Son of Achilles wrote:I've only played as the Americans in the 76 Campaign so things might be different with the Brittish.
What worked for me with the Continental Army was to keep the bulk of my army together in one 'Death Star' stack but break off 2 - 3 smaller forces to use as scouts led by leaders with a high readiness rating. They would act as a screen to warn me of a Brittish Death Star in the early years allowing me to get a head start with my main army.
Now that France has arrived I am using them to grab ligthly defended cities while my Continental Army engages and destroys medium sized Brittish ones. When I see a Brittish Mega Stack I'll attack it with both my French and American main armies.
The important thing I think is to keep an eye on the calender and when it gets close to winter, get your main army into a big city so it will have supply and move your screeners into the same city so that everyone is under Washington's Charisma influence, well supplied and if they do have to fight, it will be on the best possible terms all stacked together. Dug in and with a fort of course (if possible). When spring comes, I send out the recon units and start again.
Its almost like putting your army into hibernation.
I noticed the AI seemed to split up the Brittish forces and fan out. Or at least that's from what I could see it doing, FOW and all...
Gargoyle wrote:There's more than one way to skin a Brit, ah... cat. I keep 2-3 large armies, garrisons of 2 regiments each, and single unit scouts. The trick is to make each large army a little bit better than what they will be up against in their area of operation. If there is an area that you cannot have an army that is somewhat better than your opponent, better to just leave that area entirely and return when you know you'll have the advantage.
Son of Achilles wrote:I tend to only use regular infantry and up for offensive operations and militia for garrison duty in most historic wargames. But I still run as many of them as I can to Washington when the weather turns frisky so they don't head home for the winter. This is supposed to keep more of them around over the winter according to a tip in the manual.
Levis wrote:If you want to have a large army, its important to put all your forces in the same region into one stack, even if you pay a command penalty. Separate stacks will be treated as different armies, and they will invariably have co-ordination problems and risk being defeated in detail (which is historcally correct--battlefield co-ordination before radio was awful). When it comes time to move, you may find it useful to break a big stack down into smaller groups so that none exceeds its command level and thus moves faster, but be sure to rejoin your forces before encountering the enemy, or once again you risk defeat in detail.
The region to set up defensive blocking positions is where you have control. The enemy automatically when moving into such a region goes on the offensive which will cause a battle and give you defensive bonuses. If you set up your defense in an enemy controlled region, it is possible for the enemy to bypass your position if he is moving with a defensive posture.
I like to turn on the region filter periodically mainly because it eliminates a lot of the map's visual noise and helps you easily spot stacks/units.
MarkShot wrote:The region to set up defensive blocking positions is where you have control. The enemy automatically when moving into such a region goes on the offensive which will cause a battle and give you defensive bonuses. If you set up your defense in an enemy controlled region, it is possible for the enemy to bypass your position if he is moving with a defensive posture.
I noticed the AI seemed to split up the Brittish forces and fan out. Or at least that's from what I could see it doing, FOW and all...
Pocus wrote:this is exactly what it is supposed to do, except that it wont do that if the army is not seen. So perhaps the recon level was not sufficient in fact to see your stack.
So perhaps the recon level was not sufficient in fact to see your stack.
Sending recon force is something she don't do well, but it can be improved for example.
pasternakski wrote:I hate to disagree because it is so disagreeable, but I disagree with the two immediately preceding posts. Please do not start building in "AI cheats" as a substitute for intelligent AI design (even if they are "optional" or "selectable" in some way).
pasternakski wrote:
Please do not start building in "AI cheats" as a substitute for intelligent AI design (even if they are "optional" or "selectable" in some way).
The problem is that so much design time and effort are used up in creating these seemingly simple "options."
blackbellamy wrote:You would think that after twenty years game designers would have come up with a totally awesome AI that rules.
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