User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

BoA patch 1.11

Sun Mar 04, 2007 8:29 am

http://ageoddl.telechargement.fr/BoA_patch1.11.exe

Previous saved games are compatible.
This patch includes all additions since 1.00
The readme is also a summary of the most important things added from 1.01a to 1.01f, has no readme was issued.

==============================================================================
Birth of America Update 1.11 Readme
Friday, March 02, 2007
==============================================================================

Some user interface additions and tweaks, adjustements in gameplay to prevent possible loopholes, and a slightly enhanced AI benefiting from the current work on AACW, our next game.

==============================================================================
Bugs Fixes
==============================================================================
Fixed a bug with fleet and unload.
Fixed a bug with minutemen liberating their city.
A bug prevented the display of the 2nd battle for a given day.
Leaders won't heal their wounds by going into besieged cities.

==============================================================================
User Interface
==============================================================================
You can now plot patroling moves, by dropping your stack on the destination region while you hold shift.
Numbers in tooltips are now colored.
If you hold down shift while a stack is selected, you see in color the links to adjacent regions.
The command penalty is now shown near the order envelope, in pulsating red.
Improving caching system allowing smoother scrolling of the map.
New Waypoints icons
You can show with an adjustable delay, or even mask the animated balance seen during a battle.
Multi lines scrolling enable for the ledger, you now browse your units one page at once (with the mouse wheel only).

==============================================================================
Game Play, Rules Additions and Changes
==============================================================================
Supply Wagons in a besieged stack give the 'surrender protection' behavior to all others stacks besieged (provided they still have some supply left)
You now only retreat in a city (of the region you are in), if the special order 'enter structure at end of movement' is checked. Run for the hills!
Artillerist trait now also give a slight bonus during siege.
Your leader must be activated to plan a Sortie.
A delay can appears before a battle trigger in a region, leading to a more realistic and 'evasive' gameplay.
The command penalty rule is revised, small, lone stacks don't get max penalty now.

==============================================================================
Data Changes
==============================================================================
Supply wagons no longer cost command points.
Stanwix leader had the wrong name at the element level.

==============================================================================
Scenarios Additions and Changes
==============================================================================

French Intervention: The French reinforcements number 4 and 5 would not trigger. French expeditions 1 to 3 (the major ones), worked rest assured.

==============================================================================
AI
==============================================================================
The AI splits artillery away from armies less frequently.
Improved slightly the logic for the Being Besieged algorithm.
Improved slightly the logic for the Garrison algorithm.
Improved slightly the logic for the Resupplying algorithm.
Improved slightly the logic for the targeting of enemy regions algorithm.
Improved slightly the logic for the Build Depots algorithm.
Added a Stacks Manager algorithm, shuffling and optimizing units between the various stacks of the same region.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Ardie
Captain
Posts: 152
Joined: Fri Mar 31, 2006 5:35 pm
Location: Finland

Sun Mar 04, 2007 6:37 pm

The previous patch had a bug...Tarleton and Watson (+ their respective regiments) didn't arrive when Cornwallis initiated the siege of Charleston.

I received the message though...but the leaders and units didn't show up.

Is this handled in this patch?

soccercw
Private
Posts: 23
Joined: Thu Mar 01, 2007 1:33 am
Location: Mullica Hill NJ
Contact: Website Yahoo Messenger AOL

Mon Mar 05, 2007 3:23 am

i had the same problem

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Mar 05, 2007 8:11 am

The script looks fine. Can one of you send me a saved game where the message fired up at most 10 turns ago? Support@ageod.com
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Mon Mar 05, 2007 11:13 am

Happened to me too... No Tarleton, Watson or regiments.
But the messge apeared.
This was some time ago and i finished (and won!) the campaign (standard 1775 one) without them. Sorry but i have no valid save anymore.
Cheers

Ardie
Captain
Posts: 152
Joined: Fri Mar 31, 2006 5:35 pm
Location: Finland

Tue Mar 06, 2007 1:21 pm

I don't have the saves anymore but this Tarleton/Watson case now seems to work in this patch.

However...the militia and the untrained regulars won't disband and the training is too slow.

