Ok lets start!
I am going to report this AAR “plain” as sure I´ll have not time enough during all the campaign. Here are all my little tricks showed, I can not hope no one use them against me later.
Recruitment comments:
Both CiCs Banks & Solo asked for a 1st turn all possible recruitment pattern, mainly for the western command. Mainly good (WS costly) troops were requested, pre made brigades mainly.
I wanted to do a more slow but efficient use of our resources. Perhaps 200 companies and 400$ extra could be achieved… But, of course, troops should start finish his training a few months later. I believe nearly 2 extra divisions are worth having a couple months delay.
However, I am going on a compromise between both ideas. I ll go a bit inflationary to help a bit 1st turn recruit, and wait just a bit to start recruiting on mass. My idea is raising a big enough army to avoid being overwhelmed too early.
Conscripts.
As, in the long run, men are our more scarce resource, those will be my main doctrines this game.
1.- Better buy units size 1 than size 10 conscription.
2.- Try to hold NM as high and as long time as possible to allow an extra constant flow of recruits.
3.- Use draft options in the proper situation, in order to raise a bit extra troops.
So I don’t expect conscript problems for a while, really there are other limiting resources, as I am going to self-limit conscription wastes. By the end of 1862 or 1863 conscripts will start being a problem, but I hope not before.
War supply.
On the early months, I am going to spend resources on WS cheap troops, so mainly untrained men. The front line troops are going to be the starting ones, and new recruits should be used as reinforcements… By December a good part of them can have received training enough to be used as main troops.
Most of our initial War supply was to be invested in a good smuggler navy... but as CiCs request, I ll slow a bit building the navy…lets go step by step. These smugglers will add us money or war supplies according to the needs a bit later…
Industry will not be improved… a few months later we will review this.
Investing in Transport Assets is a very important concern. I will try to raise as much as possible this, once the first massive recruitment will be almost expended. AFTER historic attrition was selected, I m going to modify my original plan ... I will try to invest as much as I can transport, as move by RR is going to save lots of lives.
Money
This is really our more problematic question in the initial stages of the war. We will be forced to raise inflation to achieve our objectives. Our future Navy will have a hard work to help bringing extra coins.
Just I will try money will not be our main problem by mid 62, just conscripts.
Leader comments.
The most important to us is raising 12

! extra corps commanders. Any leader can be useful, even my most admired Huger, somewhat disclaimed for main CiCs.
Don’t know why, but both of my friends believe just a few of them are to be needed. Perhaps they don’t believe in our army being big enough, or perhaps they believe USA is going to launch all out attacks against us… However I´m sure they´ve not lost the faith in final victory. Is it my wish to raise more divisions than the army expects, so many corps will be needed…I Hope they could see it once they get more troops than commandment available. We will see really the first results of this in Spring.
Fog of WAR
This is another important question I would like to achieve. Enemy Intel can see our troops, but we could try to hide them the real situation. Divisions and Cavalry superiority are the best weapon we have for achieving this.
Is it my wish to put in front of the enemy as much divisions as possible, even under powered. The enemy will have a time (and several battles) to evaluate real figures. I´ll prefer showing to the enemy spy network 3 divisions 8.000 men in size, than a couple divisions of 12.000 men. I believe it can help us a bit in delaying offensive actions, especially in the early months. It is going to be hard for me explaining this wish while roleplaying a bit.
Navy
I am trying to concentrate on smugglers. Most of the other riverine ships will be more useful on the Mississippi, and will be assigned to CiC command.
Military operations
I´ll let the CiCs do as they wish while possible.
I will send “concrete” orders as I could do...
But I want to “force” them to use as corp leaders even poor 2-0-0s, and be on the defensive. Still not sure why they don’t see the importance of promoting lots of 2*.
It will cost more to avoid my friends not to be too much bold…