User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

1861 Campaign Scenarios w/Kentucky Neutral ADD-ON

Tue Dec 23, 2008 2:56 pm

1861 Campaign Scenarios w/Kentucky Neutral ADD-ON

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Tue Dec 23, 2008 2:56 pm

How the new alternative 1861 Campaign scenarios work:

Much like Clovis' SVF scenario, at the start of either alternative 1861 Campaign scenarios, Kentucky is neutral. This is enforced by making all the Kentucky regions off limits to units of either side, similar to the Canadian regions to the north of the map.



Starting with the 1861 Late July turn, the opportunity to choose to deliberately invade Kentucky is made available to both sides in the form of a special unit, either "USA Enters KY" or "CSA Enters KY", that can be purchased by either side (for a minimal cost of $1). These "units" are offered in the "Support" tabs of the respective Reinforcement screens and are available for "purchase" thru the 1861 Late October turn. Either side or both may choose to invade Kentucky and there are 3 differing sequences of events that take these possible combinations into account. 1.) USA may choose to invade, 2.) CSA may choose to invade, or 3.) Both sides may choose to invade simultaneously. Any of these 3 sequences will remove the movement restrictions and open up Kentucky to invasion by the respective forces, depending on the option chosen.

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Tue Dec 23, 2008 3:06 pm

On the following turn, a "Full" newspaper style announcement is made available to both sides to inform the players of the preceding turn's decisions. As stated above, depending on the interaction of the player choices, 1 of 3 possible headlines will appear:

Both USA and CSA Invade Kentucky:


In this case, Kentucky's movement restrictions are removed and both sides may freely enter Kentucky without suffering any ill effects.

USA Announces Preemptive Kentucky Invasion:


Kentucky's movement restrictions are removed and the USA units are free to enter Kentucky without suffering any ill effects.

CSA units outside the state of Kentucky, have been caught unprepared for immediate movement into Kentucky. If they are in fact moved into any Kentucky region, they will suffer huge losses to cohesion and hits. Those CSA units already in Kentucky will be fixed in place for at least this turn. CSA militia units will be permanently fixed in place.

CSA Announces Preemptive Kentucky Invasion:



Similar to above, Kentucky's movement restrictions are removed and the CSA units are free to enter Kentucky without suffering any ill effects.

USA units outside the state of Kentucky, have been caught unprepared for immediate movement into Kentucky. If they are in fact moved into any Kentucky region, they will suffer huge losses to cohesion and hits. Those USA units already in Kentucky will be fixed in place for at least this turn. USA militia units will be permanently fixed in place.

Note: the AI is treated somewhat differently in that an attempt was made to "fix" the respective AI units outside of Kentucky for 1 turn to reduce accidental AI movement into Kentucky when those units are supposedly caught off guard. Those AI units that do somehow slip into Kentucky are not hit as hard with losses as a human player would be. I may have to tweak the AI loss effects after some playtesting. Regardless, a human player is "hammered" to the maximum if they attempt to "exploit" movement into Kentucky in the immediate turn after the opposing side exercises his preemptive invasion option. (Not applicable in the case of both the USA and the CSA invading at the same time.)

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Tue Dec 23, 2008 3:14 pm

On the turn following the "Invasion" announcement, there will be another "Full" newspaper style announcement to inform the surprised player that his forces are now free to enter Kentucky without suffering any ill effects.

USA Forces Move to Oppose CSA Invasion of Kentucky:

CSA Forces Move to Oppose USA Invasion of Kentucky:



In either case, both sides are now totally free to move into/thru all regions of Kentucky without restriction.

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Tue Dec 23, 2008 3:18 pm

Possible Kentucky Secession

During the same 6 turns that it's possible to announce an invasion of Kentucky, there are also events which can possibly cause Kentucky to secede. These are influenced to a great extent by the presence of enemy forces (North, South, or both) along Kentucky's borders. If Kentucky chooses to secede, there will be a "Full" newspaper style announcement to inform both players of the fact. If Kentucky does secede, forces from both sides are free to enter Kentucky without restriction.

Kentucky Joins the Confederacy:



There are 4 distinct possiblities that Kentucky could choose to secede.

1.) If too many USA forces are too close, there's a 50.3% chance of secession in that game.
2.) If too many CSA forces are too close, there's a 26.5% chance of secession in that game.
3.) If too many of both sides', forces are too close, there's a 35.3% chance of secession in that game.
4.) If neither sides' forces are too close, there's also a 35.3% chance of secession in that game.

Finally, if neither side chooses to invade Kentucky, and Kentucky does not secede, it automatically joins the Union in the 1861, Early November turn.

Kentucky Joins the Union:

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Thu Dec 25, 2008 3:05 pm

deleted

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Mon Jan 05, 2009 7:31 am

deleted

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Mon Jan 05, 2009 7:37 am

deleted

Return to “AACW Mods”

Who is online

Users browsing this forum: No registered users and 7 guests