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by Blackhawk
Thu Jun 10, 2010 6:54 pm
Forum: WW1 Technical support / Aide technique
Topic: Demo - Ai vs AI Battles issue
Replies: 5
Views: 3657

Hi, With sounds & Music off - I got through multiple battles in the pre-turn & August. In September the first battle was a large Battle, Round one was okish Round 2 - French AI had committed & engaged, German had after a bit committed,but waited 2 mins before engageing. ROund 3 - never finished. Dur...
by Blackhawk
Wed Jun 09, 2010 5:51 pm
Forum: WW1 Technical support / Aide technique
Topic: Demo - Ai vs AI Battles issue
Replies: 5
Views: 3657

calvinus wrote:Are you logged in as PC Administrator?

Is there any Antivirus that is not configured with WW1.EXE like trusted application?

Is there any resident program running in background that causes such lags?


yes
no

no idea, but everything else runs ok
by Blackhawk
Tue Jun 08, 2010 8:51 pm
Forum: WW1 Technical support / Aide technique
Topic: Demo - Ai vs AI Battles issue
Replies: 5
Views: 3657

Demo - Ai vs AI Battles issue

Hello, In 4 player the Ai vs AI Battles (Unpatched & Patched) eventually go into possibly endless AI loops, with the AI not comitting/acting. This is with strictly turn based on. Whether Army by army activation is on or not makes no difference. In my last attempt at playing the game , the first AI v...
by Blackhawk
Tue Jun 08, 2010 8:42 pm
Forum: WW1 Technical support / Aide technique
Topic: Demo 1.08F - Debug error
Replies: 10
Views: 6934

Demo 1.08F - Debug error

Hello, With a patched demo ,when starting i get the message:- Debug error Run time check failure #0 - The value of ESP was not properly saved across a function call.......... Pressing "ignore" the game seems to start normally, "Retry" and the game crashes. This does not occur with the unpatched demo.

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