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by Citizen X
Sat Jan 11, 2020 6:19 pm
Forum: PON Mods
Topic: PON-PAN: Playing Any Nation
Replies: 31
Views: 18776

Re: PON-PAN: Playing Any Nation

If I remember correctly, every nation needs an own laws&reforms file. That can be done by taking for instance that of Brazil and adjust it to fit the nation that you want to play.
But this has maybe been adressed with the last patch. It is a few years in the past.
by Citizen X
Tue Dec 17, 2019 10:28 pm
Forum: Civil War II
Topic: Transport Impact on Union Economy
Replies: 3
Views: 380

Re: Transport Impact on Union Economy

I believe this is just a mixup in terms. I tried for both nations to generate WS and $ by sending ships with the transport property to every box around. It will only shuffle supply or provide supply for an attached fleet. In that it can help provide WS and $ because fleets stay supplied for a more t...
by Citizen X
Sat Dec 14, 2019 10:19 am
Forum: Civil War II
Topic: Transport and Strategic Movement Question
Replies: 4
Views: 1192

Re: Transport and Strategic Movement Question

To my knowledge, transports don't augment Ws and $ generation. Only brigs and merchant ships do.
by Citizen X
Wed Dec 11, 2019 10:32 am
Forum: Pride of Nations
Topic: German Economoy 1880 Start
Replies: 3
Views: 854

Re: German Economoy 1880 Start

Overstock goes to waste. Indicated by large amounts being lost to other reasons than production and selling to the populace.
by Citizen X
Sat Dec 07, 2019 12:57 pm
Forum: Civil War II
Topic: Points to know for the Confederates
Replies: 7
Views: 763

Re: Points to know for the Confederates

A supply cartridge might be benefitial. It gets you a combat bonus, but on the other hand uses up support unit slots in battle. Do they? As in a carrage could take an arty slot? I find that hard to believe. It was always my understanding, that all frontline units take up the frontline slots and all...
by Citizen X
Fri Dec 06, 2019 10:08 am
Forum: Civil War II
Topic: Points to know for the Confederates
Replies: 7
Views: 763

Re: Points to know for the Confederates

The division itself is just a normal division as described elsewhere. I have it contain an "event" brigade, like the Orphan Brigade. If you take Durks advice it makes sense to take advantage of Lee's immense command radius and make it a corps of his army. That will give extra punch at leas...
by Citizen X
Thu Dec 05, 2019 1:01 pm
Forum: Field of Glory: Empires
Topic: Poll on decisions
Replies: 9
Views: 1174

Re: Poll on decisions

Develop Infrastructures Gather food from the land By the time it really makes a difference, my empires tended to be of a size where I didn't need to rely on them and so any drawbacks had more impact than the benefits. The others I used especially for small nations, where each of them could be a game...
by Citizen X
Thu Dec 05, 2019 12:53 pm
Forum: Civil War II
Topic: Points to know for the Confederates
Replies: 7
Views: 763

Re: Points to know for the Confederates

First you need a decent leader and experienced troops
by Citizen X
Wed Nov 27, 2019 6:14 pm
Forum: Civil War II
Topic: Division composition question
Replies: 16
Views: 1571

Re: Division composition question

I realize my reply was kind of disjointed, but yes, infantry divisions and cavalry divisions need some artillery units, not many, but some. I do build a Union artillery division for the Army of the Potomac with an artillery capably leaders. You can do the same with the South if you can gather enoug...
by Citizen X
Sat Nov 23, 2019 11:25 pm
Forum: Civil War II
Topic: Commanding generals and supporting units
Replies: 5
Views: 556

Re: Commanding generals and supporting units

If he got no combat units with him, he won't need support. Support in battle terms would include artillery though. So your question is unclear.
by Citizen X
Fri Nov 01, 2019 9:28 am
Forum: To End All Wars
Topic: Okay, I surrender
Replies: 14
Views: 1259

Re: Okay, I surrender

Don't own it so just shooting into the dark. I would try Patch_EAW_v1.0 or simply Patch_EAW . Latest patch is beyond 1.02 I believe.
by Citizen X
Thu Oct 31, 2019 11:43 am
Forum: Pride of Nations
Topic: Italy
Replies: 1
Views: 765

Re: Italy

There should be coal in the Toscana, iirc. But essentially commerce is a crucial part of the game. The F4, F11 screens are often no big help in assessing incomes correctly. Often it is cheapest to buy, as opposed to produce yourself. The tricky part is to secure a steady flow of supply and in return...
by Citizen X
Fri Oct 18, 2019 9:57 pm
Forum: Field of Glory: Empires
Topic: New patch makes the game even better
Replies: 6
Views: 1617

Re: New patch makes the game even better

Great game indeed.

What really lacks though is the possibilty for ingame messages in MP.
by Citizen X
Wed Oct 16, 2019 11:00 am
Forum: Civil War II
Topic: Blockade Runner
Replies: 2
Views: 990

Re: Blockade Runner

1. IIRC he loses the trait when promoted. So don't. 2. Parking in blockade boxes is not moving. Trait doesn't apply there. 3. It is better to use your brigs getting supply. Frigates are better intercepters, but you can't just damage the Union economy so substantially to make the investment worthwhil...
by Citizen X
Mon Oct 14, 2019 2:52 pm
Forum: CW2 AARs
Topic: Naturamix(CSA) vs Murtagks(USA) Freedom!* (exclusions may apply)
Replies: 40
Views: 4370

Re: Naturamix(CSA) vs Murtagks(USA) Freedom!* (exclusions may apply)

About the first thing I learned in the game was "Cities are traps" ^^
Thx for sharing.
by Citizen X
Wed Oct 09, 2019 10:58 am
Forum: PBEM and multiplayer matchups (all games)
Topic: Looking Opponents PON (PBEM)
Replies: 20
Views: 3848

