jcrohio
Lieutenant
Posts: 105
Joined: Thu Mar 30, 2006 12:50 am
Location: Ohio

Confused about Control for Victory Points

Mon Apr 03, 2006 3:04 am

I still don't understand controlling towns for the purpose of "Controlled Objectives". I know if the region contains regular units the town is considered a "Controlled Objective". What I don't understand is making a town a "Controlled Objective" by control. One thread mentions 51% military control is sufficient to make a town a "Controlled Objective". Another thread mentions 51% loyalty is sufficient to make a town a "Controlled Objective". I am playing one of the revolution scenarios and I have an area that is "controlled by the United States of America (100%)" and "Insurgent: 5% - Tory: 95%". I assume the first is military control and the second is loyalty. To gain the first I had Cavalry in the region in an offensive posture for about 4 or 5 turns. The military control went from about 10% to 100% but the loyalty only improved from about 3% to 5%. Obviously the first is well over 51% and the second is no where near 51%. If military control is what you need then why did I not receive controll of this town? If loyalty is what you need, how do you increase loyalty in a reasonable amount of time?

Any help would be appreciated.

Jack

PS
I am from central Ohio and the following are spelled differently than what is on the map
Chilicotte is spelled Chillicothe
Muskigum is spelled Muskingum (I am a graduate of Muskingum College)
Cincinatti is spelled Cincinnati

I don't know if what you have are old spellings or not but that is the way they are spelled now.

Also, the city of Wapokenta is in Auglaize County which is in the western part of the state - well west of the Scioto River, not east of it as shown on the map.

I don't want to seem picky (in fact these mistakes don't bother me at all) but others have suggested corrections and I just thought I would point out the ones that seemed wrong to me.

Anyway - thanks for a great game.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Apr 03, 2006 7:16 am

its the loyalty that matters, not the military control.

As for the slow change by martial law, this is normal. You don't win people hearts with a cold iron boot in their face. What is important is to gain more strategic towns, as this will send wave of loyalties boost across all the map, thus enabling some cities to shift to the 51+% that you seek.

Aside that, do what the british did: garrison each major city with red coats (prone to raids...). This is one of the challenge of the British player: he has to disperse so to control the objectives... good luck!
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Quercus
Conscript
Posts: 12
Joined: Sun Mar 19, 2006 9:19 pm

Mon Apr 03, 2006 10:16 am

I have a follow-up question: when a town is shown as 'disputed' in the VP screen, what does that mean?

From observation, I guess it means that you have occupied the town but do not have any units present and the town is in a disloyal area (ie, it forces the player to garrison occupied towns to get the victory condition). Is that right?

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Apr 03, 2006 10:28 am

this means that there is a VP to gain in the region, but that neither you or your opponent get it. The case you describe is correct (but a disloyal region with a militia of your would still be marked as disputed too...)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

jcrohio
Lieutenant
Posts: 105
Joined: Thu Mar 30, 2006 12:50 am
Location: Ohio

Mon Apr 03, 2006 11:24 pm

Then I have a question (probably a stupid one as the answer is probably obvious) - I am currently playing the 1778 Tory Indian scenario - to win you need you need six controlled objectives - but your force only consists of 5 regular units (there are two more in Albany but they are fixed and have stayed that way in all four games I have played with this scenario). How do you control all six objectives? I have won this scenario on points each time but can only capture five objectives.

Any help is appreciated.

Jack

jcrohio
Lieutenant
Posts: 105
Joined: Thu Mar 30, 2006 12:50 am
Location: Ohio

Tue Apr 04, 2006 12:54 am

jcrohio wrote:Then I have a question (probably a stupid one as the answer is probably obvious) - I am currently playing the 1778 Tory Indian scenario - to win you need you need six controlled objectives - but your force only consists of 5 regular units (there are two more in Albany but they are fixed and have stayed that way in all four games I have played with this scenario). How do you control all six objectives? I have won this scenario on points each time but can only capture five objectives.

Any help is appreciated.

Jack


Never mind - I answered my own question - destroy the Indian towns gets the objective as well as just controlling them

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