Zebedee wrote:battle results seem 'just right' for small engagements. Noticing however that in past couple of betas linked on this thread, CSA corps seem to be very easily lost in totality... Just mentioning in case anyone else is seeing something similar.
A "good" combat model should have larger battles ranging from no battle at all, to one-day, to two-day (the historical modal value), to the very occasional three-day, to the very rare beyond three days.
In my testing, I've been observing that most larger-scale engagements seem to be one-day only now, with single-day casualties a bit on the high side. My biggest concern is multi-day battles. With 1.11g, are they now rare to non-existent? Are other players seeing this?
That's the possible bad news. The good news is that maybe 1.11g has, once and for all, eliminated the possibility of marathon blood baths.
Or so I thought. You might get together with Bigus on this, because in his tests, at least in the past, he has observed something similar to what you are seeing.
Thanks for the observations. The more the better.
Testing and tweaking and patching continue...