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by Random
Fri Aug 31, 2018 5:20 am
Forum: Alea Jacta Est
Topic: Caesar vs. Pompey: Winning strategy - Spain or the East?
Replies: 6
Views: 1013

Re: Caesar vs. Pompey: Winning strategy - Spain or the East?

Have won as both and lost both so cannot be too much help answering your question. As noted above, you appear to have found a formula that works for you and I think that AJE benefits from having a well thought out strategic plan. Having achievable long term goals certainly helps with the planning. P...
by Random
Fri Aug 03, 2018 6:27 am
Forum: Wars of Succession
Topic: Gå–På!: Sweden, Great Northern War PBEM AAR
Replies: 13
Views: 3036

Re: Gå–På!: Sweden, Great Northern War PBEM AAR

WooHoo, was getting concerned that we might not see 1702. Thank you.

-C
by Random
Fri Aug 03, 2018 6:26 am
Forum: AJE Technical support / Aide technique
Topic: The 1.05 patch does not find the installed AJE
Replies: 5
Views: 1244

Re: The 1.05 patch does not find the installed AJE

This happened to me as I had purchased the pre-release version that included the Spartacus DLC from the Paradox days and thethen new v1.05 patch could not find the game. Tech support solved the issue in less than 24-hours so I recommend raising a support ticket and providing proof of purchase if nec...
by Random
Mon Jul 30, 2018 6:45 am
Forum: Alea Jacta Est
Topic: DLCs
Replies: 5
Views: 1748

Re: DLCs

I have found the Cantabrain War DLC to be a nasty business for Rome. Brutal terrain, too few troops with too many missions coupled with a potentially deadly opponent. It is cheap to buy and offers some really challenging asymmetrical warfare experience. That said, the entire franchise is worth playi...
by Random
Mon Jul 09, 2018 7:02 pm
Forum: TYW Technical support / Aide technique
Topic: Critical Error with CTD
Replies: 4
Views: 577

Re: Critical Error with CTD

I have already opened a ticket but the solution offered was not relevant to the CTD. The only advice offered was to roll back the turn and to disable file compression. Since the latter was never enabled this could not have been a contributing factor. Rolled back the offending turn and am progressing...
by Random
Mon Jul 09, 2018 6:18 am
Forum: TYW Technical support / Aide technique
Topic: Critical Error with CTD
Replies: 4
Views: 577

Re: Critical Error with CTD

Durk wrote:In my experience, most crashes are due to either not running in admin mode or running multiple games without exiting.

Thanks for the input but neither of those situations are applicable in this case.

-C
by Random
Sat Jul 07, 2018 7:20 am
Forum: TYW Technical support / Aide technique
Topic: Critical Error with CTD
Replies: 4
Views: 577

Critical Error with CTD

Executing a turn and had a crash to desktop. Error message window said to submit main log and the game save files to Tech Support, so...

Thanks in advance for any assistance.

-C
by Random
Wed Jul 04, 2018 3:05 pm
Forum: Alea Jacta Est
Topic: Newbie questions
Replies: 2
Views: 2681

Re: Newbie questions

Welcome to the wonderful world of AJE! Merchants provide additional income. Presumably it represent Roman citizen entrepreneurs who travel to places not yet conquered to conduct trade with the locals. Once you have occupied an area it will begin to generate income which probably takes trade into acc...
by Random
Thu Jun 28, 2018 5:11 pm
Forum: General discussions
Topic: In the meantime, what do you play and why?
Replies: 30
Views: 4704

Re: In the meantime, what do you play and why?

Have just finished the March/April 1917 turn as the Entente in a World War One Gold 1915-scenario campaign. Lots of Command:Modern Air and Naval Combat time as well. The Thirty-Years War and AJE (currently 42-turns into the 2nd Punic War scenario) fills some time-gaps as does some Silent Hunter 3 or...
by Random
Wed Jun 27, 2018 7:12 am
Forum: General discussions
Topic: Poll. Future of the AGE engine.
Replies: 17
Views: 9776

Re: Poll. Future of the AGE engine.

Why were you disappointed? I enjoy it quite a bit. Just curious. This is really off topic and has nothing to do with the thread subject or the AGE engine but here goes. No night, no weather, no sense of time, no leaders, leadership or reasonable command and control, smoke is cosmetic only, game sou...
by Random
Sat Jun 23, 2018 4:11 pm
Forum: General discussions
Topic: Poll. Future of the AGE engine.
Replies: 17
Views: 9776

Re: Poll. Future of the AGE engine.

Was hugely disappointed in Pike and Shot Campaigns although I really wanted to like it. So, have avoided Fields of Glory II since my understanding is that they use the same engine. While no doubt that the AGE II engine is past its prime I would immediately buy any future DLC for AJE or TYW/ECW , par...
by Random
Sat Apr 14, 2018 7:36 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: US WW1 memorial at Dun sur Meuse
Replies: 2
Views: 7933

Re: US WW1 memorial at Dun sur Meuse

Never checked stock but in my updated 1918 scenario they certainly are in France on the first turn, January 1918. Second Army is in Paris and First Army with AEF HQ under Pershing are behind the lines in north-eastern France and the valley of the Meuse. When last I found myself in that part of Franc...
by Random
Fri Mar 16, 2018 8:44 pm
Forum: Pride of Nations
Topic: Port blockade
Replies: 4
Views: 8416

Re: Port blockade

I would expect that this is working as designed since once steam engines were placed in warships, their ability to spend months at sea essentially became non-existent. One can see how many elements are necessary to blockade any port so it makes sense to keep a minimum number of elements over the min...
by Random
Fri Oct 13, 2017 11:11 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 42
Views: 14439

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Just one more question.. You were playing with it patched to 1.05, yes?

