About the turn length difference between AACW and NCP, my bet is that AGEOD different decisions are not because they felt that going form 15 to 7 day/turns was an improvement on it self.
It’s because each game has a different focus. One game (AACW) is a full war strategic game and the other (NCP) a bunch of shorter scenarios (except the Peninsular one, which is very long but quite small in terrain/number of units compared to AACW).
An AACW full campaign (110 turns or so) is playable but quite long winded already at 15 days turns (maybe its just me, but i need about 45-60 min average to each turn, that’s about 100 game hours

With 220 weekly turns AACW will be Witp gamer heaven but probably too much to the average player.
Instead if NCP had 15 days turns most of his scenarios would be too short (think of Waterloo at 15 days turn

Of course i would not say no to a 7 days turn mod (although probably i would never be able to reach 1863, not to mention finish a campaign…) but IMHO, there are other things on the game which will benefit more of all that modder/developers time: AI, events, setup, tweaks… the kind of things for example Clovis is trying to make in his mod.
Just my 2 cents
