richfed
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Trouble with River Ships going to Port

Sun May 17, 2009 8:15 pm

Just found a quirk:

Sometimes, rivers ship will not enter ports - so far, this has not been an issue with ocean vessels.

They sometimes just will not enter any port and eventually are destroyed by lack of supplies. Not good! :( Also, noticed that a message related to this appears in French, until the last few words which are in English.

I sent a save to Pocus.

Anyone else experience this? (Playing as CSA in Campaign w/ Kentucky --- I'm in early '62.)
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Gray_Lensman
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richfed
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Sun May 17, 2009 11:22 pm

Here you go ...

Try the ships down around New Orleans.
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Error with 1.14.zip
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richfed
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Mon May 18, 2009 12:51 am

You might want to check the exceedingly slow movement rate of the coastal artillery around Williamsburg, VA, as well.

Plus, still no Raider units appearing in VA.
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richfed
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Mon May 18, 2009 11:42 am

Gray --

That coastal artillery is taking over 150 days - BY RAIL - to move a couple of regions. It took months to get up to VA from Savanah - again, by rail.
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enf91
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Mon May 18, 2009 8:20 pm

OK, here's a save of my reinforcement location quirk. Everything else seems to be WAD.
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1861 April w-KY Campaign0.zip
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Gray_Lensman
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richfed
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Mon May 18, 2009 11:19 pm

Gray_Lensman wrote:What side are you playing? USA in Southern territory. Need more details.

I did confirm that there's some sort of problem with the Naval units not being able to enter an adjoining harbor, but it's not data related as far as I can tell.


I am the CSA.
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Eugene Carr
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Mon May 18, 2009 11:32 pm

Isnt Troy NY a sort of default location if somethings wrong with the intended destination? Like when you get Coastal Artillery because theres a problem with units. Ithink its because they are at the top of the pile.

if this is the case then the problem is in Illinois.

S! EC

PS The Old Brigade and Paper Collar Brigade events dont seem to have a designated destination, I seem to recall that one of them at least ends up in backwoods Pennsylvania.
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enf91
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Tue May 19, 2009 12:32 am

Carr is right, I was talking about the Old and Paper Collar Brigades, which are created by event in Smethport. The Old Brigade comes around November 1861, and I think the Paper Collar Brigade comes a few months later.
The other brigade I was talking about, the 1st PA brigade, is created in Franklin, PA, at the same time Patterson shows up in the 4/1861 campaign, i.e. June 1861. >> In fact, it's in that .zip I already sent you.

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Eugene Carr
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Tue May 19, 2009 7:18 pm

Troy is in Rensselaer, NY the first region in database. Which is why I think it gets any problem events.

On the "AACW_inc_CMN_EventsVarious24a" spreadsheet neither of the Vermont brigades seem to have a destination specified. Maybe thats changed since.

S! EC
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richfed
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Tue May 19, 2009 11:26 pm

OK, great ... thanks ...

BTW, finally had a Raider appear, so I guess it was just a string of bad die rolls!
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v1.14 rc12(a) Public Beta Update Patch posted.

Wed May 20, 2009 6:29 pm

As with all the other Public Beta Patch releases in this thread, you can apply this patch by itself over a clean install of v1.13b OR over a previous Public Beta patch installation from this thread. It is NOT recommended to install it over a v1.13b that has been QuickFixed.

Additional changes include:

8.) SetNavalPool access for the CSA also. This primarily allows for British shipping to utilize the Shipping Box for supply purposes should Foreign Intervention be triggered.

59.) The McClellan 2-star model is generically promotable by the player but now has only a 10 point political cost (vs 25 previously) for being passed over. This is the same political penalty value as several other prominent CSA leader models in the game.

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Wed May 20, 2009 8:27 pm

(1.14 RC12) One thing about the generic promotions... I promoted the Union 2-star leader C. Hamilton to 3 stars and his seniority as a 3-star starts out "66[62]". >>Also, the button said that passing over McClellan would cost me 2 NM points, corresponding to a political rating of 10 or so. The rating he had was 25. I avoided it by promoting him too. By the way, I remember one time I couldn't promote Meade to 2 stars because earlier in the same turn I had set someone else to be promoted. Granted, this was in like 1.08.

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enf91
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Wed May 20, 2009 11:32 pm

I put it in parentheses because I assumed that if I had neglected to specify, you would have thought it was the newest patch. It is the old one.

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enf91
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Thu May 21, 2009 8:44 pm

Normally, when a general is promoted, his seniority is equal to the seniority in brackets. In this case, C. Hamilton was several points junior to his starting rank -- and he had just been promoted. I was suggesting that maybe there is a quirk in how the seniority is assigned or something.
>> And that thing about Meade... I was musing at how the computer used the order in which the buttons were pushed to determine promotions.

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Eugene Carr
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Thu May 21, 2009 9:36 pm

enf91 wrote:Normally, when a general is promoted, his seniority is equal to the seniority in brackets. In this case, C. Hamilton was several points junior to his starting rank -- and he had just been promoted. I was suggesting that maybe there is a quirk in how the seniority is assigned or something.
>> And that thing about Meade... I was musing at how the computer used the order in which the buttons were pushed to determine promotions.


Could it be that other generals have been promoted above him pushing him down more than he has pulled himself up?

S! EC
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enf91
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Thu May 21, 2009 10:00 pm

Eugene Carr wrote:Could it be that other generals have been promoted above him pushing him down more than he has pulled himself up?

S! EC


Huh?

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Eugene Carr
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Thu May 21, 2009 11:12 pm

enf91 wrote:Huh?


I was assuming that if a general's seniority was read from the most senior ie if there were more than 62 generals senior to Hamilton then his seniority would be pushed down. Looking at the roster more carefully makes me suspect I am wrong :bonk:

s! EC
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enf91
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Thu May 21, 2009 11:40 pm

Yeah, and besides, his default seniority is 62. Besides, seniority is not a function of how many generals are ahead of the guy. If that were true, when I promoted him he would be at seniority 12 or so. >>Maybe it sh/could be. After all, various commands were dependent on rank. For example, a major general could be anything from a division commander to army commander based on how much time elapsed between his promotion and the moment. Then again, many promotions were backdated.

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v1.14 rc13 Public Beta Update Patch posted.

Fri May 22, 2009 1:31 pm

As with all the other Public Beta Patch releases in this thread, you can apply this patch by itself over a clean install of v1.13b OR over a previous Public Beta patch installation from this thread. It is NOT recommended to install it over a v1.13b that has been QuickFixed.

This patch fixes the Naval move into port bug. This may be the final release candidate before being made "official". It depends on the feedback.

See the 1st post in this thread for link.

bburns9
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Fri May 22, 2009 3:53 pm

Gray_Lensman wrote:As with all the other Public Beta Patch releases in this thread, you can apply this patch by itself over a clean install of v1.13b OR over a previous Public Beta patch installation from this thread. It is NOT recommended to install it over a v1.13b that has been QuickFixed.

This patch fixes the Naval move into port bug. This may be the final release candidate before being made "official". It depends on the feedback.

See the 1st post in this thread for link.


Gray - If I download the update, will this impact a 1.14 RC 12 game in progress vs. the AI?

Thanks,
BB
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