Pocus wrote:I'm unsure we should change that, because this is a great safeguard for the weakest side.
It makes good sense for an outnumbered defender to retreat, but I'm not sure it makes sense for an attacking army to retreat. I've had several bad experiences with this myself.
These random retreats can easily lead to Yorktown like situations where your army gets trapped, or moves in a direction which makes no sense to the player. Best to eliminate them where possible, to ensure the players have maximum control of where their armies go.
A number of my recommendations on this board lately are designed to be put together. I'm thinking of a system where an attacker will not reduce itself to destruction in one turn (the 25% casualty rule), a failed attacker will then revert to defensive stance and remain in the region. Then next turn there will be a random delay before a combat or a retreat should the defender then decide to counterattack the original attacker before it can leave the region, possibly allowing them to withdraw with no further engagement.
These ideas put together elimintate most of the uncontrolled retreats, stop the 90% casualty suicide battles, give maximum control to the players, allow armies to occupy the same regions more often, allow armies to sometimes move past or away from an attacking army, and make the start of battles unpredictable.
Sounds pretty neat to me.