User avatar
Pocus
Posts: 25664
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

---> BOA 1.12 patch <---

Sun May 06, 2007 8:23 pm

Dear players,

After some waiting, here is the new patch. It has been beta tested this week-end and no errors have been reported. It fixes some annoying bugs and provides some tweaks in gameplay and user interface.

http://ageoddl.telechargement.fr/latest/BOA_Patch.zip

==============================================================================
Birth of America Update 1.12 Readme
Saturday, May 05, 2007
==============================================================================


This patch contains all changes since the start.
You can continue a saved game created before the patch. All entries will apply dynamically to your previous game (except the location of Skinner if already on map)

==============================================================================
Bugs Fixes
==============================================================================
fixed: Training ability did not work in 1.11 (reminder: you must be in full supply, non moving and not in offensive posture to train units)

fixed: Supply was resplesnished too fast in friendly territory.


==============================================================================
User Interface
==============================================================================
You have a new option to have the map focus on an enemy move during hosting (Options/Media window). Activated by default, you can disable it.

Units prevented from merging with others stacks will keep the option from turn to turn. (CTRL-L or right cliking on the army tab)

The "Save Under a new name" procedure (ctrl-click on the save button) has been rewritten to prevent file locking.

New System Option, 'Max Texture Size', which will allows the game to run in a safer mode.
See the technical forum thread for more details.


==============================================================================
Game Play, Rules Additions and Changes
==============================================================================
Disloyal cities don't prevent entirely weather damages, to counter the exploit of city-hopping in winter.

Force march percentage has been slightly revised (higher base chance)

Siege damages revised, more emphasize on artillery, less on others units.

Taking hits during siege unfix the units.


Reminder: if an inactive leader is caught in a battle, he will suffers heavy penalty if not in a region friendly controled (up to 50% penalty).
Ambush % and mechanic improved.


==============================================================================
Scenarios Additions and Changes
==============================================================================
fixed: The latter French reinforcements were not arriving properly (thus rendering the game too hard on the American's side).

Leader Skinner was not in the right place at the right moment.

==============================================================================
AI
==============================================================================
More cautious raiders/cavalry on recon.

More cautious AI against entrenchments and forts.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
runyan99
Posts: 1420
Joined: Tue Dec 19, 2006 6:34 am

Sun May 06, 2007 8:41 pm

File breaks my game

Ulocalize.loadlocalstrings, file not found D:Birth of America\ACW\settings\localstrings*.csv

flintlock
Captain
Posts: 182
Joined: Sat Oct 07, 2006 9:20 pm

Sun May 06, 2007 9:44 pm

runyan99 wrote:Ulocalize.loadlocalstrings, file not found D:Birth of America\ACW\settings\localstrings*.csv

Seems to be looking in the ACW directory on your system.

User avatar
Pocus
Posts: 25664
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sun May 06, 2007 10:12 pm

Last minute bug, resulting from a micro change between the beta patch and this one (Murphy's Law at his best!).

I uploaded it again, it should works (I tested).
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

flintlock
Captain
Posts: 182
Joined: Sat Oct 07, 2006 9:20 pm

Sun May 06, 2007 10:17 pm

Excellent! Thank you, Pocus.

:dada:

JD63
Conscript
Posts: 17
Joined: Sun May 20, 2007 7:58 pm

Sat Jun 30, 2007 5:51 pm

Hello: I've been playing v1.11b but can't get 1.12 to run.My pc has 512RAM...could that be the issue (ie not enough to run 1.12)?
Thanks

User avatar
Primasprit
Posts: 1614
Joined: Mon Jun 19, 2006 7:44 pm
Location: Germany

Sat Jun 30, 2007 10:20 pm

JD63 wrote:Hello: I've been playing v1.11b but can't get 1.12 to run.My pc has 512RAM...could that be the issue (ie not enough to run 1.12)?
Thanks

There shouldn't any differences between 1.11b and 1.12 regarding the hardware requirements.
Could you be a bit more specific about your problem? Does BoA doesn't start at all or do you get an error message?

JD63
Conscript
Posts: 17
Joined: Sun May 20, 2007 7:58 pm

Sun Jul 01, 2007 12:44 am

Thank you...I will try again and seek your help if I hit a wall...

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