satisfaction
Sergeant
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River land battle?

Mon Sep 01, 2008 10:23 pm

Great fixes on the .ter files to address the frozen river = highway issue. However I seem to have just had a rather large land battle (Grant vs. Johnston) on the Mississippi, specifically Cape Girardeau river location. about 10,000 USA vs about 6,000 CSA. I'd be happy to send along my log files. This is a non freezing area, Johnston was at Cairo and Grant was coming in on river transport (the "button" kind, not on specific ships). Perhaps they exchanged fire from their river transport....although I'm not sure that should really happen.

EDIT: I've also got artillery moving down muddy rivers (no river transport being used) with the efficiency of a railroad. In fact it uses the river only when I select use rail for movement at the rate of rail movement. All these odd things happen during the winter thus far...did not notice anything during warm months.

AndrewKurtz
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Tue Sep 02, 2008 2:26 am

satisfaction wrote:Great fixes on the .ter files to address the frozen river = highway issue. However I seem to have just had a rather large land battle (Grant vs. Johnston) on the Mississippi, specifically Cape Girardeau river location. about 10,000 USA vs about 6,000 CSA. I'd be happy to send along my log files. This is a non freezing area, Johnston was at Cairo and Grant was coming in on river transport (the "button" kind, not on specific ships). Perhaps they exchanged fire from their river transport....although I'm not sure that should really happen.

EDIT: I've also got artillery moving down muddy rivers (no river transport being used) with the efficiency of a railroad. In fact it uses the river only when I select use rail for movement at the rate of rail movement. All these odd things happen during the winter thus far...did not notice anything during warm months.


Oddly, I now seem to have Naval units moving by land. I'm checking to see if this was with 1.11a or a MOD issue (using SVF).

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Gray_Lensman
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AndrewKurtz
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Tue Sep 02, 2008 12:20 pm

Gray_Lensman wrote:As above, I need to know the specific region where you are seeing this. This type of error is on a region by region basis, meaning if you don't supply me with the specific region, I won't have much luck finding it to fix.

edit>v1.11 and v1.11a were supposed to fix this, so I'd like to know if one of them is the version you are using... If you are using a MOD, I can't be sure if it's been updated with the necessary changes that were made to the official vanilla v1.11/v1.11a patches.


Gray,

I'm using the SVF Mod and want to wait until there is a 1.11a version before definitively saying there is an issue.

Thanks,
Andrew

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Rafiki
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Tue Sep 02, 2008 12:29 pm

As always, when you experience a problem while using a mod, a problem that hasn't been reported by people not using the mod, it is first and foremost something you must take to the creator(s) of the mod

It's a bit harsh, but the likelihood of it being caused by a problem with the mod warrants this approach to things :)
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satisfaction
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Tue Sep 02, 2008 12:29 pm

Alright here are region id's in problem and potential problem areas (potential as I see a CSA artillery sitting in the middle of the river without looking like it is in transport).

Cape Girardeau 1333 (site of land battle)
Great Confluent 1233 (site of artillery, potential issue)

these next few are the "river railroad" route
Evans Ford 1227
Moore Shallow 1228
Benson Curve 1229

now playing with it the river railroad seems to be in effect for everywhere I want to move these guns. all the way down the Ohio to Paducah at least. I actually watched my load screen and this is 1.11 with SVF latest version. Did not realize this was SVF (I guess I play it by default anymore), all were clean install over the weekend. Also I would love to know how you check this? Which files effect railroad locations? I love your mod Gray, and am curious how those railroads were modified. Might give me some ideas. I'm so stuck on these naval issues as I'm coming up with new ideas to mod on my own.

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Tue Sep 02, 2008 12:39 pm

[color="Blue"]Thread moved to mod-forum till we hear of this occuring in unmodded games[/color]
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AndrewKurtz
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Tue Sep 02, 2008 2:12 pm

Rafiki wrote:It's a bit harsh, but the likelihood of it being caused by a problem with the mod warrants this approach to things :)


Makes total sense.

satisfaction
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Tue Sep 02, 2008 5:40 pm

Gray_Lensman wrote:Extremely pleased with the regional name and UID numbers, I'm looking into it now. Thanks.

edit> Now I need to have you verify the prob exists in a clean install update to v1.11a... Problem here is, I've already reworked the regions you have listed above, and the actual reworked files are overlaid already over the top of the v1.11a setup. LOL. I can't verify this problem still exists after my new unreleased fixes unless I uninstall and revert back myself to v1.11a, which I will do if you verify that it is indeed happening in clean v1.11a.

Yes, that was a mouthful, wasn't it? Basically, I don't want to strip my fixes unless you confirm it, because I'm in the middle of some extremely high-priority work which may in fact be corrections for these strange behaviors.



I'll try, got a clean copy on another drive for just this thing. Found that very handy while tweaking my own mod stuff. It will take a little bit as I need to get to winter to really test. Just out of curiosity, what type of files get reworked? and where would I look to check these types of values? I'm trying to educate myself for future modding.

ps. thanks for all the help thus far :thumbsup:

OK first item, clean 1.11a. Little Mac is moving from Cinci to attack Lexington (yes he is actually active!). His default movement path has him going through Kentucky Confluent (1222). He does not have naval transport selected, this is a pure land move. When I select use rail (there is a clear USA path straight to Lexington) it also defaults to using 1222. When naval is selected the path makes sense...1221 to 1222 to Lexington.

satisfaction
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Tue Sep 02, 2008 7:09 pm

(please note edit in post above for river issue)

This is a land question. Should it be possible for Johnston (with Jackson's Division, plus arty and supplies) to move from Winchester (1473) to Union PA (469) in a single turn? The rail connections are in my control (USA controlled territories) and the weather is fair. However he just went through approx 1 hill, 1 forest and 2 mountains. The next turn he is back near Harpers Ferry, having done the same march but this time half the terrain was muddy. Bee brigade remains in Union PA so I know it was not a "phantom".

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satisfaction
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Wed Sep 03, 2008 12:16 pm

Thanks Gray, good explanation. I have noticed the "phantoms" as I call them, ie units appearing in places there are actually not. Question along those lines... If I hover the mouse over the unit or "number of days to get there" dot for movement does it show the correct location or am I still picking up the underlying location? (Would definitely explain my last two vanilla items). As for the original land/river battle it was definitely on the river. I looked in the battle log and it showed the battle taking place in Cape Girardeau (may have been the land area, but Grant was not moving through there). Also all the NATO symbols during the battle report were white, normally blue for USA and gray for CSA. Seemed really odd. I'll keep going with my vanilla and post any more questions in the general forum and out of this thread. If nothing happens I'll post if SVF thread in regards to the river/railroad problem. I'll stop using this post going forward. Thanks again all.

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