks!!
Degataga wrote:For what it's worth I'm having the same problem. Well maybe not the exact same problem since I have a Settings folder but I get the same "insufficient memory" error message and crash at start-up.
Clovis should I send you the main log file or do you already have a copy of this problem?
Clovis wrote:No. Send me your file please
For the record, I've just made a fresh install of the mod on my computer with the files I've posted in this thread. The mod works flawesssly.
In any case:
1) check if your AACW path is the default one
2) if you're running vista, disable the UAC
Degataga wrote:Alright e-mail sent.
I'm sure it has something to do with my 64-bit Vista since I used to be able to play SVF fine on XP but I definitely installed with UAC off and everything should be in the right place and I still get the problem so maybe it's something else?
Thought I did have real quick is that my vanilla AACW install was when the UAC was still on which might have an impact. I wouldn't think so since I can play vanilla AACW fine but I've really given up on trying to understand Vista.
Any light you can shed would be very appreciated as is your the awesome mod.![]()
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