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W.Barksdale
AGEod Grognard
Posts: 916
Joined: Tue Feb 05, 2008 8:17 pm
Location: UK

Stack becomes locked after moving...

Fri Apr 11, 2008 7:18 am

Last turn my opponent decides to invade Kentucky. My Kentucky units become unlocked. I move my Clarksburg militia from Mason, KY along the river, Small Rapid to Sandy Confluent to Kanawha Confluent to Middle Ohio River to Muskingum Confluent to Muskingum River, ending at Guersney, OH and taking the city Jasckson. Now it has become locked for 3 turns...?
Can't be right..

I enclose the file. I am using 1,09e. I am not sure if any other files are needed to check this out. Please let me know. Thank you!
Attachments
mattVSgreg~CSA.zip
(102.97 KiB) Downloaded 197 times

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Pocus
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Location: Lyon (France)

Fri Apr 11, 2008 2:08 pm

Interestingly weird. I would need the whole backup1 turn please, so if you are not the host, you should ask him. This must be the late september turn, as you are in early october in the save shown.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Coregonas
AGEod Guard of Honor
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Location: Barcelona-Catalunya

Fri Apr 11, 2008 2:21 pm

Yes it happened to me some times.

Kentucky locked militia. Those are out of the city in "pasive/evade" mode.

These are attacked and retreat.

Automatically are "unlocked", for a turn, and ordered to move at a place just 14 days.

Next turn they are locked again.

I believe i have some turns with this happening, if needed.

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Pocus
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Fri Apr 11, 2008 3:09 pm

Perhaps from a KY script then. Are you playing an unmodded game?
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Coregonas
AGEod Guard of Honor
Posts: 1072
Joined: Sun Nov 25, 2007 9:34 pm
Location: Barcelona-Catalunya

Fri Apr 11, 2008 3:17 pm

My current game is 109d + leader mod.

I forgot to say, but once a turn or two pass, these are activated again, this time definitively

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W.Barksdale
AGEod Grognard
Posts: 916
Joined: Tue Feb 05, 2008 8:17 pm
Location: UK

Fri Apr 11, 2008 3:21 pm

Here's all files from turn before. I am using vanilla 1.09e.
Attachments
Backup12.zip
(236.06 KiB) Downloaded 189 times

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Pocus
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Location: Lyon (France)

Fri Apr 11, 2008 4:47 pm

can't be, backup 12 is 12 turns away from current turn :)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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W.Barksdale
AGEod Grognard
Posts: 916
Joined: Tue Feb 05, 2008 8:17 pm
Location: UK

Fri Apr 11, 2008 4:51 pm

My apologies. I thought it meant turn 12. :bonk:
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Backup1.zip
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Pocus
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Location: Lyon (France)

Fri Apr 11, 2008 5:21 pm

Tada! (KY script triggers)

Line 9734: SelectFactions, 1 Faction selected: Confederate States of America
Line 9736: SelectFactions, 1 Faction selected: Confederate States of America
Line 9738: Started processing event: evt_nam_CSA_KentuckyJoins2
Line 9738: Event already referenced, current occurences 0 Max allowed: 1 <<Active>>
Line 9741: Min date evaluated: 1861/06/01 converted to turn 2675 current turn 2683 True
Line 9742: EvalEvent evaluated: Checking evt_nam_CSA_KentuckyJoins 1 equal to 1 True
Line 9744: Entering triggered actions for event evt_nam_CSA_KentuckyJoins2
Line 9746: SelectRegion, 540 Mason, KY selected (simple mode)
Line 9747: ChangeLoyaltyFac, one region: Mason, KY Loyalty now at 84
Line 9749: Select Unique Unit, found: Confederate States of America Clarksburg Militia Clarksburg Militia in Guernsey, OH
Line 9751: Unit Clarksburg Militia has now this fixation value: 3 in region Guernsey, OH
Line 9752: SelectRegion, 530 Hickman, KY selected (simple mode)
Line 9753: ChangeLoyaltyFac, one region: Hickman, KY Loyalty now at 84
Line 9755: Select Unique Unit, found: Confederate States of America Columbus Militia Columbus Militia in Muscogee, GA
Line 9757: Unit Columbus Militia has now this fixation value: 3 in region Muscogee, GA
Line 9759: Finished processing event: evt_nam_CSA_KentuckyJoins2
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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W.Barksdale
AGEod Grognard
Posts: 916
Joined: Tue Feb 05, 2008 8:17 pm
Location: UK

Fri Apr 11, 2008 6:00 pm

Sweet! I knew something was up with that.

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W.Barksdale
AGEod Grognard
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Joined: Tue Feb 05, 2008 8:17 pm
Location: UK

Wed Oct 19, 2011 3:47 pm

This bug is still around in 1.15....

Shall I post the save again?
"Tell General Lee that if he wants a bridge of dead Yankees I can furnish him with one."
-General William Barksdale at Fredericksburg

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lodilefty
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Wed Oct 19, 2011 4:08 pm

W.Barksdale wrote:This bug is still around in 1.15....

Shall I post the save again?


Yes, to be certain we have same bug... :blink:

Note: AACW is going to be a challenge for me, as I've focused elsewhere for so long, added to a near-certainty that some recent fixes are "lost".... :(

So, please be patient, as I will (eventually) get to this....
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W.Barksdale
AGEod Grognard
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Joined: Tue Feb 05, 2008 8:17 pm
Location: UK

Thu Oct 20, 2011 12:19 am

Ofcourse, it isn't a game breaker at all! I just want to be sure I am not wasting my time uploading saves if the bug is not fixed again :)

In backup2 take a look at the Clarksburg militia in Mason KY. It becomes unlocked in response to Federal invasion. Next in backup1 look at Clarksburg militia in Tazewell, VA is locked again for 3 turns...

This is the plain vanilla 1.15 april campaign.
Attachments
Backup1.rar
(456.03 KiB) Downloaded 183 times
Backup2.rar
(451.55 KiB) Downloaded 166 times
"Tell General Lee that if he wants a bridge of dead Yankees I can furnish him with one."

-General William Barksdale at Fredericksburg

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lodilefty
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Thu Oct 20, 2011 12:37 pm

I see it, strange thinking to unlock on invasion, then lock! :blink:

I'll think on this one, but my first reaction is to not re-lock those Militia units....
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
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