Korrigan wrote:I second this feedback.
From the reader point of view, differences between the AARs are quite important and it's very difficult to figure out what's going on and what are the players up to.
I can make up with absence of systematic screenshots, but when only 3 lines are posted it's impossible to understand the situation. leure:
Because we can see it from both sides, we readers love to be in the players minds and listen to their thoughts as they evaluate the strategic situation.
We want more
Indeed.
Speaking for myself, I have two motivations in running The Grand Campaign:
- That the players have fun, especially with the differences it represents compared to regular, one-player-per-side PBEM
- That non-players would be able to "take part" through reading the different AARs, representing different viewpoints (as well as seeing the game presented in the varying styles that 6 different writAARs represent)
To me, the first one is the most important, since without player enjoyment, there won't be any players and, by extension, no Grand Campaign, but I'd hate to see everyone missing out on the second part, the players included.
Speaking from personal experience, one of the truly enjoyable things about the first grand campaign was going back after it was finished and read what the others thought of how things were developing. What did my CinCs think of my presidential decisions? What were the confederates doing all along and why did they do it?
That said, I'm the first to understand the time constraints offered by pesky Real Life stuff. However, I want to make sure you know that the AARs can be as much for your own enjoyment as they are for ours