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Xaloc
General of the Army
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replacements in 1.12

Fri Jun 22, 2007 10:59 am

Hi all,

I'm having a problem with the replacements of damaged units in combat. Apparently this function doesn't work, as i'm seeing that the units damaged in combat in a friendly controlled area, supplied and without enemy presence never recover from their losses.

What conditions do I need for recover them with the last patch??
(last time I played was with patch 1.10)

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Pocus
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Location: Lyon (France)

Fri Jun 22, 2007 12:22 pm

You need an excess of supply. I checked with some saves, one month ago, and it works in this case. Do a test with a depot in the region for example.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Xaloc
General of the Army
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Location: Majorca

Fri Jun 22, 2007 1:14 pm

Ok, Pocus, Thank you very much. I'll try as you say here. ;)

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Xaloc
General of the Army
Posts: 610
Joined: Wed Sep 13, 2006 8:14 pm
Location: Majorca

Fri Jun 22, 2007 1:57 pm

errrrr...

Sorry, Pocus, but I've tested it, and i've got the same problem. A single unit, with a strenght of 14 after combat, in an area with excess of supply (i've tested building a depot also), 5 months after, it still have a value of 14. No enemy presence, defensive posture, totally supplied... :bonk:

Omnius
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Location: Salinas, CA

Be More Specific

Fri Jul 06, 2007 2:23 pm

Pocus wrote:You need an excess of supply. I checked with some saves, one month ago, and it works in this case. Do a test with a depot in the region for example.


Pocus,
When answering a question like this when there's been a major change in the game system you need to give more specific help than saying try a test with a depot. Just saying that you checked it and it works does not help the gamer with a problem trying to make it work for him. For gamers like me who got into the 1.12a patch with that new terrain mod from another user after I saw the post and knew there was a big change after playing a little but your answer did little to help me understand how to make replacements work.

I figured it had to have something to do with depots and supply wagons and after a few trials I figured out how to get replacements into my units. Depots are now very important for producing an excess of supply and supply wagons are integral in storing that excess supply so that damaged units in the same army do have that large excess of supply. I found that the only way to maintain large armies is to have them stacked on a depot with supply wagons in them to store the excess supply. Damaged units suck up replacements very nicely when they are in an army with 100% supply and a supply wagon or two stuffed with excess supply.

I also noticed that fleets now need to be watched for supply. I have found that if a large fleet has plenty of supply you can pick up empty supply wagons, take them to another port and drop them off chock full of supply. At first I thought it was a game system gimmick but then I saw that I had really run down my food in my big British fleet. It's going to take over a year in port to get food up to 100% so that it can start repairing ship damage.

One other thing is that there seems to be two types of replacements. There are replacement companies that can be added to units with less than a full complement of companies plus there are replacements that repair damaged sub units back up to 100% strength. Those latter replacements seem to come from nowhere as I've never seen my replacement companies used up doing the smaller sub unit replacements for damage. The repair of damaged sub units seems to take a larger excess of supply than just regular replacement companies being added to units.

All in all I like the new supply rules as they are far more realistic and now finally supply is an issue one has to deal with. It was just too easy in 1.08b. I'm having a dickens of a time keeping a very large British army supplied at Albany despite the depot there because the region has been drained of food. I've been swapping out supply wagons with Boston and New York where I have depots to resupply them and it's a challenge. Plus I learned I need to swap out my damaged units to the depots at Boston and New York so they can suck up replacements to get back to full strength.
Omnius

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sat Jul 07, 2007 6:32 am

Right yes, I could have given more details, but I'm happy to see you understood how the game mechanic work now ;)
Also, as I try to read every single message written on all the forum, I have sometime to let the users find the answer themselves, or exchange between them to find the solution. This is a rare occurence, but as the traffic on the board increase, I fear this will be more and more what happen.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Omnius
Lieutenant Colonel
Posts: 290
Joined: Tue Jul 03, 2007 2:15 pm
Location: Salinas, CA

Few but Good

Sun Jul 08, 2007 1:53 pm

Pocus,
Yes we should learn how to understand the game mechanics if we buy the game but some are better at grasping the fine points better than others. I'm glad you're getting busier on the boards due to more products but I hope that when you have a question regarding game mechanics to deal with after a patch has come out and something has radically changed that you'll take a little extra time to be more specific about how things work.

I figured I'd do the trick since I figured out how to make replacements work very well for me. That and repairing damaged units. Playing as the British at the hardest level in the 1775 alt. scenario I found that depots became my focal points, and where to build new depots. Not to mention getting ships repaired, I found the British West Indies to be invaluable at resupplying the huge combined fleet rather than New York or Boston where I also had depots but also large armies to compete for supplies.

I also learned the joys of guarded wagon supply trains going back and forth from a depot to a large besieging army to keep that large army in the field supplied. Now supply wagons are very important.

One sad note was to see the American AI built not a single depot. In one sense as the American I can see it's important not to allow the British to capture depots that can keep it's big army supplied. In fact I tend to go for scorched earth in the sense that I'll raze a depot before I let it be captured. The British AI really has to build depots at large cities like New York in order to maintain large garrison armies.

One thing that seems missing for replacements are replacements for supply sub units. I sure hope that in the BoA gold edition there'll be supply sub unit replacements.
Omnius

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