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by K-1stPennaRes
Fri Sep 23, 2016 9:14 pm
Forum: España Technical Support
Topic: Apparent DirectX issue
Replies: 3
Views: 7191

Thanks for the advice. Unfortunately, I have no idea what it means, as I am not a programmer, just a gamer. Can anyone else help me with this question?
by K-1stPennaRes
Sun Nov 11, 2012 11:13 pm
Forum: Pride of Nations
Topic: American Civil War Unit Names
Replies: 10
Views: 5948

OK in reading these postings...the assumption is with the 1.03 patch there should not be any issue in regards to the lack of generals for the south and north when the American Civil War breaks out. In the case of my game vs my friend (we are both patched to 1.03), who has the USA it is now February...
by K-1stPennaRes
Fri Nov 09, 2012 4:31 pm
Forum: Pride of Nations
Topic: American Civil War Unit Names
Replies: 10
Views: 5948

There was a bug with the civil war events (pre- 1.03) where the general pools weren't increased. And as to the confederate generals joining the union, it would be plausible (some generals from the south did join the union). They (the designers) made the decision to instantly start the union with ar...
by K-1stPennaRes
Fri Nov 09, 2012 4:29 pm
Forum: Pride of Nations
Topic: American Civil War Unit Names
Replies: 10
Views: 5948

Bear in mind that when the Civil War starts, any of your units that were in territory that is now Confederate are moved automatically to the North. So yes, if you built a 'Richmond garrison' in 1855, that unit will be moved to Maryland or DC when war starts. Thanks. I did not have a garrison in any...
by K-1stPennaRes
Fri Nov 09, 2012 4:16 pm
Forum: Pride of Nations
Topic: American Civil War Unit Names
Replies: 10
Views: 5948

Jim -- Thanks for your reply. Having done some game scripting myself, I understand. I deliberately avoiding increasing the size of the U.S. Army over the first ten years of the game, mostly just to make it more fun, so those 200,000 troops near Washington (already in corps, which was not the case in...
by K-1stPennaRes
Fri Nov 09, 2012 2:18 am
Forum: Pride of Nations
Topic: American Civil War Unit Names
Replies: 10
Views: 5948

And, as I scroll around the map, it just gets sillier. The garrison for "Fort Pulaski" (which is in Georgia) is in Ohio, or something like that, and many northern cities have "garrisons" that shouldn't even be part of the Federal army (for example, I have the Richmond and Petersburg Garrison). Final...
by K-1stPennaRes
Thu Nov 08, 2012 10:47 pm
Forum: Pride of Nations
Topic: American Civil War Unit Names
Replies: 10
Views: 5948

American Civil War Unit Names

This, I suppose, is no big deal, but I had thought that a previous patch had fixed it, too. As the American player in an MP game, I have once again gotten to the American Civil War. But just as was the case before, some of the Federal troops seem to have the wrong designations. For example, the capi...
by K-1stPennaRes
Sat Jan 28, 2012 6:27 pm
Forum: AGEod's American Civil War
Topic: Disappearing Fleet
Replies: 4
Views: 3519

There is, of course, always the chance of this. But my habit (and this is about the sixth time we have played PBEM) is to each turn check every fleet, and any transports that were at zero supplies would be sent to a friendly port. Since the bulk of this fleet was transports, each of which normally c...
by K-1stPennaRes
Wed Jan 25, 2012 10:31 pm
Forum: AGEod's American Civil War
Topic: Disappearing Fleet
Replies: 4
Views: 3519

Wow! Please post saved game [host must do this] if this repeats! How to: http://www.ageod.net/agewiki/Send_Saved_Game Will do. At the moment, however, we have rolled the game back three turns. If it occurs again, I will certainly post it. There is always the bizarre chance that I somehow deleted al...
by K-1stPennaRes
Wed Jan 25, 2012 4:43 pm
Forum: AGEod's American Civil War
Topic: Disappearing Fleet
Replies: 4
Views: 3519

Disappearing Fleet

I am playing the 1.16 beta, and so far, everything has gone well, in a PBEM game. But on the past turn -- which was in April of 1863, and heretofore there were no problems -- every single naval unit, of which there were at least a dozen, disappeared from my Atlantic Shipping Box. No battle was fough...
by K-1stPennaRes
Sat Aug 06, 2011 9:49 pm
Forum: AGEod's American Civil War
Topic: Minor quibble about combat results
Replies: 15
Views: 6962

I won't ramble on about this...

