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by Random
Wed Nov 06, 2019 6:07 pm
Forum: Thirty Years War
Topic: i won bohemian revolt
Replies: 5
Views: 457

Re: i won bohemian revolt

Congratulations! I don't think that I have ever played this scenario but am deep into the full campaign as the Protestants and not doing particularly well.

-C
by Random
Wed Oct 16, 2019 6:20 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Sign post meaning?
Replies: 1
Views: 2148

Re: Sign post meaning?

They indicate that the railroad has been cut and needs to be repaired. This tends to happen in the East where Russia used a wider gauge than those nasty Western Europeans. See "Railroad Conversion" on Page-37 of the Big Manual.

-C
by Random
Fri Jan 11, 2019 5:32 am
Forum: General discussions
Topic: How old are you guys ?
Replies: 56
Views: 23421

Re: How old are you guys ?

64 this year. Started wargaming in 1968 with Avalon Hill's Jutland and 1914 and still have both games complete. First computer game was Computer Harpoon in 1989 on a state of the art DOS 386DX-25.

-C
by Random
Wed Dec 12, 2018 8:06 am
Forum: AJE: Alea Jacta Est AARs
Topic: Carolus Magnus AD771
Replies: 42
Views: 4684

Re: Carolus Magnus AD771

Impressive!

This is an era and topic about which I know next to nothing but following where this leads might just change that. Looks very polished even at this stage so well done and best of luck with your mod.

-C
by Random
Fri Aug 31, 2018 5:20 am
Forum: Alea Jacta Est
Topic: Caesar vs. Pompey: Winning strategy - Spain or the East?
Replies: 7
Views: 14642

Re: Caesar vs. Pompey: Winning strategy - Spain or the East?

Have won as both and lost both so cannot be too much help answering your question. As noted above, you appear to have found a formula that works for you and I think that AJE benefits from having a well thought out strategic plan. Having achievable long term goals certainly helps with the planning. P...
by Random
Fri Aug 03, 2018 6:27 am
Forum: Wars of Succession
Topic: Gå–På!: Sweden, Great Northern War PBEM AAR
Replies: 13
Views: 16494

Re: Gå–På!: Sweden, Great Northern War PBEM AAR

WooHoo, was getting concerned that we might not see 1702. Thank you.

-C
by Random
Fri Aug 03, 2018 6:26 am
Forum: AJE Technical support / Aide technique
Topic: The 1.05 patch does not find the installed AJE
Replies: 5
Views: 2242

Re: The 1.05 patch does not find the installed AJE

This happened to me as I had purchased the pre-release version that included the Spartacus DLC from the Paradox days and thethen new v1.05 patch could not find the game. Tech support solved the issue in less than 24-hours so I recommend raising a support ticket and providing proof of purchase if nec...
by Random
Mon Jul 30, 2018 6:45 am
Forum: Alea Jacta Est
Topic: DLCs
Replies: 5
Views: 14662

Re: DLCs

I have found the Cantabrain War DLC to be a nasty business for Rome. Brutal terrain, too few troops with too many missions coupled with a potentially deadly opponent. It is cheap to buy and offers some really challenging asymmetrical warfare experience. That said, the entire franchise is worth playi...
by Random
Mon Jul 09, 2018 7:02 pm
Forum: TYW Technical support / Aide technique
Topic: Critical Error with CTD
Replies: 4
Views: 2006

Re: Critical Error with CTD

I have already opened a ticket but the solution offered was not relevant to the CTD. The only advice offered was to roll back the turn and to disable file compression. Since the latter was never enabled this could not have been a contributing factor. Rolled back the offending turn and am progressing...
by Random
Mon Jul 09, 2018 6:18 am
Forum: TYW Technical support / Aide technique
Topic: Critical Error with CTD
Replies: 4
Views: 2006

Re: Critical Error with CTD

Durk wrote:In my experience, most crashes are due to either not running in admin mode or running multiple games without exiting.

Thanks for the input but neither of those situations are applicable in this case.

-C
by Random
Sat Jul 07, 2018 7:20 am
Forum: TYW Technical support / Aide technique
Topic: Critical Error with CTD
Replies: 4
Views: 2006

Critical Error with CTD

Executing a turn and had a crash to desktop. Error message window said to submit main log and the game save files to Tech Support, so...

Thanks in advance for any assistance.

-C
by Random
Wed Jul 04, 2018 3:05 pm
Forum: Alea Jacta Est
Topic: Newbie questions
Replies: 2
Views: 14201

Re: Newbie questions

Welcome to the wonderful world of AJE! Merchants provide additional income. Presumably it represent Roman citizen entrepreneurs who travel to places not yet conquered to conduct trade with the locals. Once you have occupied an area it will begin to generate income which probably takes trade into acc...
by Random
Thu Jun 28, 2018 5:11 pm
Forum: General discussions
Topic: In the meantime, what do you play and why?
Replies: 30
Views: 15649

Re: In the meantime, what do you play and why?

Have just finished the March/April 1917 turn as the Entente in a World War One Gold 1915-scenario campaign. Lots of Command:Modern Air and Naval Combat time as well. The Thirty-Years War and AJE (currently 42-turns into the 2nd Punic War scenario) fills some time-gaps as does some Silent Hunter 3 or...
by Random
Wed Jun 27, 2018 7:12 am
Forum: General discussions
Topic: Poll. Future of the AGE engine.
Replies: 17
Views: 12265

Re: Poll. Future of the AGE engine.

