Heldenkaiser wrote: I do think, however, that large forces (several units) should not usually disappear entirely when losing a battle.
Pocus wrote:
a) Frontage. Each terrain has a maximum capacity, speaking of how much forces on each side can fire at each other during a given hour. There is a 'credit' for lines, and a 'credit' for supports, so you are better, if you can mix infantry and artillery for example. The terrain matrix is very detailed on that, and each unit have a different cost in term of frontage, depending of terrain and weather. For example irregulars in wilderness fight in number whereas regulars can only deploy 4 elements at maximum. Leaders Strategic Rating is only used in open grounds (clear, plain, desert) where you can deploy more usable units, if your leader is a good strategist (this simulate how he attempts flanking and positionning maneuvers).
Pocus wrote:frontage is the maximal number of men who can fight at a given time. So if the limit is 2 regiments, you don't have 2 rgts at first hour, 4 at hour 2, 6 at hour 3 etc. You only get 2 at max.
And yes, losses are replaced, as even weakened companies can be rotated by being put to the rear so that fresh ones can fight. This is why it is a good thing to have a reserve when you fight, especially against forts, as you will have a lot of companies badly mauled from the assaults.
orca wrote:There has to be the possibility of achieving a Saratoga in the game. (Or indeed a Braddock's defeat.) I think that losses do tend to be rather high, but toning them down will make it even harder to wipe out an enemy formation, and that is already quite hard to do. What were Washington's losses around New York in 1776? Perhaps not so many combat casualties, but much of his army dissolved.
Users browsing this forum: No registered users and 15 guests