In my latest test campaign (regular 1775-83) Wayne trained 2 companies of Light infantry to regulars in 9 months and Washington with the bulk of the Army coudn't train anything while sitting on the defensive for a period of Aug. 75 - Dec. 78. Clearly something is wrong.

Also the AI now has the habit of not defending really anything (especially in the South) and she tries to collect every single regiment and leader in the main Army. She even thinks that J.P. Jones is more useful in the Continental Army instead commanding his pitiful little fleet.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Mar 06, 2007 5:24 pm

I think this behavior comes from reports of people complaining that the AI spread too much her forces... It clearly shows how it is difficult to tweak a system for all situations.

If you have this save with backups of Washington not doing anything, please send it to me at support@ageod.com
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Mar 06, 2007 7:10 pm

Thinking about it, this supposed behavior bother me. Can you send me also the saved game where there is JP Jones gathered in a land army? I would need the backups (you have just to right click on the directory representing the game and do one single zip of all files). Thanks in advance.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Korrigan
AGEod Guard of Honor
Posts: 1982
Joined: Wed Nov 30, 2005 12:33 pm
Location: France

Tue Mar 06, 2007 10:24 pm

Ardie wrote:In my latest test campaign (regular 1775-83) Wayne trained 2 companies of Light infantry to regulars in 9 months and Washington with the bulk of the Army coudn't train anything while sitting on the defensive for a period of Aug. 75 - Dec. 78. Clearly something is wrong.


Yep, during the Beta I had the same feeling about the training abilty being broken, or more exactly empered (very low training rate). I reported it but Pocus did not find anything. Dunno. :bonk:
"Never argue with a fool, onlookers may not be able to tell the difference." Mark Twain

Image

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Mar 08, 2007 8:25 am

The patch has been updated with a revision on the Ambush rule, which is now far less lethal for ambushers (partisans and indians mainly). Time to reenact The Patriot ;)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
jhdeerslayer
Posts: 462
Joined: Thu Mar 02, 2006 5:22 pm

Fri Mar 09, 2007 3:47 pm

[quote="Pocus"]The patch has been updated with a revision on the Ambush rule, which is now far less lethal for ambushers (partisans and indians mainly). Time to reenact The Patriot ]

So we should reapply the 1.11 patch then? Not clear on that point.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Mar 09, 2007 4:31 pm

yes do so. Or you can wait that I publish 1.11a, I spotted a display bug on the forces listing.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
lightsfantastic
Colonel
Posts: 312
Joined: Thu Dec 21, 2006 5:31 am
Location: Dallas, TX
Contact: Website

Trainer Ability

Sat Mar 10, 2007 12:23 pm

I need some more info on how the trainer ability works.

1.11 (Second download with ambush fix; which works wonderfully. :hat: )

In a game I started tonight of the 1755 F & I War, Washington trained the First Virginia to 3 Provincials...then nothing, no matter if it was the 1st Virginia alone, adding another militia unit with the 1st VA, or one militia. Washington was in command. Three years and zero subunits trained after the first three.
Loudon was activated by French AI assault on Williamsburg in the same game and he never trained a subunit despite being grouped with Militia and Provincials the entire three years.
Both stacks were not moving for most of the game before I destroyed Montcalm's army at Montreal and called the game.

In a 1775 (alt game) started tonight I have had Washington alone outside Boston with one Continental and one Militia Regiment; all other regiments were in another stack in the same province. From June to December 1775 exactly zero subunits were trained.

In my PBEM I have noticed that trainers that had been regularly training units in 1.10 are now not training in 1.11

So my Question is:
Is the trainer ability 100%, 90%, 50%, etc per turn effective?
Only effective if the commander activates for the turn? (makes sense)
Has to be in a town or "?#" Level city?
With or without a depot present?

I also haven't seen the Master Driller work since 1.11 first or second version.

or is it a BUG? :eek:

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Mar 12, 2007 8:28 am

I would need a save to check what is at hand here.

