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Fatboy
Sergeant
Posts: 87
Joined: Fri Feb 17, 2006 9:46 am
Location: Australie

How do I pause the turn playback?

Sat Feb 25, 2006 3:05 pm

When the AI has finished & the units are moving around the map - How I pause the turn so that I can follow who is going where?

How did the testers stop the playback so that they could take the screen shots of the "battle arrow"?

Is there anyway I can get replay the playback a couple of times (just in case I missed something)?

Regards ...

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sat Feb 25, 2006 4:36 pm

its not a playback, its the computer processing in real time the turn. So sorry, no rewind possibility!
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Korrigan
AGEod Guard of Honor
Posts: 1982
Joined: Wed Nov 30, 2005 12:33 pm
Location: France

Sat Feb 25, 2006 5:05 pm

It is true that with some PCs, AI turn and battles are just going to fast for us us to figure out what happened (you just get a glimpse of the arrow)

It has been reported, and I hope AGEOD will find a way to fix that.

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PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Sat Feb 25, 2006 5:23 pm

We will be thniking about it...may be a way to "force" down the computer speed ?
Or you just buy an older slower PC :bonk: :fleb:

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Fatboy
Sergeant
Posts: 87
Joined: Fri Feb 17, 2006 9:46 am
Location: Australie

Sat Feb 25, 2006 11:31 pm

Would it be possible to step throught the turn at a user specified rate (e.g. 2 seconds per day) & possibly pause on specfied events (e.g. pause on battle)?

It seems a pity not to be able to see any of the "action" that is happening on the screen just because you have a fast computer.

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Queeg
Lieutenant Colonel
Posts: 291
Joined: Sun Feb 26, 2006 5:13 am

Sun Feb 26, 2006 5:18 am

Agreed. This game has the look and feel of a real winner. Really the only thing I'd change so far is the battle resolution speed. Perhaps the game could pause so the battle screen could be displayed before the combat, so the units and modifiers are visible before the engagement. That would at least give the player an idea what's likely to happen.

Franchot
Conscript
Posts: 6
Joined: Sat Feb 25, 2006 3:35 am

Sun Feb 26, 2006 7:45 am

Yes, as mentioned by a few people already, a pause, step, or much slower speed during the combat resolution would make this "almost perfect" game that much closer to perfection. We wargamers like to immerse ourselves in the details of the battles.

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sun Feb 26, 2006 8:55 am

there will be a slower speed for the monday update, but the other things will concern a fix (partial or complete) for some Nvidia 6600 users who get occasional crashes in Directx calling. Bugs before all gentlemen ;)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Sol Invictus
Posts: 825
Joined: Tue Jan 17, 2006 5:32 am
Location: Kentucky

Sun Feb 26, 2006 5:52 pm

You guys are really busting your humps and jumping all over any issues that have popped up, even though they seem few and far between. Bravo! I think this dedication will ensure that you are richly rewarded. :hat:
[SIGPIC][/SIGPIC]

"The fruit of too much liberty is slavery", Cicero

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Hell Patrol
Lieutenant
Posts: 128
Joined: Fri Feb 24, 2006 7:16 pm
Location: California

Sun Feb 26, 2006 8:06 pm

:fleurs: I salute you and bestow upon thee 2006's first "Hell Patrol" award for a quality wargame with excellent customer service/support.

I agree with others that the one thing missing is a "speed slider" and a more adjustable battle report. IMHO a report before battle(which player needs to click "ok" to continue) and a report after to summarize the results would be perfection. Great game, i see good things to come for the future.

Reiryc
Posts: 561
Joined: Sun Feb 26, 2006 10:47 pm
Location: kansas

Sun Feb 26, 2006 10:53 pm

[quote="Pocus"]there will be a slower speed for the monday update, but the other things will concern a fix (partial or complete) for some Nvidia 6600 users who get occasional crashes in Directx calling. Bugs before all gentlemen ]

Well as an nvidia 6600 gt pci-express owner, this brings me to a question:

Have you already locked down this crash bug (as it appears you have above) and will release the patch for monday fixing this issue among others or is this a bug you are aware of and are working on it?

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Patriotes1837
Private
Posts: 30
Joined: Fri Nov 18, 2005 8:04 am
Location: Montréal, Québec

Sun Feb 26, 2006 11:00 pm

Slower battle turns would be really appreciated on my part also. Thanks for the fast feedback. :)

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sun Feb 26, 2006 11:32 pm

the monday fix will try to correct the problem, but I cant garantee it will works. We must wait for users feedback on that. Wait a bit to see how this problem develops if you have a NVidia serie 6 and have not bought the game yet.

We will try something else if it doesnt work, but I have some hopes that the situation will be significatively improved with the fix.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

SlyBelle
Corporal
Posts: 51
Joined: Sun Feb 26, 2006 6:28 am

Sun Feb 26, 2006 11:49 pm

Pocus,

Got very close to purchasing today, but after seeing the posts with the problems on 6800 cards, decided to hold off to see how the fixes go. However, just curious if there are any return polices if somebody buys the game and runs into the glitches. That may ease my mind and others who are thinking about buying it.

Reiryc
Posts: 561
Joined: Sun Feb 26, 2006 10:47 pm
Location: kansas

Mon Feb 27, 2006 12:41 am

Pocus wrote:the monday fix will try to correct the problem, but I cant garantee it will works. We must wait for users feedback on that. Wait a bit to see how this problem develops if you have a NVidia serie 6 and have not bought the game yet.

We will try something else if it doesnt work, but I have some hopes that the situation will be significatively improved with the fix.


Ok thanks for the note....

Waiting stinks, but I suppose a crashing game stinks even more! :grr:

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Queeg
Lieutenant Colonel
Posts: 291
Joined: Sun Feb 26, 2006 5:13 am

Mon Feb 27, 2006 6:27 pm

I'm wondering if the simplest solution to the pause issue would be simply to pause the game when each message is received. Or at least at significant events, like the capture/loss of a city, opposing units entering the same province and sieges and battles. Or somehow slow the whole process down by about 1000%. As it is now, each turn lasts only a few seconds and much of my time is spent going back through the messages trying to figure out what happened. (Admittedly, that's probably pretty realistic for the the period.) Wonderful game otherwise.

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