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ohms_law
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Tue Oct 28, 2008 12:02 pm

The same thing happened to me once... I don't think that I saved that game though.
IIRC however, I'm almost certain that it occured after patching the game. I obviously don't know for sure if that had anyhting to do with the problem occuring, but it's suspicious.

briny_norman
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Tue Oct 28, 2008 12:12 pm

Interesting to hear that you have been adjusting the battle losses and length.
Can you go into a little more detail about what you have done and are trying to achieve...?

Will install patch now and monitor the battle results...
Is it okay to install the patch and continue with a saved game?

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Gray_Lensman
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Tue Oct 28, 2008 12:23 pm

deleted

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ohms_law
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Tue Oct 28, 2008 12:32 pm

I'm curious about:
Can you go into a little more detail about what you have done and are trying to achieve...?

myself.

My overall impression is that things seem well balanced. I don't have much of a frame of reference for my judgement though, since I started playing with version 1.10.

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Zebedee
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Tue Oct 28, 2008 1:07 pm

Pocus wrote:
For the resume bug, I don't get it yet. Played Bull Run, US side, one turn. AI moves (nice flanking btw!). Then I exit. I launch again the game, hit R in the Main Menu and I'm back with the US, as expected.

=> Do you have a way to reproduce the problem.


I save game, I exit game. I relaunch game, hit resume and every time I get the Union rather than the CSA (my usual 'side' to play). edit: I only ever play the April 1861 grand campaign if that helps with confirming/discounting this.

Current installation is a downloaded 6373_AACW110 with only 1.11g(beta) patch applied. Registry cleaned as well as all previous AACW files removed in order to get totally clean install.

Is there any info we could provide to help narrow down what is happening Pocus?
[font="Verdana"]"For God's sake, let us if possible keep out of it." - Lord Russell on British government policy towards the warring states, Hansard.[/font]

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ohms_law
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Tue Oct 28, 2008 1:21 pm

A save game might help... maybe.

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Franciscus
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Tue Oct 28, 2008 2:39 pm

Maybe the problem with the resume function occurs only while playing as CSA ?? :confused:
Maybe some one could check this. I unfortunately will only be able to give any feedback later tonight or tomorrow (RL is getting definitely complicated...:bonk :)

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Gray_Lensman
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Tue Oct 28, 2008 7:20 pm

Franciscus wrote:Maybe the problem with the resume function occurs only while playing as CSA ?? :confused:
Maybe some one could check this. I unfortunately will only be able to give any feedback later tonight or tomorrow (RL is getting definitely complicated...:bonk :)


Pocus:

This is a confirmed issue. I just tested this and though the resume button seems to work fine in-game, if you play 2 or 3 turns into the game, it becomes really apparent. Basically, no matter which side you choose, if you save the game then exit, when you reload the game and hit the "Resume" box, it takes you back to the initial scenario start turn of whatever scenario you were playing specifically as the USA player (even if you had saved it as the CSA player).

tagwyn
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Save and Resume?

Tue Oct 28, 2008 11:10 pm

Yuck!! Each turn takes me about 45 minutes to properly set up and my time is running out!!!!!!!! t :confused:

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Zebedee
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Combat feedback from a dunce :D

Sun Nov 02, 2008 6:55 pm

Berto -

battle results seem 'just right' for small engagements. Noticing however that in past couple of betas linked on this thread, CSA corps seem to be very easily lost in totality. Playing on default settings with historical attrition vs Athena and in past two games I seem to be seeing that the first battle plays out pretty much how I'd expect but the second of a turn is resulting in the CSA forces taking an absolute spanking. Want to check whether or not it's me being totally useless (as is probable :D ) but I can't seem to figure out why the CSA corps commanders are getting hammered quite so badly when first battle results vs similar size union forces don't seem to indicate why things should go so much worse in the second. Just mentioning in case anyone else is seeing something similar.
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ohms_law
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Sun Nov 02, 2008 7:20 pm

That sounds like a cohesion problem, to me.

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berto
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Sun Nov 02, 2008 8:37 pm

Zebedee wrote:battle results seem 'just right' for small engagements. Noticing however that in past couple of betas linked on this thread, CSA corps seem to be very easily lost in totality... Just mentioning in case anyone else is seeing something similar.

A "good" combat model should have larger battles ranging from no battle at all, to one-day, to two-day (the historical modal value), to the very occasional three-day, to the very rare beyond three days.

In my testing, I've been observing that most larger-scale engagements seem to be one-day only now, with single-day casualties a bit on the high side. My biggest concern is multi-day battles. With 1.11g, are they now rare to non-existent? Are other players seeing this?

That's the possible bad news. The good news is that maybe 1.11g has, once and for all, eliminated the possibility of marathon blood baths.

Or so I thought. You might get together with Bigus on this, because in his tests, at least in the past, he has observed something similar to what you are seeing.

Thanks for the observations. The more the better.

Testing and tweaking and patching continue...
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Zebedee
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Sun Nov 02, 2008 9:59 pm

Thanks Berto. The marathon battles are certainly a lot rarer in my games under the past couple of beta patches. The hard work has paid dividends there :thumbsup:

Will find the relevant testing thread and see if I can feed back there about future games to those more knowledgeable about such things than I.
[font="Verdana"]"For God's sake, let us if possible keep out of it." - Lord Russell on British government policy towards the warring states, Hansard.[/font]



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ohms_law
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Mon Nov 03, 2008 6:48 am

In my testing, I've been observing that most larger-scale engagements seem to be one-day only now, with single-day casualties a bit on the high side. My biggest concern is multi-day battles. With 1.11g, are they now rare to non-existent? Are other players seeing this?

Now that you mention it, I've noticed that as well.

Will find the relevant testing thread and see if I can feed back there about future games to those more knowledgeable about such things than I.

When you find it, could you post a link to it?

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Pocus
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Mon Nov 03, 2008 10:16 am

A further improvement on battle duration will be proposed soon. "We are getting there" :neener:
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briny_norman
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Sat Nov 08, 2008 1:07 pm

Don't know if I'm too late to the ball...
but I just want to confirm other reports here that the 11.g patch seems to have almost eliminated multiple-day battles.
But the battle losses seem improved - I've only had one battle with excessive losses and no instances of total annihilation.

Things seem to be going in the right direction...!

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Gray_Lensman
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Sun Nov 09, 2008 1:43 am

briny_norman wrote:Don't know if I'm too late to the ball...
but I just want to confirm other reports here that the 11.g patch seems to have almost eliminated multiple-day battles.
But the battle losses seem improved - I've only had one battle with excessive losses and no instances of total annihilation.

Things seem to be going in the right direction...!


This beta patch is obsolete... You need to check out v1.12RC1

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