Franciscus wrote:Wading in dangerous waters here

, but here it goes:
Do not get me wrong, Clovis, but maybe the main reason you are against it is that you are afraid of some inbalances created by this change on your mod ? (ducks for cover)
Now, I think that the main arguments for this change are strong:
1. Against the AI, I am pretty sure it will not make matters worst, as in my own experience Athena almost allways fight with penalties - meaning unorganized stacks, already encumbred by the slowest moving unit, among other penalties
2. Against other human player, we get rid of a gamey exploit
If we find that the moving times are too slow, it is the moving times that should then be tweaked, IMHO (but let me say that precisely as AACW works in a tactical abstraction level trying to replicate the timings of specific campaigns might just be... a lost cause ?

)
No, my mod is sufficiently solid

. Seriously, I will adapt move rates to the new situation as in the original version it will be needed.
About AI, I suspect part of the problem is the ratio between units and divisions max number. In the original version it seems to me too easy in unit creation ( very high WSU, abundant money, conscript everywhere), so AI is certainly stacking units without possibility to organize all. And AI is unfortunatly able to kepp 6 unorganized units with 2 divisions under the same leader, creating penalized stack.
This point isn't addressed by this change and I would have prefered AI teaching to not put siege artillery in cavalry formation to solve it, for example.
IN PBEM? I feel some new gameys will appear. I agree the old to disappear but I would have prefered a solution without side effect AND the need to recompute all movement allowances...
Timing of specfic campaigns: I don't believe we will have to recreate the tempo of the move inside a region ( what I would call tactical moves). But if you can't reproduce some operational movements ( ie in several regions) when AACW is a an strategic/operational game, it would signify the engine to be flawed....which is not the case fortunatly

as tweaking can be done, even with bad solution
