orca wrote:A simpler (and I think more realistic) tweak might be to reduce what generals can do when they are not activated. In particular ... they could be prevented from detaching any troops.
PhilThib wrote:
Let's say I'll do my best so that the feature will make it to BOA 2.0 version, on which we shall start production very soon (more on this at end of the month)...stay tuned..![]()
pasternakski wrote:"Active" leaders were not absolute gods, and "inactive" leaders were not complete slugs.
So, how about allowing only one active subordinate to leave the area where an inactive leader is in command?
runyan99 wrote:And of course even generals who are not activated, although their movement is slower, can still be ordered forward towards the enemy, even taking uncontested territory. So, often being 'inactive' is no penalty at all!
As an illustration, I quickly loaded up the 1777 scenario that starts in May. I found Howe's army in New York. As it happened Howe was 'inactive' at the start of the game. But I had no problem giving him orders to move into enemy held Newark, and on into Princeton, taking that town on the first turn.
Since he moved into 100% enemy territory, Howe actually ended May in Aggressive Stance in this example, though he was supposed to be non-activated!
So this rule really doesn't work.
Here is how to fix the rule. What needs to happen is that non-activated leaders who are given orders to move into 95%+ enemy controlled territory (or hell maybe even 50%+) simply ignore the order and stop moving.
This would keep non-activated leaders from moving freely about the map, and going into aggressive posture by default.
This would go a long way towards hampering the British player in particular, in a more historical manner.
pasternakski wrote:I favor the idea of further limiting what inactive leaders can do, but I would not want to see this taken too far.
Please don't make the difference between "active" and "inactive" leader capabilities so great that it becomes a "make or break" proposition on which the entire game could depend. "Active" leaders were not absolute gods, and "inactive" leaders were not complete slugs.
The idea of restricting detachment of active subordinates from inactive superiors has a great deal of merit, too. A hesitant leader might be persuaded to allow one subordinate to take a force to accomplish some limited objective (reconnaissance-in-force or raid, for example), but I think also that it should not be possible for every active commander subordinate to an inactive one to split off and either run all over the map in a dozen directions or move a substantial part of the main force to accomplish what the force's overall commander was not willing to do (out of fear, hesitancy, gout, the pleas of the wench at the local tavern, or whatever).
So, how about allowing only one active subordinate to leave the area where an inactive leader is in command?
Pocus wrote:theorically it makes sense. But it involves some fancy user interface limitation, and mostly it asks some parts of the AI to be revised toroughly.
runyan99 wrote:Here is how to fix the rule. What needs to happen is that non-activated leaders who are given orders to move into 95%+ enemy controlled territory (or hell maybe even 50%+) simply ignore the order and stop moving.
This would keep non-activated leaders from moving freely about the map, and going into aggressive posture by default.
This would go a long way towards hampering the British player in particular, in a more historical manner.
Pocus wrote:if you enter a region in offensive mode (because of the rule you speak about) while inactive, you can suffer up to a 50% combat penalty during battle. Against a weak garrison, you won't have problem, but do that against an army, and you are dead...
PhilThib wrote:The second option, when initially implemented, was massively rejected by beta testers. We should see if we can re-implement it, may be as a gameplay option...![]()
Wilhammer wrote:Did not think I was going to do an AAR of sorts when I started this reply, but there you have it. Feel free to follow up Runyan.
Pocus wrote:if you enter a region in offensive mode (because of the rule you speak about) while inactive, you can suffer up to a 50% combat penalty during battle. Against a weak garrison, you won't have problem, but do that against an army, and you are dead...
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