Yes. Of course legions of deceased brain cells since may have effected my memory of this but I am pretty certain that on some occasions consuls failed to activate in the long 1st Punic War scenario.

-C
by Random
Fri Oct 13, 2017 10:38 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 42
Views: 14439

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily.

-C
by Random
Fri Oct 13, 2017 10:38 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 42
Views: 14439

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily.

-C
by Random
Fri Oct 13, 2017 10:38 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 42
Views: 14439

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily.

-C
by Random
Fri Oct 13, 2017 10:38 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 42
Views: 14439

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily.

-C
by Random
Fri Oct 13, 2017 10:37 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 42
Views: 14439

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily.

-C
by Random
Sun Aug 06, 2017 9:12 pm
Forum: Pride of Nations
Topic: Is the 1.4 or 1.45 patch all inclusive?
Replies: 11
Views: 13511

Re: Is the 1.4 or 1.45 patch all inclusive?

Can't see to get my Gamers gate 1.01 to work with either the 1.4 or 1.45. Do I need a milestone patch? 1.2, 1.3? I would really encourage you to open a ticket with Tech Support over at the Matrix site. I have a Paradox version of PON that gave nothing but problems when updating or adding the DLC ti...
by Random
Tue Jul 18, 2017 4:18 pm
Forum: Pride of Nations
Topic: Pride of Nations has been updated to Version 1.04.5!
Replies: 31
Views: 14465

Re: Pride of Nations has been updated to Version 1.04.5!

Thanks for this!

Question: Did Loki100's Force Pool fix make it into the patch or do we need to manually add it to prevent AI force spamming after weapon upgrades?

-C
by Random
Thu Jun 29, 2017 9:32 pm
Forum: Thirty Years War
Topic: another beginner question....
Replies: 3
Views: 9564

Re: another beginner question....

The delay in your first post may well be an anti-Spam measure. There seems to be less of that here than over at the Matrix forums. So welcome to the Forum and to the world of the Thirty Year's War. 1. There is no button or means that I know of to coordinate different forces entering an area from dif...
by Random
Thu Jun 08, 2017 5:11 pm
Forum: Alea Jacta Est
Topic: Roman leaders need 1 command point
Replies: 6
Views: 3854

Re: Roman leaders need 1 command point

Nice catch! Thanks.

The affected leaders appear to be 2216 through 2221 so implementing the suggested fix is not a big deal. Suggest deleting the Units.Cached file if applying this correction.

-C
by Random
Sun May 21, 2017 6:03 pm
Forum: Thirty Years War
Topic: Noobie Q on protecting your cities
Replies: 3
Views: 1653

Re: Noobie Q on protecting your cities

Just some guessing but there are probably a couple of things to unpack here. First, you need to ensure that you are now receiving victory points for the captured city and these require at least 51% loyalty. Check the Strategic Atlas for the relevant city and do not even consider not leaving a garris...
by Random
Thu May 11, 2017 6:32 pm
Forum: TYW Technical support / Aide technique
Topic: "Troops to Mantua" takes 80%+ of Imperial Forces
Replies: 3
Views: 923

Re: "Troops to Mantua" takes 80%+ of Imperial Forces

Am curious as to whether deleting some of the units included in the event might help a bit. Right now the HRE_TroopsToMantua event in the HRE_TheThirtyYearsWar_Events.sct file lists a powerful, balanced force of 16 units that will be removed due to the Mantua evert turn with no Max_Date limiter. Thi...
by Random
Sat Apr 29, 2017 5:45 am
Forum: WW1 : La Grande Guerre 14-18
Topic: 4-Player Grand Campaign?
Replies: 1
Views: 15980

Re: 4-Player Grand Campaign?

Cannot recall any significant stability issues when last I played a four-person scenario using the version 1.08Q patch. That said, I seldom attempt to run more than about two-turns without saving, exiting and re-starting the game. Although the AI might produce odd results as it functions as both you...
by Random
Sun Apr 23, 2017 3:58 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Fix for Missing Brest-Litovsk Fortress
Replies: 36
Views: 21774

Re: Fix for Missing Brest-Litovsk Fortress

Hey Jack, if you want to send me your stuff, just copy/paste into a PM or email it to me, assuming you still have my address. As for the modded scenarios, the newest versions are posted on the "Help Improve World War One" forum where the most optimistic assessment might be that the level o...
by Random
Sat Apr 22, 2017 6:43 am
Forum: Help improve WW1!
Topic: Random's Naval Mods for WW1 Gold
Replies: 2
Views: 1187

Random's Naval Mods for WW1 Gold

Offered without warrantee or without promising that the files will prevent your Cat from coughing up hairballs onto your keyboard or claiming that you will derive any pleasure from them at work, rest or play find below the likely final versions of my scenario naval mods for World War One Gold . Modi...
by Random
Fri Apr 21, 2017 9:57 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Fix for Missing Brest-Litovsk Fortress
Replies: 36
Views: 21774

Re: Fix for Missing Brest-Litovsk Fortress

You may be correct that the two forts were omitted intentionally but I think probably not. That said, have never used the Gallipoli invasion option in the Grand Campaigns and in the 1915 scenario, both Sedd ul Bahr and Kum Kale are already occupied by elements of the British Fifth Army . In the Gran...
by Random
Thu Apr 20, 2017 6:39 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Fix for Missing Brest-Litovsk Fortress
Replies: 36
Views: 21774

Re: Fix for Missing Brest-Litovsk Fortress

Glad to be of assistance. Post any more problems and will help as I can. Am currently over one-year into a challenging 1915 campaign as the Allies and still finding minor tweaks for all the campaign scenarios but sadly cannot post the files here anymore. Good Luck.

-C

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