marecone wrote:IMHO good call on southern frozen stats. Perhaps it could be added As one of the options? More options we have, more playability we get![]()
certainly in a narrow future...
marecone wrote:IMHO good call on southern frozen stats. Perhaps it could be added As one of the options? More options we have, more playability we get![]()
Big Muddy wrote:I checked and it has to do with the new beta, Grey says the game will play out the same, so I will continue. I have to admit, it is strange looking at these numbers though, I hope it's fixes soon.
oldspec4 wrote:Clovis,
I am playing as Confederate now into late November '61. Banks took Covington a couple of turns ago but has since retreated back north somewhere on his own. I have retaken w/ a Georgia cav unit. The Union AI forced me out of Harper's Ferry last turn. I had what I thought was a good division under Jackson w/ a unit of 20 lb. Parrots but lost to force led by Keyes. McClelland has a big force in Manassas (yeah..I was forced out of there too a while back). So I have Beauregard's and Johnston's commands in Culpepper and Huger with others in Fredricksburg to counter McClelland. BTW, the Union AI in the west under Lyon and a Sumner command has also been kicking me around pretty good; and the Union has landed a force close to Mobile. Having a great time w/ the mod.
satisfaction wrote:Love the mod, it has really come a long way! Playing latest mod version and 1.13b patch noticed two things thus far Late Dec '61: (playing Union vs AI)
1. When I failed the offensive into Northern VA (Northern Papers Howl over Lack of Offensive is the event that shows up) I was not penalized the 10 morale points. I definitely failed this mission as McDowell was beaten at Manassas by PGT pretty easily.
2. I have 2 Albert Johnstons fighting me in Kentucky/Tennessee. One in command of Army of Mississippi at Ft Donelson and another in command of Army of Tennessee at Nashville.
Just thought I'd throw those out there as random little issues. I don't know what would be worse; fighting two Johnstons or having two Little Macs?![]()
Big Muddy wrote:I tried to build three depots (supply train), but they were never built. Maybe when I DL the new beta caused this glitch. So I decided to continued with my back up, I will wait till the new beta is patched and then get it.
Big Muddy wrote:I installed all the SVF files, maybe that caused it, I only need SVF1?
Big Muddy wrote:I had to have done something wrong, but I can build depots now.
marecone wrote:Still struggling with depots. This is what I have done:
1. Download e version from beta mod
2. Download all SVF files from you. 2 new ones and just in case 0 and 3 as old ones.
3. In stalled e version
4. Installed SVF files
Result: can't build depotsboth new games and old saves.
Please help
marecone wrote:Still ain't workingleure:
leure:
leure:
Playing e version and did do the structures thing. Can I send you some file that will tell you what is going on? This is killing me.
And sorry for vasting your time.
Clovis wrote:Don't worry. Send me the files.
marecone wrote:Wich ones? Save files or some others?
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