I find here, compared to American Civil War, many improvements. The most of them I like.

Will we see some of these improvements in AACW soon?

Templer wrote:In no case, the new replacement pool system and the new construction mode!
Both I don´t like and I´m struggling to purchase the game for this.![]()
OneArmedMexican wrote:Spoken right out of my heart! I am still wondering who came up with the idea of introducing three different ways to get replacements into RoP. Calculating replacement needs has become a pain in the ***.
The construction mode however, isn't that bad: it has at least one huge advantage: you determine in which city a new unit is built, and not just in which state as in ACW!
On the other hand, it also has one big disadvantage: You don't see the power of a unit in the construction window. Especially comparing infantry units has become guess-work. No idea why that simply information was excluded.
And you have forgotten another big improvement: the AI has gotten better (although there is always room for improvement).
If I were you, I would give RoP another shot. It is worth it!
Pocus wrote:Can you develop about the tedious way of acquiring replacements in ROP please?
Templer wrote:@ Rafiki,
so none of this is feasible?
AACW2...when, where. Where to place my preorder. My bank account is §%("%/(§!
Hurry up, I will try, but I dont think I will live forever - I guess.apy:
Templer wrote:What I do not even like in Rop:
In AACW I have the possibility of destruction the railway tracks to disrupt the infrastructure of the enemy (For me that´s fun).
In RoP there are no railway tracks (Or the guys have a good camouflage. Made in Germany). I miss now here , so I personally think, an important tactical element.
Is there an alternative in RoP to disturb the opponent in such way?![]()
Templer wrote:And I think for a strategy/war game the music is not well chosen. I am a lover of classical music. But in RoP I miss motivation to be combative.
No bonnie blue flag here!
It is more the way:
Honey, let's have a cup of tea.
Oh darling, you're always so wild and fierce.
I am too spoiled by AACW.
Pocus wrote:Can you develop about the tedious way of acquiring replacements in ROP please?
wosung wrote:Replacements
But in AACW you can inspect accumulated Repl. Elements and buy new ones in one window.
In ROP you have to move between some 10 window pages to inspect the actual replacement pool and all those options to buy new replacements. To me this is not very clear. Instead of virtually representing all repl. elements on hand one by one by Nato/Otan symbols (inf, inf, inf), it would be better just to combine a number and a symbol (3 x inf). And then you have those big atmospheric painting buttons for buying repl. Because of all that you need 10 window pages alone for repl. This is not very clear and it needs a lot of mouse clicks. Plus the Replacement issue is further complicated by depot bns., which are dealt with in the Reinf. section.
Farseer wrote:Svf?
Paul Roberts wrote:"Struggle for a Vast Future" is Clovis' excellent and far-ranging mod for the AACW main campaigns. He has done amazing work tailoring the AI, the economy, and other aspects of the game.
It's available in the modding forum here, but I don't think the most recent version is compatible with the recent beta patches for AACW.
Clovis wrote:You should get a better AACW AI during december 2010, in the most advanced version of AACW, SVF mod.![]()
Farseer wrote:Is there a more detailed writeup of the changes in SVF (compared to vanilla AACW) somewhere that I can read? You've made me quite curious about it.
Ageod has created rather recently some new scripting tools helping to do so more easily
OneArmedMexican wrote:Dear AGEOD,
you make extraordinary games and I am a huge fan, but in my humble opinion the new replacement system is something you fumbled.
I am not asking you to change it in RoP; one can get used to it after all. But please don't use this system in future games.
wosung wrote:I also like the replacement /reinforcement system of AACW more than that of ROP. Even if ROP allows to choose exactly where reinforcments arrive.
The one in AACW is just clearer to look at and needs less mouse clicking.
AACW and ROP both have one Icon each for Reinf/Repl.
Replacements
But in AACW you can inspect accumulated Repl. Elements and buy new ones in one window.
In ROP you have to move between some 10 window pages to inspect the actual replacement pool and all those options to buy new replacements. To me this is not very clear. Instead of virtually representing all repl. elements on hand one by one by Nato/Otan symbols (inf, inf, inf), it would be better just to combine a number and a symbol (3 x inf). And then you have those big atmospheric painting buttons for buying repl. Because of all that you need 10 window pages alone for repl. This is not very clear and it needs a lot of mouse clicks. Plus the Replacement issue is further complicated by depot bns., which are dealt with in the Reinf. section.
Reinforcments:
In AACW you can’t decide, in which city exactly to place reinf. Thus you can have one big window, where buildable units are clearly sorted by type (with a sub window) and there by region (which even was depicted on some minimap, IRC) For me this is a clear system managable with only few clicks.
In ROP, because you can choose cities on the map for placing reinf., you need to watch the main map while doing so. A mini map probably wouldn’t do it. But this means you can’t have one big window for seeing all the reinf. pool at one glance. Instead, you’ll have to scroll through a rather small Reinf. bar at the bottom. Even if you are helped by those selection filters for types and nationalities – you can’t even see the sub-pools at one glance. At least playing Prussia, often there really aren’t much choices for placing reinf. on the map anyway. So you deal a huge chunk of interface clearliness to just a little bit of additional player choices. For me not a good deal.
This is all said – just because I really like your games.
Regards
Jim-NC wrote:The issue with the AACW version is that new units are created anywhere in the area. This is outside the players control. This can cause you to waste precious resources building a new unit that is destroyed the same turn it is created as the other side marches in to capture that city/town. I can say there is nothing worse than watching a unit be destroyed before you can use it, and giving your opponent a NM point for destroying 4,5, or 6 elements of a unit that cost a fortune to produce. You can't even retreat it, as it is locked until the build is finished.
Mickey3D wrote:Clovis, I read this on your blog :
Could you tell me more on these tools or is there a place where I could find more information ?
Templer wrote:I see we have two points of view.
As mentioned above once I understand the matter in AACW like this:
I am the General and call the President for reinforcements.
The President does what he can and is building the reinforcements where necessary staff is to find.
Will the city then, while new units are created, captured, well - so that's life or that´s war or is based on William Tecumseh Sherman
while destroying the peaceful Columbia "yah, yah, war is cruel."oke:
(For this Sherman bites the dust as soon I find him in AACW).
In this way, what happend to Vicksburg?
And who assures to me that the cities where I formed my new troops, won´t be taken by a rapid and unexpected advance of the enemy?
So should I train my troops as far away from danger zones?
Well then there is a long way to Tipperary if I need them!
I don´t like the new system in RoP.
The ledger in AACW was much clearer, easier and less stressful - and by the way very much nicer.
I still hesitate to purchase RoP. And have an eye on NCP now.
I must also confess RoP has something. Something that I can´t explain, even I am not very interested in the period and the conflict. But the more I play, the more I like the demo (if it don´t crash again).
Should we not move a part of this thread to the RoP Forum?
I am very interested on the subject about the new replacements and reinforcments system, and would like to read more opinions of players how are familiar to AACW and RoP.
Clovis wrote:Try RUS. You will have the rOP system but with much less units at start so it will be easier to learn the nw system. NCP isn't as good as other AGE products.
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