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I_RA
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Joined: Thu Jul 13, 2006 7:57 pm
Location: Florida USA

demo

Tue Jul 25, 2006 11:38 pm

just some questions. first off i love what i have played of the game. but i was wondering,

1. can you raise new units (militas rangers continentials...) or do they just randomly appear in the demo it just keeps saying rhode island milita moblized or something like that.

2. in real life the british never broke out of boston like they did in the demo i played. there was no way for my soldiers outside the city to stop them they just broke free and started running everywhere? Also after this and the capture a bunch of cities i get a message telling me that washington has sent clark to ticonderoga to get cannons for the seige at boston even though there is no more seige seeing as the british have broken out and there is like only one english troop left there???? whats the point of going and getting the cannons if there isn't anyone in the city to bombard not to mention thats one of the reasons that the english left was because the americans had the cannons from ticonderoga.

3. why are so many militas locked at the beginning?

and i guess all those leaders with washington you can assign them their own armies and i guess you have to add new armies to washington after all your militas get disbanded at the new year?

um thats all for now havn't really got to play the demo that much and i can't order the game till august cuz i want to boxed version so thanks for any answers.
Liberty or Death

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Jul 26, 2006 6:30 am

hello,

1. on the first turns of scenarios and for many special units, this is the script engine that provide you with new units. This is to handle all the various reinforcements that happened during the conflict (partisans in the south swamps, a black regiment near Norfolk, etc. special cases each time).

On longuer scenarios and campaigns, it exists a production system that provide you with new units. The main point to know is you don't have direct control over it, but indirect control. This is a design decision. But rest assured, indirect control means "historical control": they appears where you can expect them.

a) militias: they are raised in major cities (strategic cities), the more cities you have, the more are to be raised. Tory militias prefers to be raised in towns where there is no British regulars (and no enemy!) whereas rebels militias prefers to be raised in States where there is a mild presence of British, but not too much. ;) This was the historical behavior...

b) regulars: for the american they can appears in strategic cities too, or are to be trained from militias. For the British, they came from the metropol, and the arrival date is somehow randomised in the 1775 and 1776 campaigns.

2. We will see with Philippe Thibaut when he returns in august if the siege of Boston should undergo a revision. As for the event, this is scripted one, so you can consider that the gun are anyway needed, even if the Boston region has already been evacuated by the americans. Knox could have bring the guns for the siege of say Providence, if Providence was in British hands eg.

3. these are garrisons, minutemen bound to protect the towns and cities.

Leaders are also useful in numbers. You don't just need one leader for each stack: subordinates leaders still provide command points, so that the stack is not undercommanded. Also many of theirs abilities (militiaman, cavalryman, fort defender) stack with the commander in chief of the stack. Learning how to make use of your leaders and their abilities is one of the great pleasure of BoA :)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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I_RA
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Posts: 17
Joined: Thu Jul 13, 2006 7:57 pm
Location: Florida USA

Wed Jul 26, 2006 9:38 pm

thanks for the answers yeah i was just wondering about the boston thing, i know that the AI will do what the AI thinks is best and not make the dissicions the real english did. Its just the British evacuated boston for halifax and i think that should be scripted to happen. i mean there are historical scripted events to get the french to join such as a big american victory ect...
Liberty or Death

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Obediah
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Joined: Tue Aug 08, 2006 3:01 pm
Location: California

Wed Aug 09, 2006 3:43 am

I recently had a chance to play the demo...ooh, I like it! Although I tend to agree with I_RA about the Brit breakout from Boston. I did manage to win the demo scenario, even though the dimwit colonists never could take Boston (after the Redcoats left). OTOH, the Brits never could take New York, either. Go figure...

Next week I'll purchase the real thing! It wouldn't do any good this week since tomorrow we leave on vacation (that's "holiday" to you of the European persuasion!) :niark:

I really looking forward to the F&I scenarios, too. :gardavou:
[color="Blue"][font="Trebuchet MS"]"I will fight so long as I have a leg or an arm." - George Washington, Brooklyn, Aug [/font]1776[/color]

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IronBrigadeYankee
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Joined: Fri Mar 10, 2006 9:28 pm
Location: Loudoun County, Virginia
Contact: AOL

Wed Aug 09, 2006 2:00 pm

Obediah wrote:I really looking forward to the F&I scenarios, too. :gardavou:


The F&I scenarios are my favorite actually. I'm amazed that a game using the same mechanics, map, etc. can so completely capture the different "feel" of the two wars
"He that would make his own liberty secure, must guard even his enemy from oppression; for if he violates this duty, he establishes a precedent that will reach to himself."

-Thomas Paine

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