it's late February 1952 and I'm playing the USA. I've spent many hours building manufacturing goods centers, building up coal and iron extracting mines and a few other industries every other turn or so only to have to build more of the manufacturing goods plants and iron/coal extracting mines every ...
In the demo, you should start with the 2 tutorials (already done it seems) then the Shiloh scenario. Only when you are confident with it you should move into the demo campaign. The demo campaign is made of the first 12 turns of the war, and can be played with both side. Indeed, the enemy will be ra...
AACW is 3+ years old. The demo is almost as old and its intent was to teach player/gamers the rudimentary game mechanics, NOT to give a free game away. It serves this purpose quite well and contains NO bugs, but is quite limited in its scope as stated twice now. Most player/gamers are quite satisfi...
constructive criticism: I do not expect a demo to have a 'full campaign' but do expect one to display a good working order that would entice me to buy the game. This demo left me frustrated as the enemy ran all over the countryside and I Had little to repel his assault. All the bugs led me to think ...
I found the AACW demo and spent hours reading the tutorials. So what I'm I missing here? I started playing the campaign and found I had a large stack and a few small forces to play with while many generals & forces were unable to move. The opposition had plenty of troops running quickly over the map...