Snoob
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version 1.02 observations

Fri Apr 27, 2007 8:37 am

Just a little thing I noticed in my latest game (I'm not sure it's a result of 1.02 but I just noticed it). In the South West (Tucson) it has snowed. In the desert. It seems odd. Also, the weather window is blank in that region (works perfectly in all other regions).

Also, a suggestion if I may: I think it would be better is surnames are always displayed in full. I noticed in the case of Benjamin F. Butler that his unit icon reads "Benjamin F. Butle" with the 'r' missing. Of course, it could be my resolution, but in case it's not, just letting you guys know.

The Winchester militia continues their suicidal forays in Washington, allowing Harper's Ferry to receive reinforcements. Also, in 1.02 the CSA forces failed to storm Fort Sumter. Not sure if that's intentional or a variable result.

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Rafiki
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Fri Apr 27, 2007 8:43 am

According to PhilTibb (if I read correctly), they are looking into the weather/climate stuff, but it's a bit bigger than first estimated, so they'll need some more time on it.

Snoob
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Fri Apr 27, 2007 8:55 am

Yes, I'd read that (I realize now that I should have posted the Tucson thing in the climate thread) but I'd never noticed snow in the desert in my previous games (not saying it hadn't occured, just that I didn't notice it).

By the way, has anyone else noticed any other curtailed surnames?

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Rafiki
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Fri Apr 27, 2007 8:57 am

Can't say I have, but then I don't care that much about the names, admittedly

Snoob
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Fri Apr 27, 2007 10:14 am

A few more observations:

1. The northeastern army (union), when mobilized, does not show the leader portraits on top, although the relative option is checked (by default) in options. Same goes for the main CSA army that mobilizes in Richmond (in 1.01a I could see the general's portrait, now I see the army hq icon; in either case, I shouldn't be able to see either, Richomnd is in FOW)

2. Wanting to get a head start on replacements, I started buying envelopes from turn 1. The result was that some forts (in the south, Gulf of Mexico) as well as in the north used up these replacements, adding fortress troops. This has a rather peripheral effect at this point (replacements in fort Ontario, for example) but Sumter, which the CSA failed to capture in turn 1) has received 2 thousand men in replacements. Is this intended? The CSA need a massive investment at this stage to capture the fort (in 1.01a the fort was summarily captured)

3. I can confirm that only snow affects the diplay in the weather windon in Tucson

4. The CSA continue to leave Harper's Ferry alone, allowing me to reinforce it quite easily. In earlier version, a rather substantial army would move towards in by turn 2 or 3.

5. The Winchester militia continues its suicidal behavior. They were butchered and captured in Washington...once again.

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Pocus
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Fri Apr 27, 2007 2:23 pm

1. can you send me a saved game with the problem showing?

2. we will remove the regiment from Sumter, and only keep the artillery battery, this mean that in case of CSA assault, the crew won't hold much and can even surrender.

3. we are working on improved winter patterns.

4. and 5. No work have been done on the AI in the last update, focus was on bugs and UI.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Snoob
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Fri Apr 27, 2007 2:49 pm

Ok, I just sent you a savegame (hope it arrives ok, if not just let me know).

The Winchester militia is behaving really weirdly. In my early games (versions 1.00, a and b) they would very reasonably besiege Harper's Ferry, stoping any reinforcements. Also, a sizeable CSA army would appear from the south and threaten the town.

In my more recent trials, the militia constantly attacks Washington. Perhaps there was some tweaking in version 1.01a? It's really odd.

Anyway, just letting you guys know, I'm sure you'll sort it out :)

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Pocus
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Mon Apr 30, 2007 3:44 pm

Still no time to improve the AI, so the suicidal militia is still there for the next update.
About the faces displayed on the initial armies, I will have to investigate further, as it does not makes sense for now. I got your saved game though, so the matter will be cleared within some days.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Snoob
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Mon Apr 30, 2007 3:49 pm

Just letting you know that the same "problem" (the leading general's face not displaying on top of the army) occurs for the CSA. As far as I recall, the initial army in Richmond does not have divisions (could be wrong here though) and so the lower-ranking generals are on top of their commands.

I think I mentioned that in the "replacements" thread already, but I think it's better to have all the info in one thread.

