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by Citizen X
Sun Jun 28, 2020 11:31 am
Forum: PON Technical Support / Aide Technique
Topic: Graphical issues on Linux
Replies: 1
Views: 189

Re: Graphical issues on Linux

That's because PON uses a different directx dll then other AGEOD titles, afaik.

If you find a Wine (or Proton) setting, that remedies that, do post it. I didn't, and god knows I tried.
by Citizen X
Mon May 18, 2020 12:14 pm
Forum: Pride of Nations
Topic: Aggressiveness
Replies: 1
Views: 550

Re: Aggressiveness

As far as my knowledge of the German unification goes, you have to distinguish the country Hannover from the region Hannover. As long as Hanover (or any other German faction, for that matter) exists as a faction, even if they don't possess land, the mere event chain can go on and the region of Hanno...
by Citizen X
Thu May 14, 2020 9:16 am
Forum: PON Technical Support / Aide Technique
Topic: Question: Selecting units by SelectSubUnits
Replies: 1
Views: 164

Question: Selecting units by SelectSubUnits

As the title implies. What am I doing wrong? I want to solve the dreadnought-before-there-time-problem with a script. Deleting and restoring with CreateGroup etc won't do, because there are only two barttleship units in the pool for Italy and both produce dreadnoughts, too. So I thought I could alte...
by Citizen X
Thu May 14, 2020 9:04 am
Forum: Pride of Nations
Topic: Peace deal : Problem with ownership of province !!
Replies: 3
Views: 834

Re: Peace deal : Problem with ownership of province !!

At least the city will stay under US custody. So, script it is.
by Citizen X
Sun Apr 26, 2020 9:50 am
Forum: Pride of Nations
Topic: Why does anchorage not build?
Replies: 14
Views: 3112

Re: Why does anchorage not build?

What JC said.
Also, some explorer cards go with an officer in an adjacent region, too.
by Citizen X
Wed Apr 22, 2020 9:42 pm
Forum: PON Mods
Topic: My bugfix & improvement mod.
Replies: 10
Views: 823

Re: My bugfix & improvement mod.

Cool thing. Must've been a lot of work.
Now, if I only had kept track of what I fixed in my version already and what not :bonk:
by Citizen X
Tue Apr 14, 2020 12:07 am
Forum: Pride of Nations
Topic: Research
Replies: 2
Views: 938

Re: Research

Just that, if you know the field of research (or make an educated guess) you can filter the list for that field. So the list becomes a bit shorter.
by Citizen X
Sun Apr 12, 2020 2:39 pm
Forum: Wars of Napoleon
Topic: Forming divisions for minor countries and other questions
Replies: 5
Views: 1600

Re: Forming divisions for minor countries and other questions

I was looking at the AUS army reform event and came across the following lines:

Actions
ChgFormedCmdMax = 18;4
ChangeUnitPool = $uni_AUS_Corps_HQ_1805;18

Its part of the Corps formation event. What do the '18' and '4' stand for? Is it the number of corps/armies that may be set up?

This topic
by Citizen X
Sun Apr 12, 2020 2:36 pm
Forum: General discussions
Topic: General question on all AGEOD games
Replies: 3
Views: 1432

Re: General question on all AGEOD games

I might be wrong on this, because I draw this out of memory. I think this indicates units that failed a moral check. If you really want to dive in, open the !BattleLog.txt file.
by Citizen X
Sat Apr 04, 2020 9:48 am
Forum: Civil War II
Topic: Elbow to Elbow or Support Element Width
Replies: 3
Views: 1125

Re: Elbow to Elbow or Support Element Width

Seems they only take up one slot per unit, though. At least that was the understanding 10 years ago :papy:
by Citizen X
Sat Mar 21, 2020 6:18 pm
Forum: Pride of Nations
Topic: The Sinews of your Nation
Replies: 1
Views: 1058

Re: The Sinews of your Nation

A long read is here: http://www.ageod-forum.com/viewtopic.php?28767-Manufacturing-Italy-(a-PoN-GC)&p=267217&viewfull=1#p267217 In short, you sell to domestic and foreign demand. You are making plus, when the input materials cost you less then what you receive as revenue, naturally. In PON th...
by Citizen X
Sat Mar 21, 2020 12:39 pm
Forum: Pride of Nations
Topic: Is it possible to annex or take ownership of Siam?
Replies: 2
Views: 1268

Re: Is it possible to annex or take ownership of Siam?