Training officier has à 30% chance of success, master driller 75% (more powerful).
You need to be static, not in aggressive posture, and fully supplied. No others conditions applies.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
lightsfantastic
Colonel
Posts: 312
Joined: Thu Dec 21, 2006 5:31 am
Location: Dallas, TX
Contact: Website

Mon Mar 12, 2007 9:40 am

Pocus wrote:I would need a save to check what is at hand here.

Training officier has à 30% chance of success, master driller 75% (more powerful).
You need to be static, not in aggressive posture, and fully supplied. No others conditions applies.


Thanks for the Parameters; just what I needed to know.
It just seems that I can never get Washington to train even when still and defensive, but I can usually count on Anthony Wayne to train one or two units from militia through Trained Regulars.

A side question: Why does a militia company stay in the last slot after the regiment is trained into a Continental and then Trained Regular, and what will that slot be replaced by when eliminated, a militia or regular company?


Also I noticed in the 1775 ALT scenario there is a "Militia Forms in New England", (Turn Two) but no unit forms. In the BOA 1775 game a New Hampshire Militia Regiment forms when this event fires. Is this because there already is a New Hampshire Militia Regiment under Stark in the 1775 Alt scenario and New Hampshire's Militia force pool is already used?

:coeurs: this game

User avatar
PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Mon Mar 12, 2007 10:13 am

lightsfantastic wrote:Also I noticed in the 1775 ALT scenario there is a "Militia Forms in New England", (Turn Two) but no unit forms. In the BOA 1775 game a New Hampshire Militia Regiment forms when this event fires. Is this because there already is a New Hampshire Militia Regiment under Stark in the 1775 Alt scenario and New Hampshire's Militia force pool is already used?

:coeurs: this game


Most likely yes...the ALT scenario was designed to please some players with an historical at start OOB, but as I mentioned upon that time, this was not probably balanced with the rest of the game...here's the proof :niark:

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Mar 13, 2007 8:52 am


Thanks for the Parameters; just what I needed to know.
It just seems that I can never get Washington to train even when still and defensive, but I can usually count on Anthony Wayne to train one or two units from militia through Trained Regulars.

A side question: Why does a militia company stay in the last slot after the regiment is trained into a Continental and then Trained Regular, and what will that slot be replaced by when eliminated, a militia or regular company?


if you are suspicious about a bug with Washington's ability to train troops, send me the save so that we are all clear about that.

The militia will be upgraded with some chances to regular, but if it is not and is lost, it will be replaced by a regular, if the unit image shows a continental.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Mar 13, 2007 8:53 am

Patch updated to 1.11a (same link, 1.11), with 2 bugs corrected: one dealing with fort building and the 2nd is a display bug on the ledger.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Mar 21, 2007 1:47 pm

Patch updated to 1.11b (same link, 1.11):

Forces Listing now display number of units
You can now manipulate within the region fixed stacks (allow you to put them in/out a city etc.)
The AI will use less aggressively its cavalry.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Lafrite
Posts: 847
Joined: Mon Nov 14, 2005 9:00 pm
Contact: Website

Wed Mar 21, 2007 1:51 pm

You can now manipulate within the region fixed stacks (allow you to put them in/out a city etc.)


Nice, this lock drove me crazy :hat:

orca
Lieutenant
Posts: 149
Joined: Mon Nov 20, 2006 5:45 pm
Location: Massachusetts

Wed Mar 21, 2007 2:47 pm

Pocus wrote:if you are suspicious about a bug with Washington's ability to train troops, send me the save so that we are all clear about that.


I think I'm seeing this too. After one year Washington has nine continentals with him. I don't see a single comapny that has been upgraded to "trained infantry". What happens to milita companies when they are trained? Do they become "infantry" companies?

User avatar
PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Wed Mar 21, 2007 3:57 pm

Exactly... militia becomes Infantry (and sometimes Light Infantry), and Infantry trained infantry :cwboy:

User avatar
pasternakski
Colonel
Posts: 341
Joined: Fri Feb 24, 2006 6:50 pm

Wed Mar 21, 2007 7:37 pm

Pocus wrote:Patch updated to 1.11b (same link, 1.11):

Forces Listing now display number of units
You can now manipulate within the region fixed stacks (allow you to put them in/out a city etc.)
The AI will use less aggressively its cavalry.