...and it is, as someone as noted, just a game after all. Although I did not think it likely that Lee would have either ever attempted such an assault or succeeded if he had, I could accept the defeat, in the context of a game. My only real complaint was the direction of the Federal retreat, i.e. to...
by K-1stPennaRes
Fri Aug 05, 2011 9:47 pm
Forum: AGEod's American Civil War
Topic: Minor quibble about combat results
Replies: 15
Views: 6962

More good advice...

One way to help beat the likelihood that this will happen is to move a unit into the defending region from another region (region B) where you wouldn't mind retreating to. The incoming unit should be targeted to the main defensive stack, i.e. McClellan. The game then seems to think that the whole s...
by K-1stPennaRes
Fri Aug 05, 2011 9:00 pm
Forum: AGEod's American Civil War
Topic: Minor quibble about combat results
Replies: 15
Views: 6962

GraniteStater wrote:I can understand. Say, can you use a good technical writer?


Actually, right now I am doing work that, when writing is required, it is done by me. If you are looking for jobs in this industry, you might start by visiting the Gama Sutra Website.

B.C. Milligan
by K-1stPennaRes
Fri Aug 05, 2011 8:58 pm
Forum: AGEod's American Civil War
Topic: Minor quibble about combat results
Replies: 15
Views: 6962

Excellent Suggestion, Stonewall

Pat "Stonewall" Cleburne wrote:Yeah, that's a tough result. That's why I use hold at all costs in that situation so I don't have to worry about retreat paths.


And I will do the same in the future.

B.C. Milligan
by K-1stPennaRes
Fri Aug 05, 2011 8:00 pm
Forum: AGEod's American Civil War
Topic: Minor quibble about combat results
Replies: 15
Views: 6962

'Nuff said. The game does a very good job of modelling RL. There are limits to models, though, and you must remember that what you see is a result of code. Code is not reality. Same goes for retreats. The more you play, the more you will see 'unexpected' retreats. Plan accordingly, I would advise. ...
by K-1stPennaRes
Fri Aug 05, 2011 7:20 pm
Forum: AGEod's American Civil War
Topic: Minor quibble about combat results
Replies: 15
Views: 6962

Minor quibble about combat results

Apologies in advance if this has been discussed before. Leaving out the problem (to me) that National Morale means that your troops do not fight as well, which of course means National Morale declines, I have two minor complaints about a battle that just occurred in my PBEM game, in the fall of 1862...
by K-1stPennaRes
Thu Jan 24, 2008 7:27 pm
Forum: Birth of America
Topic: what you want see in boa 2 ?????
Replies: 17
Views: 10675

"Insurgents?"

I know this has been discussed before, but thought I would give it a try. The Americans who fought against the Crown 1) Never called themselves "insurgents." 2) Were never called "insurgents" by the British. 3) Were never called "insurgents" by anybody else, as far as I know. Why are they called tha...
by K-1stPennaRes
Mon Nov 19, 2007 4:56 pm
Forum: Help to improve NCP!
Topic: Casualties
Replies: 11
Views: 5873

When I was involved in the creation of a Napoleonic board game for Avalon Hill, ages and ages ago, we did something that was probably obvious, and which I am sure AGEOD has done as well -- we made a list of every battle we could find, its participants, and its casualties, as a percentage of the forc...
by K-1stPennaRes
Mon Nov 19, 2007 3:53 pm
Forum: Help to improve NCP!
Topic: Casualties
Replies: 11
Views: 5873

I am understanding of the fact that many casualties happened in a pursuit, but -- and I don't claim to be as expert as some -- I do not recall any historical battles of this period in which there was such a disparity. Perhaps someone can find some Napoleonic battles -- as opposed to sieges or Ulm --...
by K-1stPennaRes
Mon Nov 19, 2007 3:25 pm
Forum: Help to improve NCP!
Topic: Casualties
Replies: 11
Views: 5873

I will try to do this tonight. I noticed that there is already a thread on this subject, which you have probably seen.

