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by Sepiche
Sun Aug 28, 2011 5:06 pm
Forum: Pride of Nations
Topic: German unification
Replies: 25
Views: 19062

theone1 wrote:I got the Northern German Confederation event fired in 1863. Is this normal?

Yup.
by Sepiche
Fri Aug 26, 2011 3:53 pm
Forum: Pride of Nations
Topic: How completed first quest of japan
Replies: 7
Views: 5048

Pocus wrote:When you get a mission, you should also get extra structures to be able to complete them. If not, then it can mean you are not using the latest beta patch (1.01j).

1.01j? Does that mean release of the new patch is imminent? :)
by Sepiche
Tue Aug 23, 2011 11:32 pm
Forum: Pride of Nations
Topic: Tekans in Kinshasa will not fight
Replies: 6
Views: 3594

Stupid question, but are you at war with them?

So far using the latest patch I haven't had any problems taking military control of tribal provinces.
by Sepiche
Tue Aug 23, 2011 11:29 pm
Forum: Pride of Nations
Topic: Railroads in colonies disappear
Replies: 7
Views: 5056

Just to support the theory that it's something to do with the colonial build road action: I'm playing Prussia (which initially can't use the Build Road card) and I've built many railroads in colonial holdings, but so far none have disappeared.
by Sepiche
Fri Jul 01, 2011 7:28 pm
Forum: Pride of Nations
Topic: DirectX to renderer invalid call: CTD
Replies: 29
Views: 23148

I have a pretty similar card and rig to you and I've never seen that error FWIW.

Edit: Although I'm on Win7 not XP
by Sepiche
Fri Jun 24, 2011 6:42 pm
Forum: Pride of Nations
Topic: When is this game actually going to be finished?
Replies: 38
Views: 20025

1. I have NOT had a CTD yet with this game... Wow, really? I love the game, but it does crash a lot on me. Since the latest patch I think it does happen predominately when I alt-tab out during the turn processing however. Corrupted save files... None of those yet either, but I'm not surprised if it...
by Sepiche
Fri Jun 24, 2011 3:37 pm
Forum: Pride of Nations
Topic: Alt-tabbing during turn resolving makes the game crash
Replies: 6
Views: 4284

Sometimes it crashes on me during processing, but usually it doesn't. Anecdotally I've had a little better luck with it since changing over to borderless windowed mode with the resolution set to my desktop resolution.

That setup seems fairly stable for me most of the time.
by Sepiche
Fri Jun 17, 2011 9:03 pm
Forum: Pride of Nations
Topic: UI idea: selling in B-screen
Replies: 7
Views: 4763

Doctoxic wrote:also - could the increments be 5 rather than 10?

Good thought, but I think even better would be:
Left Click: Increase By 1
Right Click: Decrease By 1
Ctrl + Left Click: Increase By 10
Ctrl + Right Click: Decrease By 10
by Sepiche
Thu Jun 16, 2011 9:18 pm
Forum: Pride of Nations
Topic: Bug? Valid to place; invalid in msg
Replies: 11
Views: 6362

I'm not sure I agree, since it would give players a way of cheating the fog of war, at least in colonies, even though I guess whatever troops might be there are likely to be inferior. Still, I actually like the way the current system encourages you to have a military presence in the territories you...
by Sepiche
Thu Jun 16, 2011 8:56 pm
Forum: Pride of Nations
Topic: Bug? Valid to place; invalid in msg
Replies: 11
Views: 6362

But the map should not show the action as green and valid when, in fact, it is not. I don't disagree completely, but it depends. In the first case for now you just need to keep in mind how many resources you are devoting to colonization and keep some in reserve for that. Once those costs are correc...
by Sepiche
Thu Jun 16, 2011 8:43 pm
Forum: Pride of Nations
Topic: Bug? Valid to place; invalid in msg
Replies: 11
Views: 6362

I believe the devs are still looking into the possibility of a bug, but I think most problems with colonial action failing are a result of: - Spending too many resources on other items in a turn so your colonial actions don't have the resources they need (and I think I read that Pocus is looking at ...
by Sepiche
Thu Jun 16, 2011 7:52 pm
Forum: Pride of Nations
Topic: killing injuns
Replies: 30
Views: 14257

It sounds like you're doing everything right, but I'm not sure why your war declarations are failing. I haven't tried it in the current build, but in my 1.01 game as the US was able to declare on native factions just fine.

If it's a bug hopefully one of the devs will speak up.
by Sepiche
Thu Jun 16, 2011 5:02 pm
Forum: Pride of Nations
Topic: Naval transport
Replies: 7
Views: 5033

Are there any transport ships else then steamroller transports? I recoginized I cannot use merchant fleets and steamroller transports are really expensive ... (playing Sardinia-Piemont) As Piedmont you should have access to both steam transports and sail transports. The sail transports are about th...
by Sepiche
Wed Jun 15, 2011 6:02 pm
Forum: Pride of Nations
Topic: Indian Wars as USA
Replies: 21
Views: 11696

I did notice one problem with Kansas still. North Missouri is part of Missouri now, but it's still the capital of Kansas. :) It looks like it can be fixed by changing a line in gamedata/colonialareas.ini from this:
$Colony_Kansas|$Kansas City

To this:
$Colony_Kansas|$Topeka

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