jcrohio wrote:1. I think overall the AI played well. The only glaring mistake it made was leaving Boston unoccupied early in the game. I had two militia units appear in Providence and I moved them to Boston. Washington was in the North around near Albany. Most of the British army was south capturing New York. I moved Washington into Boston and never lost it again.
The only other thing I noticed was at times the AI would have a seige on one of my towns with a substanial force. A few turns later the seige would still be going on but with a very weak force which I was able to defeat easily with my forces in the beseiged city.
2. This is going to sound stupid but I still don't understand saving games. I would use the "Save As" command and save my game. However, it seems the saved game would then get over written. Is there any way to save a campaign game at a certain date and be able to go back to that date later. I would like to save a game at say April of 1776 and then finish the game. And then maybe later reload and try a different approach starting again in April of 1776. Any ideas?
3. What do you guys use the continental navy for? Mine sat in port the whole game and never moved.
5. I am still not sure about using irregular units. The Americans have a few and I used them exactly the same as any other units. I always felt that I should be doing something different with them but did not know what. Could any one give me some ideas on using these units?
6. How much difference will there be going up to the "Hard" difficulty level and/or increasing the "AI detect bonus" level? Any thoughts on this?
7. Anyone come up with a better between turns routine?
8. Any ideas on this?
jcrohio wrote:1. I think overall the AI played well. The only glaring mistake it made was leaving Boston unoccupied early in the game. I had two militia units appear in Providence and I moved them to Boston. Washington was in the North around near Albany. Most of the British army was south capturing New York. I moved Washington into Boston and never lost it again. The only other thing I noticed was at times the AI would have a seige on one of my towns with a substanial force. A few turns later the seige would still be going on but with a very weak force which I was able to defeat easily with my forces in the beseiged city.
This is going to sound stupid but I still don't understand saving games. I would use the "Save As" command and save my game. However, it seems the saved game would then get over written.
5. I am still not sure about using irregular units. The Americans have a few and I used them exactly the same as any other units. I always felt that I should be doing something different with them but did not know what. Could any one give me some ideas on using these units?
7. Between turns I settled on the following routine:
First - I would look at the message box - I started the game by looking at every message but this got to tedious and time consuming - I ended up filtering using five of the six buttons (I left out the button that shows all the movements) and scrolling through the list only clicking on what seems important.
Second - I would use the "E" and "R" keys to cycle throught all the units
(though even this got a little tedious towards the end of the game).
Third - sometimes i used the "T" and "Y" keys to look at the fleets.
Anyone come up with a better between turns routine?
Pocus wrote:The previous name will be your game, saved at this point, and put aside.
dinsdale wrote:See above for detect bonus. With hard difficulty, I've noticed both sides of 1755 become more challenging, and 1775 as British is a must. Don't know about US 1775, as it seems like an impossible task on normal![]()
jcrohio wrote:Dinsdale
Do you mean playing as the British in 1775 you need to give the American AI some help or do you feel the Americans have the advantage and the British need the help. Wasn't sure from the wording of your post and I am curiuos as to your feelings on this.
Thanks
Jack
rasnell wrote:Also, I'm not clear on entering a city whether it's undefended or I captured it. Why must I take one more turn to click the button confirming that I want to enter the city. It seems that moving your unit to the city should automatically enter the city if no one is there or you've captured it. If the idea is to simulate another month to complete the move into the city, it would be nice for it to default to entering the city after that month passes if you don't move the unit.
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