Merci,

B.C. Milligan
by K-1stPennaRes
Mon Nov 19, 2007 1:54 am
Forum: Help to improve NCP!
Topic: Casualties
Replies: 11
Views: 5873

Casualties

I actually do consider this an AGEOD bug. I just fought "Jena," and as Napoleon, I suffered 936 casualties on the first day, while the Prussians lost 39,000 men. This is similar to results I have seen in the Civil War game, where one side will lose less than 1,000 men, will the other while lose 15,0...
by K-1stPennaRes
Sat Jun 02, 2007 1:04 pm
Forum: AGEod's American Civil War
Topic: NC Succession Day
Replies: 4
Views: 3091

Equal Time!

Here is my unit, at the 140th Antietam.

B.C. Milligan
Company K, First Penna. Reserves
by K-1stPennaRes
Sat Jun 02, 2007 12:56 pm
Forum: Help to improve AACW!
Topic: Cannot create new army
Replies: 2
Views: 2480

Cannot create new army

This may have already been reported, in which case, my apologies. General Grant has commanded an army for over a year (it is fall 1863), but when I attempt to give an army to somebody else, I am told that Grant is next in line for command, and if I attempt to do this, I will lose 260 or so Victory P...
by K-1stPennaRes
Mon Apr 30, 2007 9:12 pm
Forum: AGEod's American Civil War
Topic: How's the PBEM experience working out?
Replies: 4
Views: 2993

Good friend here

(I think!) Anyway, I have to concur with M. Fouche (a deuced odd name for a Civil War forum poster!). To me, a human opponent is always far more challenging than any AI, and we are realling enjoying this game more than any other similar PBEM (such as the John Tiller games, to give one example, as go...
by K-1stPennaRes
Sun Apr 29, 2007 3:02 am
Forum: General discussions
Topic: ACW vs Forge of Freedom
Replies: 75
Views: 41796

My guess is you mean Interactive Magic's "From Sumter to Appomattox," which was a reprint, so to speak, of Frank Hunter's self-produced game by the same or a similar name. I was involved in this project, and admit the game was not a masterpiece, but at the time, there was nothing better. For some re...
by K-1stPennaRes
Sat Apr 21, 2007 12:47 am
Forum: AACW Strategy discussions
Topic: Understanding the Navy
Replies: 44
Views: 18023

My ships seem to last just one turn at sea, then I am obliged to return them to port. I know I am doing something wrong -- I just don't know what. Also, per Rasnell's question that I don't think got answered -- if supply of ports, etc., is automatic, why is it that Fortress Monroe has zero supply, a...
by K-1stPennaRes
Sat Apr 21, 2007 12:19 am
Forum: AGEod's American Civil War
Topic: Seven days battle
Replies: 36
Views: 16353

Strange. In my current game as CSA with the most recent patch, I definitely cannot call for volunteers every turn. Are you playing the latest patch? Yes, I am, and I am the USA, not CSA. I wonder if any settings change in multiplayer games. There is no obvious reason they would, but nobody else -- ...
by K-1stPennaRes
Fri Apr 20, 2007 11:50 pm
Forum: AGEod's American Civil War
Topic: Seven days battle
Replies: 36
Views: 16353

Huge Union Armies

It is possible this bug might be tied to what I am seeing in my multiplayer game, though I have been told this is not possible -- i.e., that every single turn since the game started (and it is now December 1861) I have had the ability to call for volunteers. I stopped doing this several turns ago, a...
by K-1stPennaRes
Fri Apr 20, 2007 7:32 pm
Forum: AGEod's American Civil War
Topic: Union Volunteer call-up Question?
Replies: 9
Views: 5128

Repeated Call-ups of Volunteers

Be that as it may, I am the, cough, cough, inferior-talented friend of Fouche (imagine M. Fouche having any friends at all!), and in our campaign game, every single turn (at least the first four or five, until I stopped, as I had more manpower than I could possibly use) the call-up of volunteers was...

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