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Pocus
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1.14 Code Patch serie

Fri Aug 07, 2009 4:04 pm

Here is a non comprehensive patch, fixing bugs found in the code these weeks.

UPDATE TO 1.14C see post #6 for more details.

You need to have installed the full 1.14 to patch before this one (it weights only a few Mbs).

http://ageoddl.telechargement.fr/temp/fix_AACW114c.zip

All bugs reported in the support line or in the forum have been checked theoretically. If you submitted a bug and it is still occurring with this quick patch, then please report it again.

Particularly:
Bug reported by Eel (Report #7409) is fixed.
Bug with AI Army creation fixed
Invalid files won't crash the game anymore when loading a game, they are ignored.

Some bugs report where not reproduced, particularly:
the PBEM Karl vs Kyle bug had no problem, both replay files generated ok.

An issue remaining to be fixed will be the Nato symbol of generically promoted leader. In the battle report, this won't be fixed anytime soon. If you get it elsewhere, please contact me.
The erratic behavior of the *No Capture* ability is not fixed. For the time being, consider that early cavalries can still, possibly, capture cities.

Thanks all for your patience. If you get any crash, please report.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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MrT
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Fri Aug 07, 2009 4:41 pm

Pocus sir can it be applied over hotfixes?

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Gray_Lensman
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Fri Aug 07, 2009 5:23 pm

deleted

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MrT
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Fri Aug 07, 2009 5:26 pm

Ah ha thankyou gray, i thought you were on holiday (virtually speaking of course). Get back to your sun lounger and poolside beer!

KevinStorm
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Sat Aug 08, 2009 5:47 am

Pocus, I think I love you.

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Pocus
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Fri Aug 14, 2009 4:33 pm

Patch 1.14c posted, contains an executable and an interface file.

It fixes:
Replay crash when you click on armies.
Bug in a counting function that could cause a problem in Pillage (spotted by the WIA community)
Bug in the 'Check Leaders' AI function, that could cause a crash (spotted by the ROP Beta test team)
Improved sorting of units in the unit panel (Ironclads before 3-masts, listed themselves before light ships, etc.). Courtesy of VGN development team ;)
AACW Ledger (Objectives page) glitch

AACW NoCapture attribute problem not yet reproduced.

Added: More options for the AlterCuSubUnit script command (LeaderActive/LeaderUnActive)

Please note that I'll be away without Internet from August 18 to August 31...
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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MrT
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Fri Aug 14, 2009 4:37 pm

Pocus wrote:I'll be away without Internet from August 18 to August 31...


:8o: :8o: :8o: :8o:

no internet... 2 weeks.... :bonk:

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Generalisimo
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Fri Aug 14, 2009 4:42 pm

MrT wrote: :8o: :8o: :8o: :8o:

no internet... 2 weeks.... :bonk:

Well, usually you do not get internet on the beach... :siffle:
"History is the version of past events that people have decided to agree upon."
Napoleon Bonaparte


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arsan
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Fri Aug 14, 2009 4:56 pm

Ah! Lucky squirrel!! :coeurs: :coeurs:
Enjoy your vacations! :thumbsup:

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MrT
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Fri Aug 14, 2009 5:20 pm

Generalisimo wrote:Well, usually you do not get internet on the beach... :siffle:


beach.. what is that? i only know the following locations, desk, toliet, and kitchen. My life has no beach!! :mdr:

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Franciscus
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Fri Aug 14, 2009 5:31 pm

Generalisimo wrote:Well, usually you do not get internet on the beach... :siffle:

:blink:
That was true a decade ago. Now, with iPhone, net on a pen, netbooks, etc., it is not, for sure. I do not know if this is a good thing, though... :bonk:

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Generalisimo
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Fri Aug 14, 2009 6:03 pm

Franciscus wrote: :blink:
That was true a decade ago. Now, with iPhone, net on a pen, netbooks, etc., it is not, for sure. I do not know if this is a good thing, though... :bonk:

In my case, if I want to keep all those devices on a "working state", I would not want to check the forum near my wife on a beach... :blink: :D
"History is the version of past events that people have decided to agree upon."
Napoleon Bonaparte




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arsan
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Fri Aug 14, 2009 6:46 pm

MrT wrote:beach.. what is that? i only know the following locations, desk, toliet, and kitchen. My life has no beach!! :mdr:


It's like a toilet...but sandy. Don't worry, you are not missing much ;) :D

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Gray_Lensman
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Fri Aug 14, 2009 6:59 pm

deleted

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Nikel
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Fri Aug 14, 2009 7:39 pm

arsan wrote:It's like a toilet...but sandy. Don't worry, you are not missing much ;) :D




lol :mdr: :D

Reading that I hope that you will do certain things in the water and not in the sand :neener:



Now seriously. Pocus, will you finally release a last NCP.exe, for us poor and lonely NCPers? Even a buggy one will do, whatever. Even though we do not deserve it as we do not detect any bug :D Just kidding, or not ;) :)

Big Ideas
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Sat Aug 15, 2009 2:38 pm

Thanks again for your continuous support for this great game.
I appreciate all of your efforts and helpful instructions.