Not unless you have a claim on any of the provinces, afaik. I wonder actually why the white peace mechanism doesn't kick in, in some situations like this. Generally, it is a misconception that in PON the gain of land is a gain of power. It is not. Quite the contrary actually. From an economic perspe...
by Citizen X
Wed Feb 26, 2020 11:58 pm
Forum: Civil War II
Topic: Using the Union Navy
Replies: 11
Views: 2172

Re: Using the Union Navy

1. Unless you have a substantial surplus in troops. It can give commanders experience and make them promotable. Many use Hooker to take the forts outside North Carolina. Other than that, yes, simply siege them down. 2. Bombardment, afaik, only works while moving. The can be worn by supply lack though.
by Citizen X
Tue Feb 25, 2020 7:12 pm
Forum: Civil War II
Topic: Using the Union Navy
Replies: 11
Views: 2172

Re: Using the Union Navy

There is only my two cents. Out of my head though. Brigs in the blockade boxes generate income for the South, merchantships in the shipping box generate income for the North and distribute supply. Transports hold supply and carry troops. Frigates interrupt merchants. Steam frigates are not worth bui...
by Citizen X
Sat Jan 11, 2020 6:19 pm
Forum: PON Mods
Topic: PON-PAN: Playing Any Nation
Replies: 32
Views: 20508

Re: PON-PAN: Playing Any Nation

If I remember correctly, every nation needs an own laws&reforms file. That can be done by taking for instance that of Brazil and adjust it to fit the nation that you want to play.
But this has maybe been adressed with the last patch. It is a few years in the past.
by Citizen X
Tue Dec 17, 2019 10:28 pm
Forum: Civil War II
Topic: Transport Impact on Union Economy
Replies: 3
Views: 1553

Re: Transport Impact on Union Economy

I believe this is just a mixup in terms. I tried for both nations to generate WS and $ by sending ships with the transport property to every box around. It will only shuffle supply or provide supply for an attached fleet. In that it can help provide WS and $ because fleets stay supplied for a more t...
by Citizen X
Sat Dec 14, 2019 10:19 am
Forum: Civil War II
Topic: Transport and Strategic Movement Question
Replies: 4
Views: 2180

Re: Transport and Strategic Movement Question

To my knowledge, transports don't augment Ws and $ generation. Only brigs and merchant ships do.
by Citizen X
Wed Dec 11, 2019 10:32 am
Forum: Pride of Nations
Topic: German Economoy 1880 Start
Replies: 3
Views: 2278

Re: German Economoy 1880 Start

Overstock goes to waste. Indicated by large amounts being lost to other reasons than production and selling to the populace.
by Citizen X
Sat Dec 07, 2019 12:57 pm
Forum: Civil War II
Topic: Points to know for the Confederates
Replies: 7
Views: 2063

Re: Points to know for the Confederates

A supply cartridge might be benefitial. It gets you a combat bonus, but on the other hand uses up support unit slots in battle. Do they? As in a carrage could take an arty slot? I find that hard to believe. It was always my understanding, that all frontline units take up the frontline slots and all...
by Citizen X
Fri Dec 06, 2019 10:08 am
Forum: Civil War II
Topic: Points to know for the Confederates
Replies: 7
Views: 2063