There's something wrong here, if this is a comprehensive patch. It downloads as only about two-and-a-half megs instead of the 12 or 13 that the others have been.

Oh. Also, patch 1.11a replaces the BoA icon with the AACW icon. Now, I'm all for retrofitting features from later designs using the same game engine, but, you know...

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Mar 21, 2007 8:45 pm

I was updating 1.11b one hour ago, please download it again, it should be above 12 megs.

1.11b has the right icon, 1.11a... well this was a subliminal advertising ;)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

orca
Lieutenant
Posts: 149
Joined: Mon Nov 20, 2006 5:45 pm
Location: Massachusetts

Wed Mar 21, 2007 9:02 pm

PhilThib wrote:Exactly... militia becomes Infantry (and sometimes Light Infantry), and Infantry trained infantry :cwboy:


So that seems to not be happening in my game. I saw that all the time with 1.10.

User avatar
pasternakski
Colonel
Posts: 341
Joined: Fri Feb 24, 2006 6:50 pm

Wed Mar 21, 2007 10:18 pm

[quote="Pocus"]I was updating 1.11b one hour ago, please download it again, it should be above 12 megs.

1.11b has the right icon, 1.11a... well this was a subliminal advertising ]
Thanks, Pocus, as usual, you're the greatest.

Now, get back to helping finish AACW. The stuff recently put out by other publishers is, to say the least, "rather disappointing," and it appears that your friends and mine at Matrix have either dropped or shelved their lame attempt at such a title.

User avatar
Korrigan
AGEod Guard of Honor
Posts: 1982
Joined: Wed Nov 30, 2005 12:33 pm
Location: France

Wed Mar 21, 2007 11:22 pm

Nice to see you Pasternakski :cwboy:
"Never argue with a fool, onlookers may not be able to tell the difference." Mark Twain



Image

User avatar
pasternakski
Colonel
Posts: 341
Joined: Fri Feb 24, 2006 6:50 pm

Thu Mar 22, 2007 3:15 am

Korrigan wrote:Nice to see you Pasternakski :cwboy:

Hmmm... Nothing for months and months, then I show up only to b1tch about two things, one of which Pocus was already addressing, and the other of which had no effect on game play. Then, I grumble about Pocus getting back to work on AACW.

Yah, that's always good to see...

I guess I've been so satisfied with this product that I just had nothing to say, until the urge built up to the point where I couldn't stand it anymore.

Nice to "see" you, too.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Mar 22, 2007 8:10 pm

By the way, I uploaded again a 1.11b (I did not feel calling it 1.11c) because the first one had a bug when German and British were mixed (or any non native unit for the faction), so you are welcome to download again 1.11 and re-apply the patch on top of the current version (you can do that, it wont breaks anything).

sorry for the bug
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
pasternakski
Colonel
Posts: 341
Joined: Fri Feb 24, 2006 6:50 pm

Fri Mar 23, 2007 12:34 am

Pocus wrote:By the way, I uploaded again a 1.11b (I did not feel calling it 1.11c) because the first one had a bug when German and British were mixed (or any non native unit for the faction), so you are welcome to download again 1.11 and re-apply the patch on top of the current version (you can do that, it wont breaks anything).

sorry for the bug

This, right after I called you "the greatest." Oh, well, Muhammad Ali was "the greatest," too, and he wound up trying to fistfight some Japanese guy who spent the entire "bout" crawling around the ring on his back kicking Ali in the shins.

All seriousness aside, though, Philippe, I am a great admirer of your improvements to the AI in this game (and it was pretty good to start with). Leaves me shaking my head sadly at the poor apologists for the UV/WitP AI over at Matrix who, when they even bothered to respond to criticism, wrung their hands in anguish and said, "Oooooh, you just can't design a good AI for computer wargames."

I suggest they play AGEOD's game (soon to be games) and learn.

Okay. I know I'm off topic. I'll shut up now.

Return to “Birth of America”

Who is online

Users browsing this forum: No registered users and 2 guests