
<link removed>
Comprehensive patch. Includes all updates since the beginning.
Includes QuikFixes since patch 116 RC4a
[color=blue]The AGEOD team recognize the enormous number of volunteer hours spent improving the Rail network accuracy, addition of new regions to enhance historical play, creation and adaptation of the "Kentucky Mods" to give a different "feel" to the start of the war, numerous other fixes and enhancements by various modders to the Database, and public beta testing of new executables and changes. Without the efforts of the community, AACW would not be as complete as it is today. We all know games are never perfect or can ever be considered as finished, but help and implication of our fan base always leads to a better product, and, once again, THANK YOU ALL!
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AGEod's American Civil War Update 1.16 Release Candidate 5
November 8, 2011
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= New AI parameter: aiCTM_ThreatValInFow in AI.opt to help regulate AI aggressivness
= Depot build bug fixed. Depots can be built with Supply or Transport Ships/Bateaux to the level defined in 2Depot.str
(where MaxLevel = 1)
===Depots cannot be “built up” above level 1, but can be defined higher in a Setup or Event.
= New parameters in settings to regulate Automatic Experience gain. Bug fixed.
= Ammo non-consumption bug fixed.
= "Scrambled" Battle Reports bug fixed.
= There is now a stack (group) name memory. Basically when the scenario setup is created the current name is also stored. This has been done (and is very often useful) so that the name of a stack doesn't change as soon as you move a unit out of it, or the reverse. A stack will assume a new name by merging the stack into another unit or stack.
= An insidious bug with the "NotEnemy" script parameter is fixed. (This was part of the issue with the "Hortelez Supply" arriving in Enemy Ports in WIA.)
= Cavalry won't switch posture when crossing a river, even if 100% hostile MC on other side
= Bug fixed where sometimes a replacement was used from a wrong faction tag to replace an element in an unit
= Fixed Naval movement bug between 1451Matagorda Bay and 1278Lower Colorado River
= Removed events changing the Fixing of KY Militia when Kentucky joins a side. (The ''old'' Kentucky system)
= ''Cleaned up'' the Kentucky Entry.sct (The ''new'' Kentucky system).
=== Created ''Kentucky Unblock.sct'' to reduce replication of code.
=== Changed all ChgEvtOccurs to SetEvtOccurs commands for clarity and error reduction.
= Removed all ''RESERVED'' Models and Units to save space and speed loading
= Enabled Model and Unit cache files, to speed loading. Modders must remember to delete these files after changing a Model or Unit, or the change will not be read by the game engine.
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