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W.Barksdale
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Thu Jun 18, 2009 5:32 am

Ahh I see...I thought it was similar to the Pontooner ability (on the sailor units) except with a reduction in supply consumption for the stack in wild areas, instead of increased speed crossing rivers. Too bad :cool:

Why even bother with an ability like this? Why not just make Mounted indians consume a specific amount of supply instead of complicating things? Thats why I beleived this trait was buggy...
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Gray_Lensman
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enf91
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Thu Jun 18, 2009 4:09 pm

Aren't abilities usually at level 1, except for "surpriser" which always seems to start at level 2? The tooltip says "supply ranger" is at level 0. I don't know if level has any influence (it rarely does).

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Pocus
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Thu Jun 18, 2009 5:09 pm

it has, a level 0 ability is dormant.

If the ability affect the whole stack, then you should get a significant reduction indeed.
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W.Barksdale
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Thu Jun 18, 2009 6:37 pm

In 1.13b supply ranger was a level 1 ability.
"Tell General Lee that if he wants a bridge of dead Yankees I can furnish him with one."

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Gray_Lensman
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Franciscus
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Fri Jun 19, 2009 1:00 am

Just got a critical error in my CSA April campaign with Ky event, (started in a fresh 1.14 rc14, updated during gaming to rc16), in late March 1862. Log and backup save attached (although strangely I was able to "resume" my game at the crash point - but did not had time to test if it progressed without problems afterwards)
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Backup1.zip
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Fri Jun 19, 2009 2:27 am

Here is a shot of two star Edmund K Smith who has the master logistician trait which provides 25% reduction to supply consumption for the whole stack but here you can see that his stack of six elements still is shown to use 12/turn. I broke down his corps so you can see the number of elements.
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six.jpg

enf91
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Fri Jun 19, 2009 2:43 am

While I was playing the Shiloh scenario against myself (I figured out how to do that) I got a critical error and the scenario crashed, but the program kept running. Unfortunately, I deleted my save file, so I can't show it to you.

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Gray_Lensman
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enf91
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Fri Jun 19, 2009 3:30 am

Something strange happens when a division commander dies. The division remains intact, but, of course, the commander is gone. If I decide to attach a new commander to the division, whether I first disassemble the division and then recreate it under the new general or just control-click the existing division with the general... well, I can't describe it. I'll just attach a file and you can see for yourself. It's the division in W. Franklin's Corps now under Israel Richardson.
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1862 East Campaign0.zip
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Gray_Lensman
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enf91
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Fri Jun 19, 2009 3:36 pm

Actually, it turns out I forgot to save before I attached the files. You got only the .trn, which did not include the change I made. The division in question is C. Hamilton's division in W. Franklin's Corps. Because I made the change but didn't save, I think you got misled by looking for Israel Richardson. Run my file again, but click on (I think) 6th Corps. That should be the one led by W. Franklin. You will see a division without a general because its leader had been killed in a battle. That is the division I was talking about. Add Israel Richardson to it and move the mouse over it, then disassemble the division and look at the units that come out. Reassemble it and highlight it again and you will see what I'm talking about.

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Franciscus
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Fri Jun 19, 2009 8:49 pm

Franciscus wrote:Just got a critical error in my CSA April campaign with Ky event, (started in a fresh 1.14 rc14, updated during gaming to rc16), in late March 1862. Log and backup save attached (although strangely I was able to "resume" my game at the crash point - but did not had time to test if it progressed without problems afterwards)


As I stated, I was indeed able to "resume" my crashed game, and played a couple of turns more, without apparent problems.
Any feedback ? Memory leak, maybe ??

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Franciscus
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Fri Jun 19, 2009 9:48 pm

Sorry, but I have to bring again the promotion issue. In my current April Ky 1861 CSA campaign it's late March 1862 and I was already able to promote to 3 star general both Jackson (again) and Longstreet. The last one did nothing special, and was even defeated in Harpers Ferry just before the promotion. I think that the problem is the new promotion rule and it's interaction with the base seniority of some generals. These latest values were balanced years ago and maybe now should be tweaked to prevent unhistorical early promotions...Not to mention the auto promotion events... I wonder if this is worth it...

