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by Citizen X
Wed Sep 30, 2020 7:10 pm
Forum: To End All Wars
Topic: Can Some Generals Not Be Promoted Beyond A Certain Rank?
Replies: 3
Views: 546

Re: Can Some Generals Not Be Promoted Beyond A Certain Rank?

A general needs a model file of the rank he is to get promoted at, imho
by Citizen X
Thu Sep 17, 2020 4:51 pm
Forum: Pride of Nations
Topic: Understanding why battles are won or lost
Replies: 8
Views: 1604

Re: Understanding why battles are won or lost

Additional to the things already mentioned, composing stacks without command penalty helps greatly.
by Citizen X
Mon Aug 31, 2020 4:54 pm
Forum: Modding AGE engine games
Topic: CSV Splitter rehashed
Replies: 1
Views: 1393

CSV Splitter rehashed

I am a bit puzzled yet again. It says the splitter only works on csv files with a semicolon as seperator. Yet the semicolon is the separator for the variables of many scripting commands, like ChangeResStock, for instance. I have a workaround, but is there an "official" way of dealing with ...
by Citizen X
Tue Aug 18, 2020 8:45 pm
Forum: Civil War II
Topic: Taxes, taxes, taxes...
Replies: 4
Views: 1197

Re: Taxes, taxes, taxes...

The CSA initially needs every penny the can get.
by Citizen X
Fri Aug 07, 2020 5:05 pm
Forum: Civil War II
Topic: Are you still playing?
Replies: 13
Views: 2701

Re: Are you still playing?

I am still playing, too
by Citizen X
Sat Jul 25, 2020 10:01 pm
Forum: Civil War II
Topic: Carl Schurz
Replies: 8
Views: 1632

Re: Carl Schurz

Because the event is written like that.
When the engine reads the Conditions section of the event and game date is outside min/maxdate, it will not execute it.

So, no, it will not appear anymore, unless you alter file USA Events.sct or write an own event.
by Citizen X
Sat Jul 25, 2020 10:04 am
Forum: Civil War II
Topic: Carl Schurz
Replies: 8
Views: 1632

Re: Carl Schurz

Conditions
MinDate = 1861/04/12
MaxDate = 1861/06/30
Probability = 50

Meaning, that every turn between the specified dates the odds are 50%
by Citizen X
Sun Jun 28, 2020 11:31 am
Forum: PON Technical Support / Aide Technique
Topic: Graphical issues on Linux
Replies: 1
Views: 524

Re: Graphical issues on Linux

That's because PON uses a different directx dll then other AGEOD titles, afaik.

If you find a Wine (or Proton) setting, that remedies that, do post it. I didn't, and god knows I tried.
by Citizen X
Mon May 18, 2020 12:14 pm
Forum: Pride of Nations
Topic: Aggressiveness
Replies: 1
Views: 1945

Re: Aggressiveness

As far as my knowledge of the German unification goes, you have to distinguish the country Hannover from the region Hannover. As long as Hanover (or any other German faction, for that matter) exists as a faction, even if they don't possess land, the mere event chain can go on and the region of Hanno...
by Citizen X
Thu May 14, 2020 9:16 am
Forum: PON Technical Support / Aide Technique
Topic: Question: Selecting units by SelectSubUnits
Replies: 1
Views: 337

Question: Selecting units by SelectSubUnits

As the title implies. What am I doing wrong? I want to solve the dreadnought-before-there-time-problem with a script. Deleting and restoring with CreateGroup etc won't do, because there are only two barttleship units in the pool for Italy and both produce dreadnoughts, too. So I thought I could alte...
by Citizen X
Thu May 14, 2020 9:04 am
Forum: Pride of Nations
Topic: Peace deal : Problem with ownership of province !!
Replies: 3
Views: 2300

Re: Peace deal : Problem with ownership of province !!

At least the city will stay under US custody. So, script it is.
by Citizen X
Sun Apr 26, 2020 9:50 am
Forum: Pride of Nations
Topic: Why does anchorage not build?
Replies: 14
Views: 4971

Re: Why does anchorage not build?

What JC said.
Also, some explorer cards go with an officer in an adjacent region, too.
by Citizen X
Wed Apr 22, 2020 9:42 pm
Forum: PON Mods
Topic: My bugfix & improvement mod.
Replies: 11
Views: 1441

Re: My bugfix & improvement mod.

Cool thing. Must've been a lot of work.
Now, if I only had kept track of what I fixed in my version already and what not :bonk:
by Citizen X
Tue Apr 14, 2020 12:07 am
Forum: Pride of Nations
Topic: Research
Replies: 2
Views: 2397

Re: Research

Just that, if you know the field of research (or make an educated guess) you can filter the list for that field. So the list becomes a bit shorter.
by Citizen X
Sun Apr 12, 2020 2:39 pm
Forum: Wars of Napoleon
Topic: Forming divisions for minor countries and other questions
Replies: 5
Views: 3123

Re: Forming divisions for minor countries and other questions

I was looking at the AUS army reform event and came across the following lines:

Actions
ChgFormedCmdMax = 18;4
ChangeUnitPool = $uni_AUS_Corps_HQ_1805;18

Its part of the Corps formation event. What do the '18' and '4' stand for? Is it the number of corps/armies that may be set up?