Why were you disappointed? I enjoy it quite a bit. Just curious. This is really off topic and has nothing to do with the thread subject or the AGE engine but here goes. No night, no weather, no sense of time, no leaders, leadership or reasonable command and control, smoke is cosmetic only, game sou...
by Random
Sat Jun 23, 2018 4:11 pm
Forum: General discussions
Topic: Poll. Future of the AGE engine.
Replies: 17
Views: 12265

Re: Poll. Future of the AGE engine.

Was hugely disappointed in Pike and Shot Campaigns although I really wanted to like it. So, have avoided Fields of Glory II since my understanding is that they use the same engine. While no doubt that the AGE II engine is past its prime I would immediately buy any future DLC for AJE or TYW/ECW , par...
by Random
Sat Apr 14, 2018 7:36 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: US WW1 memorial at Dun sur Meuse
Replies: 2
Views: 34004

Re: US WW1 memorial at Dun sur Meuse

Never checked stock but in my updated 1918 scenario they certainly are in France on the first turn, January 1918. Second Army is in Paris and First Army with AEF HQ under Pershing are behind the lines in north-eastern France and the valley of the Meuse. When last I found myself in that part of Franc...
by Random
Fri Mar 16, 2018 8:44 pm
Forum: Pride of Nations
Topic: Port blockade
Replies: 4
Views: 11519

Re: Port blockade

I would expect that this is working as designed since once steam engines were placed in warships, their ability to spend months at sea essentially became non-existent. One can see how many elements are necessary to blockade any port so it makes sense to keep a minimum number of elements over the min...
by Random
Fri Oct 13, 2017 11:11 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 43
Views: 32467

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Just one more question.. You were playing with it patched to 1.05, yes?

Yes. Of course legions of deceased brain cells since may have effected my memory of this but I am pretty certain that on some occasions consuls failed to activate in the long 1st Punic War scenario.

-C
by Random
Fri Oct 13, 2017 10:38 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 43
Views: 32467

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily.

-C
by Random
Fri Oct 13, 2017 10:38 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 43
Views: 32467

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily.

-C
by Random
Fri Oct 13, 2017 10:38 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 43
Views: 32467

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily.

-C
by Random
Fri Oct 13, 2017 10:38 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 43
Views: 32467

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily.

-C
by Random
Fri Oct 13, 2017 10:37 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 43
Views: 32467

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily.

-C
by Random
Sun Aug 06, 2017 9:12 pm
Forum: Pride of Nations
Topic: Is the 1.4 or 1.45 patch all inclusive?
Replies: 11
Views: 14574

Re: Is the 1.4 or 1.45 patch all inclusive?

Can't see to get my Gamers gate 1.01 to work with either the 1.4 or 1.45. Do I need a milestone patch? 1.2, 1.3? I would really encourage you to open a ticket with Tech Support over at the Matrix site. I have a Paradox version of PON that gave nothing but problems when updating or adding the DLC ti...
by Random
Tue Jul 18, 2017 4:18 pm
Forum: Pride of Nations
Topic: Pride of Nations has been updated to Version 1.04.5!
Replies: 31
Views: 16692

Re: Pride of Nations has been updated to Version 1.04.5!

Thanks for this!

Question: Did Loki100's Force Pool fix make it into the patch or do we need to manually add it to prevent AI force spamming after weapon upgrades?

-C
by Random
Thu Jun 29, 2017 9:32 pm
Forum: Thirty Years War
Topic: another beginner question....
Replies: 3
Views: 9862

Re: another beginner question....

The delay in your first post may well be an anti-Spam measure. There seems to be less of that here than over at the Matrix forums. So welcome to the Forum and to the world of the Thirty Year's War. 1. There is no button or means that I know of to coordinate different forces entering an area from dif...
by Random
Thu Jun 08, 2017 5:11 pm
Forum: Alea Jacta Est
Topic: Roman leaders need 1 command point
Replies: 6
Views: 4353

Re: Roman leaders need 1 command point

Nice catch! Thanks.

The affected leaders appear to be 2216 through 2221 so implementing the suggested fix is not a big deal. Suggest deleting the Units.Cached file if applying this correction.

-C
by Random
Sun May 21, 2017 6:03 pm
Forum: Thirty Years War
Topic: Noobie Q on protecting your cities
Replies: 3
Views: 1962

Re: Noobie Q on protecting your cities

Just some guessing but there are probably a couple of things to unpack here. First, you need to ensure that you are now receiving victory points for the captured city and these require at least 51% loyalty. Check the Strategic Atlas for the relevant city and do not even consider not leaving a garris...
by Random
Thu May 11, 2017 6:32 pm
Forum: TYW Technical support / Aide technique
Topic: "Troops to Mantua" takes 80%+ of Imperial Forces
Replies: 3
Views: 1633

Re: "Troops to Mantua" takes 80%+ of Imperial Forces

Am curious as to whether deleting some of the units included in the event might help a bit. Right now the HRE_TroopsToMantua event in the HRE_TheThirtyYearsWar_Events.sct file lists a powerful, balanced force of 16 units that will be removed due to the Mantua evert turn with no Max_Date limiter. Thi...
by Random
Sat Apr 29, 2017 5:45 am
Forum: WW1 : La Grande Guerre 14-18
Topic: 4-Player Grand Campaign?
Replies: 1
Views: 29423

Re: 4-Player Grand Campaign?

Cannot recall any significant stability issues when last I played a four-person scenario using the version 1.08Q patch. That said, I seldom attempt to run more than about two-turns without saving, exiting and re-starting the game. Although the AI might produce odd results as it functions as both you...

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