Great One
Conscript
Posts: 18
Joined: Tue Jul 04, 2006 10:27 pm

Multiplayer, how viable is it really?

Fri Aug 04, 2006 11:52 pm

I'm wondering if anyone here has actually played through a PBEM game. Does it work well? Is it too inconvenient or not? Any AARs?

Lafrite
Posts: 847
Joined: Mon Nov 14, 2005 9:00 pm
Contact: Website

Sat Aug 05, 2006 12:39 pm

Perfectly viable if you can manipulate files.

A player plays the role of Host.

Host send 1 file TRN to each players (result of last turn)
Host gather 1 ORD file from each players (orders from players) [Edit Pocus: recolt > gather]

Exemple

Before 'Next turn' resolution, two players have send their .ord to Host
Image

After 'Next Turn' resolution, Host send .trn to players
Image

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vLabz
Sergeant
Posts: 76
Joined: Thu Nov 17, 2005 5:45 pm
Location: Paris

Mon Aug 07, 2006 2:08 pm

please note that there is an improvement project aiming at automating files manipulations regarding to PBEM. It should not be available before a few monthes though.

pmiranda
Posts: 26
Joined: Sat Mar 18, 2006 1:32 pm

Tue Aug 08, 2006 12:42 pm

PBEM works quite well. The only issue (apart from the awkward file management) is that the non-hosting player does not get to see the turn replay: he only sees the end situation. However, he can check the journal to see what happened during the turn, so it's not a big deal.

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vLabz
Sergeant
Posts: 76
Joined: Thu Nov 17, 2005 5:45 pm
Location: Paris

Tue Aug 08, 2006 2:56 pm

well, actually, it won't change any internals regarding to PBEM, but will provide some multiplayer service that will be much more convenient than pure PBEM.

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