BI

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Colonel Dreux
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Sun Aug 16, 2009 3:51 am

Pocus wrote:Patch 1.14c posted, contains an executable and an interface file.

It fixes:
Replay crash when you click on armies.
Bug in a counting function that could cause a problem in Pillage (spotted by the WIA community)
Bug in the 'Check Leaders' AI function, that could cause a crash (spotted by the ROP Beta test team)
Improved sorting of units in the unit panel (Ironclads before 3-masts, listed themselves before light ships, etc.). Courtesy of VGN development team ;)
AACW Ledger (Objectives page) glitch

AACW NoCapture attribute problem not yet reproduced.

Added: More options for the AlterCuSubUnit script command (LeaderActive/LeaderUnActive)

Please note that I'll be away without Internet from August 18 to August 31...


Thanka for doing this. It is really appreciated. :)
Oh my God, lay me down!

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mikee64
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Mon Aug 24, 2009 10:02 pm

Not sure of the exact state of the "NoCapture" rule at this time, but I'm running 1.14 w/ QF2 in a pbem and here is a shot from last turn. Stuart assaulted with a cav division and wiped out the garrison, but did not capture the stand alone depot.

I know there are a couple of more recent patches, but if I understood Pocus above there hasn't really been any change to this from the current version to the one I'm runnning. Can anyone confirm they have actually captured a stand alone depot with early cav?
Attachments
Stuart_nocapture.JPG
Mike

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Colonel Dreux
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Tue Aug 25, 2009 2:01 am

mikee64 wrote:Not sure of the exact state of the "NoCapture" rule at this time, but I'm running 1.14 w/ QF2 in a pbem and here is a shot from last turn. Stuart assaulted with a cav division and wiped out the garrison, but did not capture the stand alone depot.

I know there are a couple of more recent patches, but if I understood Pocus above there hasn't really been any change to this from the current version to the one I'm runnning. Can anyone confirm they have actually captured a stand alone depot with early cav?


Not I.
Oh my God, lay me down!

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MrT
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Tue Aug 25, 2009 10:33 am

i captured fayetteville as rebs, u needed regional loyalty for it too work.

Big Ideas did some sterling work testing the no capture ability as seen here post 47 (page 2) onwards:-

http://www.ageod-forum.com/showthread.php?t=14943&page=2

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mikee64
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Tue Aug 25, 2009 9:41 pm

Thanks for the link MrT, I read that thread at the time but didn't look back far enough to find it before my post here. BI did some good testing, but his was mostly w/ cities. My case was stand-alone but Gray also posted some info there on that.

Thanks again for the link. I really think Stuart with 6,000 troopers and 16 guns should be able to capture any stand-alone after the garrison is destroyed. And my MC in that region is 60%, but loyalty only 23%..
Mike

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Pocus
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Wed Sep 02, 2009 10:11 am

Latest AACW comprehensive patch now includes quick fix 1.14c.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Gray_Lensman
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Big Muddy

Wed Sep 02, 2009 7:22 pm

Let me make sure I have this right, I installed v1.14c followed by quickfix3, this is OK?

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richfed
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Thu Sep 03, 2009 11:50 am

Currently using a clean 1.14c -- no quickfixes.

Looks like the "merge units" cursor is missing again.
[color="DarkRed"][SIZE="2"][font="Book Antiqua"]"We've caught them napping!"[/font][/size][/color]

Big Muddy

Thu Sep 03, 2009 12:10 pm

richfed wrote:Currently using a clean 1.14c -- no quickfixes.

Looks like the "merge units" cursor is missing again.


Sounds like you need quickfix3, it's ithe quicker fixer upper.

richfed
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Non-Issue!

Thu Sep 03, 2009 12:32 pm

richfed wrote:Currently using a clean 1.14c -- no quickfixes.

Looks like the "merge units" cursor is missing again.


After downloading the comprehensive 1.14c that Pocus recently posted, this problem is resolved!! :)

Big Muddy ... I am waiting for Gray's new QuickFix 4. I experienced severe CTDs with 3. Thanks!!
[color="DarkRed"][SIZE="2"][font="Book Antiqua"]"We've caught them napping!"[/font][/size][/color]

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Gray_Lensman
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richfed
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Fri Sep 04, 2009 11:44 am

Thanks , Gray -- always appreciated! Will launch into this over the weekend.
[color="DarkRed"][SIZE="2"][font="Book Antiqua"]"We've caught them napping!"[/font][/size][/color]

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