Cdr. McBragg wrote:In addition, from a game-play point of view, I think automatic destruction of depots unbalances the game in favor of the Union. It makes an aggressive CSA strategy - like an invasion of Pennsylvania, for example - much harder.
TeMagic wrote:I consider this bug to be detrimental. The AI does not value deports enough as it is, and does not construct new depots as it should, so adding a code that makes it harder for the AI is not a good idea. In my latest game, the US (AI) was defeated by my southern forces in summer of 1863. I destroyed the depots at Cairo, Wheeling, Grafton, Quincy, Springfield, Vincennes (sp?), Harper's Ferry, Lexington (Missouri and Kentucky) + a few more, at the start of the war (april and may 1861). The union launced one offensive against me the entire war (april 1861 til summer 1863) in the Shendandoah Valley, loosing the entire Army of North Eastern VA, and one offensive in Missouri against Rolla and then Fayetteville, AR, loosing Lyon's entire command. The rest of the war was just a naval show... In which the CS gained naval superiority... at least in the shipping box...
By summer of 1863 I was bored waiting for the union to take the initiative, so I just assaulted Washington (which was no longer the capital) and took it. Then a couple of turns later, I had liberated Maryland and the war was over...
This was with HARD settings and FOW and activation bonuses to high/hard...
The AI never rebuilt ANY of the depots razed... And by the end of the war, I had lost 100 000 men, the us some 150 000 men.... The rest of the US army, I suppose was defending the capital of New York...
Gray_Lensman wrote:For the sake of argument, in what way does this bug make it harder for the AI?
You stated yourself that the AI does not value depots enough as it is, and obviously does not protect them well enough. The auto-destruction of captured enemy depots, removes an easily recaptured depot from the enemy forces that the AI hardly cares about anyway. For this reason, it is actually beneficial to the AI to at least destroy the depot, instead of leaving it as is for the human player to easily reacquire at some later point in time. I do think the AI should "capture" and make use of as much of the supply content as possible, just destroy the depot itself, so that when the human player moves back in, he has to rebuild it. This makes the human player properly protect his depots as well he should.
richfed wrote:It's OK, I suppose, if the AI destroys depots in enemy territory, but I do not think it wise for my own men to destroy enemy depots in our own territory. As a human - sort of - player, I prefer to make my own decision on that.
Jarkko wrote:I like what Gray is suggesting (if I understand it correctly)Let the AI autoburn depots, but leave the player to have the choice (by actually giving the order to destroy the depot).
Franciscus wrote:But is there any real need to change something that worked pretty well ?
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