Jagger wrote:I would like to see weapon ranges more finely tuned for models.
Currently, artillery is equally effective whether firing at a range of one or a range of 8.
Jagger wrote:Same with infantry. Equally effective at range one or three.
During the Civil War, artillery was most effective at cannister range which is approximately rifle range. So artillery should see a significant increase in effectiveness at range 3 or less.
Rifles could hit out to range 3 but range 1 was where they were most effective.
It would be nice to have models with fire values based on range rather than using the same att/def value regardless of range.
Hobbes wrote:When I have 7 war supplies left and a unit costs me 7 war supplies if I buy it the text turns red. This seems scary and I feel I don't have enough to buy the unit. I assume I do. I don't think the text should go red until you have actually overspent.
Cheers, Chris
GShock wrote:I would like a total log of all events regarding every single thing happening in the game after i press the "End Turn" button.
Whatever happens, sorted on category, and with filter button, i wish to be able to read it to understand what went wrong in my strategy and why. To be able to better my strategy, to devise counterplans, to better manage the troops and supplies, i need to know what goes on and if i don't see it written, i can't.
An interesting second effect would be that anyone could crosscheck what he saw happening in the turn with what the manual said and immediately identify and report a bug when the game is not acting like it should. The ability to access such details would also be very useful to modders when testing their alternative settings. It would definitely save a lot of time to everyone regardless of his position in this game....dev/beta/modder/player.
An example of what the log is missing now, is the replacements. You have no idea of where and if they got placed...
Another example regards units disappearing from the map. The log tells you your leader is recovering from wounds in a city (after a lost battle) but not where the other leaders in his stack have gone or where are the stack's units.
The player thinks it's a bug, or wonders where are the units as the log doesn't say "This leader died in battle" or "This Corps has been annhilated". Just *poof* units gone.
Would i really find out a railway has been cut off? Yes because i see the icon....in such a huge map there's a high % that i miss that, unless i check every single region in the map...
The manual is 50 pages long more or less and it can't explain the mechanics of the game in detail...it also is missing examples, and as i said in the other posts, the game only has 2 tutorials.
The log is a tool to understand better the game and take the best enjoyment out of it. It also helps improving the game and it's not mandatory to check it if you don't want to. Actually, the examination of war events is the primary job of every HQ in every Army in the world.
I don't see no reason why this log shouldn't be done.
I have 20 E-mail boxes, i manage them easily with "rules". Some receive 50+ mails a day, and are further split into subfolders thanks to the rules. This way in few minutes i know what i must check, what i should check, what i can avoid to check and what i can delete without checking.
The same should be done in such log, sorted on categories, and in full page...in a sort of second "ledger" view. This is really on the top of my wishlist![]()
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