Re: Points to know for the Confederates

The division itself is just a normal division as described elsewhere. I have it contain an "event" brigade, like the Orphan Brigade. If you take Durks advice it makes sense to take advantage of Lee's immense command radius and make it a corps of his army. That will give extra punch at leas...
by Citizen X
Thu Dec 05, 2019 1:01 pm
Forum: Field of Glory: Empires
Topic: Poll on decisions
Replies: 9
Views: 3027

Re: Poll on decisions

Develop Infrastructures Gather food from the land By the time it really makes a difference, my empires tended to be of a size where I didn't need to rely on them and so any drawbacks had more impact than the benefits. The others I used especially for small nations, where each of them could be a game...
by Citizen X
Thu Dec 05, 2019 12:53 pm
Forum: Civil War II
Topic: Points to know for the Confederates
Replies: 7
Views: 2063

Re: Points to know for the Confederates

First you need a decent leader and experienced troops
by Citizen X
Wed Nov 27, 2019 6:14 pm
Forum: Civil War II
Topic: Division composition question
Replies: 26
Views: 4747

Re: Division composition question

I realize my reply was kind of disjointed, but yes, infantry divisions and cavalry divisions need some artillery units, not many, but some. I do build a Union artillery division for the Army of the Potomac with an artillery capably leaders. You can do the same with the South if you can gather enoug...
by Citizen X
Sat Nov 23, 2019 11:25 pm
Forum: Civil War II
Topic: Commanding generals and supporting units
Replies: 5
Views: 1034

Re: Commanding generals and supporting units

If he got no combat units with him, he won't need support. Support in battle terms would include artillery though. So your question is unclear.
by Citizen X
Fri Nov 01, 2019 9:28 am
Forum: To End All Wars
Topic: Okay, I surrender
Replies: 14
Views: 3307

Re: Okay, I surrender

Don't own it so just shooting into the dark. I would try Patch_EAW_v1.0 or simply Patch_EAW . Latest patch is beyond 1.02 I believe.
by Citizen X
Thu Oct 31, 2019 11:43 am
Forum: Pride of Nations
Topic: Italy
Replies: 1
Views: 1895

Re: Italy

There should be coal in the Toscana, iirc. But essentially commerce is a crucial part of the game. The F4, F11 screens are often no big help in assessing incomes correctly. Often it is cheapest to buy, as opposed to produce yourself. The tricky part is to secure a steady flow of supply and in return...
by Citizen X
Fri Oct 18, 2019 9:57 pm
Forum: Field of Glory: Empires
Topic: New patch makes the game even better
Replies: 6
Views: 3164

Re: New patch makes the game even better

Great game indeed.

What really lacks though is the possibilty for ingame messages in MP.
by Citizen X
Wed Oct 16, 2019 11:00 am
Forum: Civil War II
Topic: Blockade Runner
Replies: 2
Views: 1224

Re: Blockade Runner

1. IIRC he loses the trait when promoted. So don't. 2. Parking in blockade boxes is not moving. Trait doesn't apply there. 3. It is better to use your brigs getting supply. Frigates are better intercepters, but you can't just damage the Union economy so substantially to make the investment worthwhil...
by Citizen X
Mon Oct 14, 2019 2:52 pm
Forum: CW2 AARs
Topic: Naturamix(CSA) vs Murtagks(USA) Freedom!* (exclusions may apply)
Replies: 40
Views: 8018

Re: Naturamix(CSA) vs Murtagks(USA) Freedom!* (exclusions may apply)

About the first thing I learned in the game was "Cities are traps" ^^
Thx for sharing.
by Citizen X
Wed Oct 09, 2019 10:58 am
Forum: PBEM and multiplayer matchups (all games)
Topic: Looking Opponents PON (PBEM)
Replies: 34
Views: 7533

Re: Looking Opponents PON (PBEM)

While I have a bit of experience in such things, unfortunately I have no timeslots left. :pleure: However, here is an advice: the game has a lot of turns and if you want to see the end or at least make it into 1890's your greatest concern is to get the game going at all. It is not the game mechanics...

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