Thanks for the advice. Unfortunately, I have no idea what it means, as I am not a programmer, just a gamer. Can anyone else help me with this question?
OK in reading these postings...the assumption is with the 1.03 patch there should not be any issue in regards to the lack of generals for the south and north when the American Civil War breaks out. In the case of my game vs my friend (we are both patched to 1.03), who has the USA it is now February...
There was a bug with the civil war events (pre- 1.03) where the general pools weren't increased. And as to the confederate generals joining the union, it would be plausible (some generals from the south did join the union). They (the designers) made the decision to instantly start the union with ar...
Bear in mind that when the Civil War starts, any of your units that were in territory that is now Confederate are moved automatically to the North. So yes, if you built a 'Richmond garrison' in 1855, that unit will be moved to Maryland or DC when war starts. Thanks. I did not have a garrison in any...
Jim -- Thanks for your reply. Having done some game scripting myself, I understand. I deliberately avoiding increasing the size of the U.S. Army over the first ten years of the game, mostly just to make it more fun, so those 200,000 troops near Washington (already in corps, which was not the case in...
And, as I scroll around the map, it just gets sillier. The garrison for "Fort Pulaski" (which is in Georgia) is in Ohio, or something like that, and many northern cities have "garrisons" that shouldn't even be part of the Federal army (for example, I have the Richmond and Petersburg Garrison). Final...
This, I suppose, is no big deal, but I had thought that a previous patch had fixed it, too. As the American player in an MP game, I have once again gotten to the American Civil War. But just as was the case before, some of the Federal troops seem to have the wrong designations. For example, the capi...
There is, of course, always the chance of this. But my habit (and this is about the sixth time we have played PBEM) is to each turn check every fleet, and any transports that were at zero supplies would be sent to a friendly port. Since the bulk of this fleet was transports, each of which normally c...
Wow! Please post saved game [host must do this] if this repeats! How to: http://www.ageod.net/agewiki/Send_Saved_Game Will do. At the moment, however, we have rolled the game back three turns. If it occurs again, I will certainly post it. There is always the bizarre chance that I somehow deleted al...
I am playing the 1.16 beta, and so far, everything has gone well, in a PBEM game. But on the past turn -- which was in April of 1863, and heretofore there were no problems -- every single naval unit, of which there were at least a dozen, disappeared from my Atlantic Shipping Box. No battle was fough...
...and it is, as someone as noted, just a game after all. Although I did not think it likely that Lee would have either ever attempted such an assault or succeeded if he had, I could accept the defeat, in the context of a game. My only real complaint was the direction of the Federal retreat, i.e. to...
One way to help beat the likelihood that this will happen is to move a unit into the defending region from another region (region B) where you wouldn't mind retreating to. The incoming unit should be targeted to the main defensive stack, i.e. McClellan. The game then seems to think that the whole s...
GraniteStater wrote:I can understand. Say, can you use a good technical writer?
Actually, right now I am doing work that, when writing is required, it is done by me. If you are looking for jobs in this industry, you might start by visiting the Gama Sutra Website.
Pat "Stonewall" Cleburne wrote:Yeah, that's a tough result. That's why I use hold at all costs in that situation so I don't have to worry about retreat paths.
'Nuff said. The game does a very good job of modelling RL. There are limits to models, though, and you must remember that what you see is a result of code. Code is not reality. Same goes for retreats. The more you play, the more you will see 'unexpected' retreats. Plan accordingly, I would advise. ...
Apologies in advance if this has been discussed before. Leaving out the problem (to me) that National Morale means that your troops do not fight as well, which of course means National Morale declines, I have two minor complaints about a battle that just occurred in my PBEM game, in the fall of 1862...
I know this has been discussed before, but thought I would give it a try. The Americans who fought against the Crown 1) Never called themselves "insurgents." 2) Were never called "insurgents" by the British. 3) Were never called "insurgents" by anybody else, as far as I know. Why are they called tha...
When I was involved in the creation of a Napoleonic board game for Avalon Hill, ages and ages ago, we did something that was probably obvious, and which I am sure AGEOD has done as well -- we made a list of every battle we could find, its participants, and its casualties, as a percentage of the forc...
I am understanding of the fact that many casualties happened in a pursuit, but -- and I don't claim to be as expert as some -- I do not recall any historical battles of this period in which there was such a disparity. Perhaps someone can find some Napoleonic battles -- as opposed to sieges or Ulm --...
I actually do consider this an AGEOD bug. I just fought "Jena," and as Napoleon, I suffered 936 casualties on the first day, while the Prussians lost 39,000 men. This is similar to results I have seen in the Civil War game, where one side will lose less than 1,000 men, will the other while lose 15,0...
This may have already been reported, in which case, my apologies. General Grant has commanded an army for over a year (it is fall 1863), but when I attempt to give an army to somebody else, I am told that Grant is next in line for command, and if I attempt to do this, I will lose 260 or so Victory P...
(I think!) Anyway, I have to concur with M. Fouche (a deuced odd name for a Civil War forum poster!). To me, a human opponent is always far more challenging than any AI, and we are realling enjoying this game more than any other similar PBEM (such as the John Tiller games, to give one example, as go...
My guess is you mean Interactive Magic's "From Sumter to Appomattox," which was a reprint, so to speak, of Frank Hunter's self-produced game by the same or a similar name. I was involved in this project, and admit the game was not a masterpiece, but at the time, there was nothing better. For some re...
My ships seem to last just one turn at sea, then I am obliged to return them to port. I know I am doing something wrong -- I just don't know what. Also, per Rasnell's question that I don't think got answered -- if supply of ports, etc., is automatic, why is it that Fortress Monroe has zero supply, a...
Strange. In my current game as CSA with the most recent patch, I definitely cannot call for volunteers every turn. Are you playing the latest patch? Yes, I am, and I am the USA, not CSA. I wonder if any settings change in multiplayer games. There is no obvious reason they would, but nobody else -- ...
It is possible this bug might be tied to what I am seeing in my multiplayer game, though I have been told this is not possible -- i.e., that every single turn since the game started (and it is now December 1861) I have had the ability to call for volunteers. I stopped doing this several turns ago, a...
Be that as it may, I am the, cough, cough, inferior-talented friend of Fouche (imagine M. Fouche having any friends at all!), and in our campaign game, every single turn (at least the first four or five, until I stopped, as I had more manpower than I could possibly use) the call-up of volunteers was...