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andatiep
Posts: 1429
Joined: Thu May 01, 2008 10:56 am
Location: Grenoble, France.

To split in region the rail transport capacity

Sat Mar 14, 2009 10:19 am

Currently, the entire rail transport capacity of the South (let's say 90 pts) can be available during one turn (15 days) deep far away in the Texas. That same totallity of the nation mobilized locomotives and train can be immediatly available 1 turn after (so 15 days after) in the completely opposite side of the country, let's say in north Virginia.
The same for the Union.
This is absurde and unrealistic.

I don't know if it is easy to implement, but i would suggest, instead of having only a big rail transport value for all the country to fix at the begining of the games or scenarios a value for each big region of the map (like the "naval region" scale for example).

Then you can buy more rail capacity for each region separatly.

Then you can also transfert a part of this capacity but only to one theater close to a another... and only if there is not dynamited lines cutting the links or if there is naviguable river links to transport the locomotives.
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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sun Mar 15, 2009 8:41 am

Planned feature for VGN, to segment the pool for each theater (and you pay the transport cost for each theater you cross, for a particular unit), but definitively not planned before long for AACW, as it would also involves major interface changes, and GUI changes are a bitch to make for now.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
andatiep
Posts: 1429
Joined: Thu May 01, 2008 10:56 am
Location: Grenoble, France.

Mon Mar 16, 2009 9:19 am

Pocus wrote:Planned feature for VGN, to segment the pool for each theater (and you pay the transport cost for each theater you cross, for a particular unit), but definitively not planned before long for AACW, as it would also involves major interface changes, and GUI changes are a bitch to make for now.


Cool... it's hard to find ideas you didn't already thought about, guys... :)
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