ohms_law wrote:This problem is kinda odd, so I included a save game so that those of you who are interested can see what the problem is without going though the rig-a-marole of having to recreate it.
It's Late September, 1862 (turn 36) and the CSS Florida has been completed and has supposedly put to sea. It's selectable and unlocked, sitting in London harbor. Unfortunately, it won't actually go anywhere. Trying to move it out of port doesn't do anything...
(I think that I'm uploading the save correctly. I didn't include any of the backup folders... it's been a while since I've done this.)
MarkCSA wrote:Had the same problem. Regarding hitting the max number of divisions in 1863, could it be that the inactive FI divisions are counted towards my CSA total?
lodilefty wrote:Well, it's an ugly set of 6 events:
1861/06/01 Semmes arrives with the raider CSS Sumter
1861/08/13 CSS Alabama is created (very low strength and cohesion) in England, fixed unable to move
1862/05/16 CSS Alabama is "launched" in England - fixed for 4 turns
1862/06/28 CSS Alabama goes on "trials" - Fixed for 3 turns
1862/07/27 Semmes is removed from the game
1862/07/28 Semmes arrives with the CSS Alabama (which actually gets removed if it exists, then is recreated in Shiiping Lanes)
Everything is WAD until last 2 events, where if Semmes got promoted, he gets demoted back to his original unit
I think I can fix this, but let me sleep on it.... (need code similar to the "Boston Evac" events in WIA)
richfed wrote:Started a new campaign with the new patch [clean install] as the CSA. Playing full campaign w/ Kentucky --- played through June '61.
Two things:
1. Dragging units to merge with other units sometimes visually results in the being dragged unit[s] appearing as the image in the unit panel rather than the playing piece image. I think it happens if an artillery or leader is present in the being dragged stack. It makes it slightly more difficult to be sure you are merged.
2. I have tried to construct the available artillery units in Arkanas 3 turns in a row. They do not begin construction, but remain available in the reinforcement pool.
Save included.
lodilefty wrote:Cosmetic only.
The capability to display a different name without changing the "Alias" has existed since version 1.11:
[ATTACH]16401[/ATTACH]
lodilefty wrote:1. I guess a screenshot would help me understand.
2. WAD! All Field Artillery Units have a parameter RaiseRule = $recWSU which means thay can only appear in a region where War Supplies are produced! AR has none in your save (nor at start of scenario). I think Industrialiation will help, but I'm not sure.
Note that Coastal and Fort Artillery, Ironclads, Steam Frigates, Monitors, River Ironclads, and Armoured Frigates require a Port that also produces WSU!!!: RaiseRule = $recHarborWSU
Philippe wrote:Just revisited the maps and you're essentially correct.
What threw me off was the scale and the fact that the 'county' was listed as Berkshire, CT. I used to hang out at Great Barrington three girlfriends ago, and because of that knew the Berkshires were in Massachusetts, not Conecticut. I mistakenly assumed that the CT label was correct and what was being portrayed was the northern part of the state.
It's not. I got it backwards. Berkshires is correct, it's the CT part that's wrong.
If you go to Hudson New York and head due east, you'll eventually cross the border into Massachussets, not Connecticut (and just before that happens you go through the crossroads of Hillsdale which used to have an 18th century country inn and a fabulous French restaurant).
So what needs to be done here is relabel it Berkshires, Mass. rather than Berkshires, CT. So just to be clear, scratch Litchfield, CT and replace it with Berkshires, Mass.
Stonewall Stu wrote:More issues the pillage symbol and rail network destroyed symbols are not appearing.
AI was a real test this time until I created two armies in the east Potmac under beaurgard in three corps defense around fredricksburg (large bodies of Militia) 80000+ and second lighter army of northern virginia under lee in five light coprs comprising leadered elite brigades with best cavalry at bottom of the valley.
Lee fights his way up and main union forces wheel back, I bring Potmac army out of defense and push for Manassa's whole union army 120000+ falls all way back to harpers ferry under relentless assualt from Lee, Alexandra only small garrision 3000 easily taken leave small defensive force of 10000 union troops in Washington, Union forces at Harper ferry appeared pinned down by Lee, Army of Potmac still 65000+ takes washington.
charlesonmission wrote:I beleive in 1.16 v5 that RRs are only destroyed if the unit doesn't move that turn. That wasn't the case before. However, in your situation, is the RR actually destroyed but the symbol isn't there?
Charles
[The extension doc has been deactivated and can no longer be displayed.]
Stonewall Stu wrote:RR destroyed symbols not showing after AI (union) have destroyed a region, checked all options on set up menu
Citizen X wrote:A quick check revealed none of the above mentioned railway issues to me. Icons show, although in some regions they get hidden behind other icons, like cities. This has always been this way. Railway destruction and moving in the same turn works as before to me.
squarian wrote:Three issues:
1) Raider/bushwhacker/indians apparently unable to destroy RRs and depots - see, in LateJan62 save, Watie & Co. at Jefferson City and in Fall62 save, Raider unit in Md and Shenandoah valley for several turns in Sept & Oct, trying futilely to blow rails and depots. In both instances, units spent not just one but several turns in place, clicking destroy buttons.
2) CSA ships appearing in British ports (Fall62: Florie in Bermuda, Florida in London) unable to leave port.
3) Engine apparently counting Brit/Fr divisions against CSA limit (per another thread "CSA Division limits?")
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