This topic
by Citizen X
Sun Apr 12, 2020 2:36 pm
Forum: General discussions
Topic: General question on all AGEOD games
Replies: 3
Views: 2957

Re: General question on all AGEOD games

I might be wrong on this, because I draw this out of memory. I think this indicates units that failed a moral check. If you really want to dive in, open the !BattleLog.txt file.
by Citizen X
Sat Apr 04, 2020 9:48 am
Forum: Civil War II
Topic: Elbow to Elbow or Support Element Width
Replies: 3
Views: 1495

Re: Elbow to Elbow or Support Element Width

Seems they only take up one slot per unit, though. At least that was the understanding 10 years ago :papy:
by Citizen X
Sat Mar 21, 2020 6:18 pm
Forum: Pride of Nations
Topic: The Sinews of your Nation
Replies: 1
Views: 1199

Re: The Sinews of your Nation

A long read is here: http://www.ageod-forum.com/viewtopic.php?28767-Manufacturing-Italy-(a-PoN-GC)&p=267217&viewfull=1#p267217 In short, you sell to domestic and foreign demand. You are making plus, when the input materials cost you less then what you receive as revenue, naturally. In PON th...
by Citizen X
Sat Mar 21, 2020 12:39 pm
Forum: Pride of Nations
Topic: Is it possible to annex or take ownership of Siam?
Replies: 2
Views: 1466

Re: Is it possible to annex or take ownership of Siam?

Not unless you have a claim on any of the provinces, afaik. I wonder actually why the white peace mechanism doesn't kick in, in some situations like this. Generally, it is a misconception that in PON the gain of land is a gain of power. It is not. Quite the contrary actually. From an economic perspe...
by Citizen X
Wed Feb 26, 2020 11:58 pm
Forum: Civil War II
Topic: Using the Union Navy
Replies: 12
Views: 3973

Re: Using the Union Navy

1. Unless you have a substantial surplus in troops. It can give commanders experience and make them promotable. Many use Hooker to take the forts outside North Carolina. Other than that, yes, simply siege them down. 2. Bombardment, afaik, only works while moving. The can be worn by supply lack though.
by Citizen X
Tue Feb 25, 2020 7:12 pm
Forum: Civil War II
Topic: Using the Union Navy
Replies: 12
Views: 3973

Re: Using the Union Navy

There is only my two cents. Out of my head though. Brigs in the blockade boxes generate income for the South, merchantships in the shipping box generate income for the North and distribute supply. Transports hold supply and carry troops. Frigates interrupt merchants. Steam frigates are not worth bui...
by Citizen X
Sat Jan 11, 2020 6:19 pm
Forum: PON Mods
Topic: PON-PAN: Playing Any Nation
Replies: 32
Views: 21810

Re: PON-PAN: Playing Any Nation

If I remember correctly, every nation needs an own laws&reforms file. That can be done by taking for instance that of Brazil and adjust it to fit the nation that you want to play.
But this has maybe been adressed with the last patch. It is a few years in the past.
by Citizen X
Tue Dec 17, 2019 10:28 pm
Forum: Civil War II
Topic: Transport Impact on Union Economy
Replies: 3
Views: 1718

Re: Transport Impact on Union Economy

I believe this is just a mixup in terms. I tried for both nations to generate WS and $ by sending ships with the transport property to every box around. It will only shuffle supply or provide supply for an attached fleet. In that it can help provide WS and $ because fleets stay supplied for a more t...
by Citizen X
Sat Dec 14, 2019 10:19 am
Forum: Civil War II
Topic: Transport and Strategic Movement Question
Replies: 4
Views: 2368

Re: Transport and Strategic Movement Question

To my knowledge, transports don't augment Ws and $ generation. Only brigs and merchant ships do.
by Citizen X
Wed Dec 11, 2019 10:32 am
Forum: Pride of Nations
Topic: German Economoy 1880 Start
Replies: 3
Views: 2442

Re: German Economoy 1880 Start

Overstock goes to waste. Indicated by large amounts being lost to other reasons than production and selling to the populace.
by Citizen X
Sat Dec 07, 2019 12:57 pm
Forum: Civil War II
Topic: Points to know for the Confederates
Replies: 7
Views: 2399

Re: Points to know for the Confederates

A supply cartridge might be benefitial. It gets you a combat bonus, but on the other hand uses up support unit slots in battle. Do they? As in a carrage could take an arty slot? I find that hard to believe. It was always my understanding, that all frontline units take up the frontline slots and all...
by Citizen X
Fri Dec 06, 2019 10:08 am
Forum: Civil War II
Topic: Points to know for the Confederates
Replies: 7
Views: 2399

Re: Points to know for the Confederates

The division itself is just a normal division as described elsewhere. I have it contain an "event" brigade, like the Orphan Brigade. If you take Durks advice it makes sense to take advantage of Lee's immense command radius and make it a corps of his army. That will give extra punch at leas...
by Citizen X
Thu Dec 05, 2019 1:01 pm
Forum: Field of Glory: Empires
Topic: Poll on decisions
Replies: 9
Views: 4732

Re: Poll on decisions

Develop Infrastructures Gather food from the land By the time it really makes a difference, my empires tended to be of a size where I didn't need to rely on them and so any drawbacks had more impact than the benefits. The others I used especially for small nations, where each of them could be a game...
by Citizen X
Thu Dec 05, 2019 12:53 pm
Forum: Civil War II
Topic: Points to know for the Confederates
Replies: 7
Views: 2399

Re: Points to know for the Confederates

First you need a decent leader and experienced troops

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