Random thoughts :-
Although the CSA finished the game in a far superior position than they did historically, suffering 50,000 casualties less than the Union forces and holding on to most major cities and coastal ports their target in 1865 / 1866 for a morale victory was an unattainable 225. It seems to me that the CSA should have less resources but an easier route to victory by morale in the later years (although the Union and CSA NM levels were both close to defeat). The CSA finished the war with 6,000 unused war supplies.
The CSA were awarded a VP victory although the same screen viewed from the Union side declared the game to be a stalemate!
The one thing I would really like to see changed is the awarding of morale points for total unit destruction but not for large numbers of casualties. At one point the Union side received 4 morale points for a battle in which they inflicted 5,000 casualties while in the same turn the CSA were awarded only 2 morale points for inflicting 17,000 casualties on Union forces in a single battle.
Many times in the game I lost a morale point for the destruction of a single scout cavalry unit while getting none for large battle victories. This gets very frustrating as the points mount up.
I must say that I’m sure Gene also suffered occasions of this but one tends to pay more attention when such things go against you

Minor :-
The description IRONCLAD rather than Ironclad can appear on some Ironclad unit descriptions (unit detail panel).
A unit sprite can still sometimes appear in the wrong region.
I can move a unit out of a stack in a region and keep any defensive benefits (which I think is a good thing) but if I move a unit out of a stack in a town It loses defensive benefits.
I’m a bit worried about the retreat logic (case in point being ships) after a fleet of mine retreated before battle from a badly weakened enemy. Does the program look at the full strength of the enemy or their actual strength taking cohesion into account?
I noticed numerous naval battles on rivers resulting in many damaged ships but hardly any were ever actually sunk.
I also noticed an instance when an army that had low cohesion after being hit by disease then fought a major battle and began the following turn with almost full cohesion.
Nice to have :-
Button to prevent replacements being recieved by a stack rather than having to move stacks or place them in an aggressive stance to avoid receiving them (I ended up having to do this as I only had a few replacements and it was vital they went to certain units).
Button to prevent marching to the sound of the guns instead of having to add a fixed unit to a stack to prevent it.
Button to delay the movement of a stack (each click could delay a further day up to 14 days - it may not mean you move on exactly the day you want to but it gives you more chance of this). Various uses for this.
A change to prevent single gunboats blocking river crossings in such large regions (the current situation could lead to dreadful play in PBEM games to players so inclined).
More information to explain numerous changes to NM victory targets. More information on options taken by the enemy.
Thanks once again for such an enjoyable game.
Chris