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Gray_Lensman
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GraniteStater
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Fri Jun 19, 2009 11:39 pm

I think I might know. I had an rc14 game quite recently where Gen'l. Reynolds (the one killed at Gettysburg) was killed in a battle.

I replaced him with Barlow and the picture/icon shows Barlow as the commander of the Division, but Reynolds's portrait is still displayed when you mouseover the Division GIF.

I think it's just cosmetic.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster

[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
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Franciscus
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Sat Jun 20, 2009 12:22 am

Gray_Lensman wrote:Incidentally, Did you previously send your saved game files from the error posted above to Pocus, prior to reposting about the same error here? If so, please do us a favor and at least indicate so in your repost. This can save unnecessary duplication of effort chasing the same issue once it's already been submitted to Pocus.


No, I did not send any files directly to Pocus, and I did not reposted about the same error, I was merely providing further info - that the game files apparently are not corrupted.
I was under the impression that the preferred way now was to post problems in this thread in order to you, as coordinator, relay them to Pocus if needed. If this is not so, please do enlighten me :siffle:

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Gray_Lensman
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enf91
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Sat Jun 20, 2009 3:01 am

That, and if the division is disassembled, a unit with a silver nameplate with the name of the dead leader appears.

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Gray_Lensman
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Eugene Carr
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Sat Jun 20, 2009 9:13 am

Gray_Lensman wrote:So basically, Pocus needs to clean up leaders removed for any reason, (death being the most common), by removing the residual portraits files or whatever is left over.


maybe the game isnt treating death the same as clicking the remove divisional command button and considers the original commander to still be there.

Or maybe you need to reboot after someone gets killed! :)

S! EC
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Gray_Lensman
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W.Barksdale
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1.13b :Occupier, Master Logistician, not working

Sat Jun 20, 2009 9:27 pm

Load up CSA

Occupier

Locate Clermont, OH (Cinncinnati). It is my understanding that General Hindman, with the occupier ability, should proclaim martial law in the city he is administering. Martial law should bound loyalty between 30%-70% no?

Oberserve that the current turn loyalty is unchanged at 26% from the previous turn. I have to conclude there is no martial law being prolaimed in Cinncinnati.

Master Logistician

Locate Mercer, KY (In between Lexington and Louisville). I believe that Kirby Smith, with the master logistician ability, should reduce supply consumption of the stack he is commanding by 25%.

Separate him from his command. The forces will use 33 supply\turn if he is in the stack or not. With him in the stack they should consum 24 or 25\turn no? I suspect this is similar to the supply ranger bug.

Saves are attached. Thank you for looking into these problems! :coeurs:
Attachments
Test.zip
(3.49 MiB) Downloaded 203 times
"Tell General Lee that if he wants a bridge of dead Yankees I can furnish him with one."

-General William Barksdale at Fredericksburg

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Gray_Lensman
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enf91
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Sun Jun 21, 2009 12:43 am

The general who was killed was C. Hamilton. It should be in the messages at the bottom of the screen.

And vis-a-vis the "Occupier" and "hated occupant" thing... I found through experience that they do not act as "martial law" but instead subtract 5 loyalty if loyalty gets above 5%. In previous games I would use Nathaniel Lyon to take Rolla, MO, but his "occupier" ability would cause loyalty there to drop below the rest of the state's loyalty, not rise towards 30%.

richfed
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Ctd

Sun Jun 21, 2009 5:01 pm

This is on a CLEAN install from 1.00 --> 1.13B [no hot-fixes] --> 1.14 RC [latest]. I get a CTD virtually every turn over the past 8, or so. Sporadically before.

The crash occurs after the AI turn resolution has COMPLETELY finished ... I actually can see the new messages in the mailbox, but before I can click on one ... POOF! Game resumes normally after a game restart. I should note that these crashes have also been sent to the Squirrel.

I am playing the April, '61 Campaign w/Kentucky as the CSA.

A little side note: I noticed that if you inadvertently click on a leader who is not active in order to change his posture AND he is traveling by rail, the click on a posture button has the effect of stopping the travel by rail order [rather than no effect, since the leader is not active]
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AACW 1.14 CTD.zip
(1.26 MiB) Downloaded 195 times
[color="DarkRed"][SIZE="2"][font="Book Antiqua"]"We've caught them napping!"[/font][/size][/color]

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