http://www.ageod.com/download_patches/BoA_patch1.02.exe
Bugs fixes
- Ships in a harbor without a town in same region were not seen.
- Leader force marching alone disabled.
- Merging into fixed units will unlock them properly.
- Depot can now be built in a city region of level 2 or above.
- units recover hits faster.
- corrected 3 rare crash bugs in savegames.
Database and scenarios changes
- Modified James Munro to George Munro (English Colonel - French & Indian War).
- Removed Sir Georges Clinton from Revolutionary War scenarios (he was the father of Sir Henry Clinton, and not in office or command at that time).
- Added an ID # to all supply units to help their identification.
- In all scenarios, changed name designation of regular infantry regiments to "Foot" for England and "Continentals" for US, except for some specific units.
- Changed region names on map in the lower Hudson to fit with accurate county names, as follows: Valley Forge to Pluckamin, Kinderhook to Kingston, Catskill to Ulster, Slide Mt to Neversink, Passaic to Orange, Ridgefield to Westchester, Long Island to Brooklyn, East Hampton to Long Island.
- Added check conditions for the building of Fort Edwards, William Henry and Carillon (55 & 56 scenarios): they no longer appear if the region is enemy occupied, the player is informed about it by a message.
- Added more units to the AI side at high difficulty levels (to represent more commitment of the Home nation) in the revolutionary and 55 campaigns.
- Few cosmetic and play balance corrections in most scenarios (units names, leaders).
- Fixed disappearing Loyalists in 1778 Tory & Indian scenario.
Interface addition
-F9 key generate the new turn
-E,R keys for prev/next army. T,Y keys for prev/next fleet. Use CTRL key at the same time to browse only the non-moving armies/fleets. Locked units are always ignored.
- Merging 2 armies together now maintain the selection on the resulting army.
Graphics
- New icons (sieges, etc.)
- Spanish uniforms.
Gameplay addition
- Forts will now block the movement (moving-out), unless the next region is friendly to you. Irregulars and cavalries dont suffers from this rule.
- Setting a successful ambush in defensive will switch the army in offensive automatically (and failing will let her stay in the previous stance...).
AI
- AI now consider winter for its operations.
- AI artilleries and supplies slightly less prone to move in threathened regions.
- AI a bit more reactive on minor&local opportunities (to be refined...).