User avatar
dpstafford
Private
Posts: 20
Joined: Fri May 05, 2006 11:55 pm
Location: Colbert Nation

Sieges Still Broken (1.07)

Sat May 27, 2006 7:40 am

It is still possible for the trapped units in a siege to just walk away. Order them to any adjacent area, and after a skirmish with the besieging army, they will withdraw to safety. This can't be right. Wasn't this supposed to be addressed in 1.07?????

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sat May 27, 2006 7:51 am

I will double check that by monday. If you want to ease my task, send me your saved game at support@ageod.com

Thanks for the report.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
dpstafford
Private
Posts: 20
Joined: Fri May 05, 2006 11:55 pm
Location: Colbert Nation

Sat May 27, 2006 8:16 am

Pocus wrote:I will double check that by monday. If you want to ease my task, send me your saved game at support@ageod.com

I'm not hosting this particular PBEM game. But it seems to me that it happens every time, in every game.

User avatar
MarkShot
Posts: 2306
Joined: Sat Mar 11, 2006 10:22 pm

Sat May 27, 2006 5:27 pm

Dpstafford,

Thank you for your bug report.

I have indeed confirmed its accuracy.

Siege behavior was one of my pet interests while Pocus was working on 1.06/1.07. I must admit that I failed to consider in my testing of various cases the one you have come across. My apologies.

To be precise:

(1) If the besieged stack attempts to sortie, it will retreat back into the structure.

(2) If the besieged stack attempts a move to another region, it will escape (as stated above).

For your future reference, for recreating bugs and better understanding the game mechanics, the best way to do it is:

(1) Go into the game options: Turn off FOW, Activation Rule, and AI.

(2) Play both sides hot seating and set up any situation you wish to explore.

Pocus,

I have sent you a save game with Washington besieged in Philadelphia. Simply drag him to another region and you can confirm the bug.

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sat May 27, 2006 8:00 pm

ok got it, but I don't think I will correct this before monday.

Expect 1.07e with a tweaked bombardment and this bug cleaned in the week though.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sun May 28, 2006 7:33 am

corrected.

I will post 1.07e sooner: 1200 GMT sunday normally.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Return to “Birth of America”

Who is online

Users browsing this forum: No registered users and 8 guests