MrT wrote:![]()
![]()
![]()
no internet... 2 weeks....![]()
Franciscus wrote:
That was true a decade ago. Now, with iPhone, net on a pen, netbooks, etc., it is not, for sure. I do not know if this is a good thing, though...![]()
arsan wrote:It's like a toilet...but sandy. Don't worry, you are not missing much![]()
![]()
Pocus wrote:Patch 1.14c posted, contains an executable and an interface file.
It fixes:
Replay crash when you click on armies.
Bug in a counting function that could cause a problem in Pillage (spotted by the WIA community)
Bug in the 'Check Leaders' AI function, that could cause a crash (spotted by the ROP Beta test team)
Improved sorting of units in the unit panel (Ironclads before 3-masts, listed themselves before light ships, etc.). Courtesy of VGN development team
AACW Ledger (Objectives page) glitch
AACW NoCapture attribute problem not yet reproduced.
Added: More options for the AlterCuSubUnit script command (LeaderActive/LeaderUnActive)
Please note that I'll be away without Internet from August 18 to August 31...
mikee64 wrote:Not sure of the exact state of the "NoCapture" rule at this time, but I'm running 1.14 w/ QF2 in a pbem and here is a shot from last turn. Stuart assaulted with a cav division and wiped out the garrison, but did not capture the stand alone depot.
I know there are a couple of more recent patches, but if I understood Pocus above there hasn't really been any change to this from the current version to the one I'm runnning. Can anyone confirm they have actually captured a stand alone depot with early cav?
richfed wrote:Currently using a clean 1.14c -- no quickfixes.
Looks like the "merge units" cursor is missing again.
Return to “Help to improve AACW!”
Users browsing this forum: No registered users and 3 guests