I've enclosed a copy of the files I edited after the recent 1.14 patch release.
A lot of it was code cleanup, fixing silly generator errors such as the following:
Code: Select all
Apply
SelectRegion = $Rockland, NJ
SelectFaction = $USA
SelectRegion = $Rockland, NJ
CreateGroup
-and-
Code: Select all
GenMsg
EndEvent
SelectFaction = $USA
SelectFaction = $USA
-and-
Code: Select all
SelectFaction = $USA
SelectRegion = $Lincoln, KY
SelectFaction = $USA
SelectRegion = $Lincoln, KY
I also re-vamped the events for the USA faction (haven't had time for the CSA) that boil down to two substantive changes that ease early-game frustration [well, for me anyway

- The various militia units that were locked in forts with [font="Courier New"]FixType = 999[/font] now appear as reinforcements at those forts with [font="Courier New"]FixType = 0[/font]. Various "state guard" units now have [font="Courier New"]FixType = -999[/font], allowing you to activate them by moving enough friendly units into their region.
- All the at start units and newly-arriving units have [font="Courier New"]FixType = 0[/font], since they already have a delayed entry and many of them start out understrength.
I've play-tested the changes a little, but not extensively, so I could use some feedback. To install the files, make a copy of your 1.14 ACW folder, then unzip these files over them (the changes are in the [font="Courier New"]Scens/[/font] and [font="Courier New"]Events/[/font] sub-folders) and point your [font="Courier New"]modpath.ini[/font] there.