Gray_Lensman wrote: It is only effective for stand-alone early and regular cavalry units or stacks consisting of ONLY early and regular cavalry units and/or other horse movement type raider units.
Gray_Lensman wrote:
We are open to suggestions of a database change nature and if anyone should step forward and present a MOD of some sort that makes this type of change via database changes only, we would be quite receptive and open minded about checking it out.
Gray_Lensman wrote:With the release of AACW v1.14, this is as far as new changes in game function/design is probably going to go. By that, I mean AACW is close to being declared a legacy game that will no longer have changes made to the AACW executable... We are just not going to burden AGEod with AACW executable changes going forward except to correct any surprise game crash issues.
runyan99 wrote:For those interested, I have done a rework for the cavalry. Lensman would like some more testing and feedback before incorporating these changes into an official patch. This new file set increases cohesion loss for moving cavalry, and roughly doubles patrol values and interception chances for horse units. Cavalry on the move for 3 or 4 turns in enemy territory will be out of cohesion and incapable of combat.
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