Re: Looking Opponents PON (PBEM)

While I have a bit of experience in such things, unfortunately I have no timeslots left. :pleure: However, here is an advice: the game has a lot of turns and if you want to see the end or at least make it into 1890's your greatest concern is to get the game going at all. It is not the game mechanics...
by Citizen X
Wed Oct 09, 2019 12:51 am
Forum: PBEM and multiplayer matchups (all games)
Topic: Looking Opponents PON (PBEM)
Replies: 20
Views: 3848

Re: Looking Opponents PON (PBEM)

You guys know how to motivate :innocent:
by Citizen X
Sun Oct 06, 2019 8:40 pm
Forum: Pride of Nations
Topic: Quick PON Survey
Replies: 6
Views: 1344

Re: Quick PON Survey

Although I played many both, MP as well as SP, I never actually finished one to the last drop. MP games tend to break at some point for various reasons. SP I abandon when the outcome becomes so clear that it is hard for me to keep motivation up. I get more fun out of finding the best way to use the ...
by Citizen X
Fri Sep 27, 2019 3:18 pm
Forum: PON Mods
Topic: Playable MODs?
Replies: 1
Views: 299

Re: Playable MODs?

Mod as community mod? Then it depends what "good" means to you. China with merchant ships or the Spain and China mod are there for you if you want to play those nations. Kensai two mods add a lot of punch to playing Austria, Prussia, Japan. All are different in size and purpose. The proble...
by Citizen X
Thu Sep 26, 2019 9:57 am
Forum: Pride of Nations
Topic: DOW not happening?
Replies: 6
Views: 1207

Re: DOW not happening?

Having an objective does not automatically mean you get an opportunity to DOW. That is WAD. You can try the route of degrading relationship and forge casus belli. US Imperialism is also hempered by its faction modifiers. The Cuba situation has a chain of events attached to it, though, that fires aro...
by Citizen X
Mon Sep 23, 2019 12:20 pm
Forum: PON Technical Support / Aide Technique
Topic: EvalStrucCount
Replies: 10
Views: 561

Re: EvalStrucCount

That is what I feared. Thx for looking into it.
I did a lot of testing with various settings to no avail and I hoped I might have missed something fundamental.
by Citizen X
Mon Sep 23, 2019 12:17 pm
Forum: Pride of Nations
Topic: DOW not happening?
Replies: 6
Views: 1207

Re: DOW not happening?

scenario?
by Citizen X
Wed Sep 18, 2019 11:11 pm
Forum: Pride of Nations
Topic: Historical Resource Placement?
Replies: 7
Views: 1408

Re: Historical Resource Placement?

It vseems to me that recent updates have imbalanced the relative amount of resources a bit by beefing some places.
by Citizen X
Sun Sep 08, 2019 4:45 pm
Forum: PON Technical Support / Aide Technique
Topic: EvalStrucCount
Replies: 10
Views: 561

Re: EvalStrucCount

Nikel wrote:Besides Bohemond knowledge as a modder.


Have you ever tried Berto's apps, AGElint and AGEpp?


No, never. Thx for pointing out
by Citizen X
Fri Sep 06, 2019 11:34 am
Forum: Field of Glory: Empires
Topic: Alliances
Replies: 1
Views: 996

Alliances

I don't know about everybody else, but allies not called into war because of an own alliance with the attacker, makes an alliance system pretty much pointless, imho.

:papy:
by Citizen X
Thu Sep 05, 2019 7:07 pm
Forum: PON Technical Support / Aide Technique
Topic: EvalStrucCount
Replies: 10
Views: 561

Re: EvalStrucCount

https://www.leqg.org/doc/age/www.ageod.net/agewiki/EvalStrucCount.html FactionTag does not have $ in it.... So I'm guessing something to do with that... Please post the actual script code you are using... I don't use faction tags with $. But I tested with both. This is an old script by JimNC that I...
by Citizen X
Thu Sep 05, 2019 11:04 am
Forum: PON Technical Support / Aide Technique
Topic: EvalStrucCount
Replies: 10
Views: 561

EvalStrucCount

When I use EvalStrucCount in PON with the FACALL parameter, the game crashes at script execution. Main log has the line 09:54:53 [Critical ] TScriptEngine.Parse Exception caught: Access violation at address 00858C03 in module 'PON.exe'. Read of address 0000022C while parsing line 2836 : EvalStrucCou...
by Citizen X
Sat Aug 31, 2019 11:08 pm
Forum: Field of Glory: Empires
Topic: How do you disband a building?
Replies: 2
Views: 870

Re: How do you disband a building?

Leftclick on a building. If it can be disassembled you will find a button on the left side, below the icon.
by Citizen X
Tue Aug 27, 2019 12:52 pm
Forum: Modding AGE engine games
Topic: Augmented Economy (e.g. PON) - Merchandise Prices
Replies: 3
Views: 1515

Re: Augmented Economy (e.g. PON) - Merchandise Prices

Thank you, Nikel. That was a start. It seems that these are responsible for what every faction reads in their respective logs. I believe I found it. Quite simple, the next line after GlobSupplyMod|100|100 Needs evaluation but I think it is just the UID of the merchandise, alongside the current price...
by Citizen X
Mon Aug 26, 2019 3:59 pm
Forum: Modding AGE engine games
Topic: SelectFaction
Replies: 6
Views: 2592

Re: SelectFaction

True, Nikel. While they contain UID and FactionTag, they have no Alias. Maybe I am missing something. I might explain. I was craving through 1880 eventfiles in PON. You have a lot lines like in 1880WinC Events Fixes.sct SelectFaction = $TUR ChangeUnitPool = $uni_TUR_Gd_1870_Corps;-4 where I would wr...

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