Edit: So, what I'm trying to say is that it seems like the whole "issue" is rooted in the order the army and divisional hq's are displayed.

I could be entirely wrong, of course. It wouldn't be the first time, either. :)

Snoob
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Tue May 01, 2007 7:58 am

Right, my very first observations from v.1.02a:

The issue with the replacements seems to be partially resolved for the Union; a couple of infantry replacements were used in some forts (not Sumter, see below) and the US supply north of Norfolk is still using up wagon replacements to bring its supply train from 2 to 4 regiments.

The problem with Fort Sumter, as it turns out, was not the presence of that skeleton infantry unit. The problem is that the AI refuses to use its infantry. It moves one or two of its brigades outside the fort and just leaves them there. It will not assault (though for some reason Sumter did not receive reinforcements, whereas two other US forts did).

So, it basicaly boils down to this: it's a question of AI primarily. Since the opening turn is meant to recreate the opening stages of the Civil War, I guess the AI needs to be told to assault Fort Sumter (alternatively, all US forces could be removed, but that sort of spoils the atmosphere).

I noticed that the Suffolk militia manages to capture Norfolk simply because there are no US troops there at all (only two ships).

The Winchester militia continues its little excursions near Washington. This time it managed to survive, though.

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Hidde
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Tue May 01, 2007 8:25 am

It moves one or two of its brigades outside the fort and just leaves them there. It will not assault

As I remember it, this was a difficult balance to reach already with BoA. We don't want the AI to be passive but at the same time shakes our head if she make suicidal attacks. Must be a nightmare for Pocus to code the right behavor.

Snoob
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Tue May 01, 2007 9:10 am

Absolutely agree. I just mentioned the situation at Fort Sumter as of v.1.02a to show that it wasn't the infantry that prevented CSA from capturing the fort and its absence does not make it easier. Cutting off the ability to reinforce the fort will help, eventually.

Actually, from the pov of the Union commander, I'd love to see the infantry brigade (such as it was) returned; since the outcome is inevitable without reinforcements, it will make the assault more costly for the CSA (insert maniacal laughter here)

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caranorn
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Tue May 01, 2007 10:14 am

Note on the Winchester Militia, having raised the difficulty one notch (from the original setting) I find the Militia assaults Harpers Ferry properly and isn't wasted on Washington. On the other hand, two turns later it moves out again, possibly to try and assault Alexandria or to garrison Manassas (I see it arrive at Manassas). Leaving the town open for reoccupation (but it's still a delay for the Union).

On the other hand, even without the infantry garrison, Fort Sumter lasted three turns this game. If I had the historic replacements at Annapolis (or on the way as they actually reached Charleston, just didn't disembark) I'd have shipped them into the Fort as I could use that base.

And yes, all this with last night's patch.
Marc aka Caran...

el_Gato
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Sun May 06, 2007 2:42 am

Snoob wrote:Just a little thing I noticed in my latest game (I'm not sure it's a result of 1.02 but I just noticed it). In the South West (Tucson) it has snowed. In the desert. It seems odd. Also, the weather window is blank in that region (works perfectly in all other regions).


I was under the impression that the SW box was an generalization for the entire New Mexico Territory. Really, the city should be Santa Fe (since the battle of Glorieta Pass was fought near there), not Tuscon, since H. H. Sibley's campaign in the region went from southern to northern NM, and into Colorado. As for the weather --- having lived for some time in Albuquerque --- I can say that it snows quite a bit in the area. ABQ is at 5000 ft., and the terrain slopes up toward Colorado from there. Northern Arizona (Flagstaff area) gets quite a bit of snow, as well.

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christof139
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Sun May 06, 2007 10:16 am

el_Gato wrote:I was under the impression that the SW box was an generalization for the entire New Mexico Territory. Really, the city should be Santa Fe (since the battle of Glorieta Pass was fought near there), not Tuscon, since H. H. Sibley's campaign in the region went from southern to northern NM, and into Colorado. As for the weather --- having lived for some time in Albuquerque --- I can say that it snows quite a bit in the area. ABQ is at 5000 ft., and the terrain slopes up toward Colorado from there. Northern Arizona (Flagstaff area) gets quite a bit of snow, as well.


Sibley never made it to Colorado, but the Coloradoans made it to Sibley. :niark:

Chris
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