Marines provide the movement bonus tot he entire group their in--hence only 1 is needed for each corps (and it doesn't matter if they are in a Division or loos in a corps right)? I think you are right on that. Cavalry commanders--do tehy actually need to command the cavalry unit to provide teh bonu...
I'd still like to see the saved game files posted. Posted .jpg images don't give me any info as to "how" the game engine is working with the captured unit/elements. If I could look into a saved game file containing a captured unit/element, I'd be able to discern why in some cases the captured unit/...
The turn the division is created, it will not fully benefit from the leader statistics. Besides you have to use resources (money and war supply) to create a division (don't remember how much but if you move the cursor of your mouse on the create button it should be mentioned). If you don't have the...
I have run into the same issues and restarted a bunch of times. In fact, you've made it farther than I did in my beginning/practice/learning games.(I am up to turn 27 now) But, here is what I learned about war supplies(WS) and resources in general for the CSA for what it is worth. You do not have en...
Thanks for the reply.This piece in particular helps explain one of the most perplexing of my questions. Both stacks were armies, which presumably means that neither stack will attempt to engage the other regardless of being given offensive orders. I guess I needed to add another (non army) stack wi...
1. Some units are fixed but 'will unlock if attacked.' Some(static IIRC) seem to be locked in a region and will not leave for any reason. 2. That has happened to me numerous times and is frustrating. The AI must get a large amount of bonus that the player does not get when travelling through enemy Z...
Here's another merging question from a relatively new player. In v1.07, select one unit, then select another to combine them(with the + button or ctrl-C), and the second gets merged into the first. Now that I've upgraded to v1.15, combining units doesn't seem to work that way. Instead, the two seem...
The one exception is that those fixed emplacement fortress guns can not be used. Use the 6 pounder guns since they are the cheapest and since they are used up and disappear, you can request them again in the reinforcement panel.
I'd still like to see the saved game files posted. Posted .jpg images don't give me any info as to "how" the game engine is working with the captured unit/elements. If I could look into a saved game file containing a captured unit/element, I'd be able to discern why in some cases the captured unit/...
Yes, but this way it's another supply replacement you don't feel compelled to buy. That is true and very important to me since I am playing as the CSA and never have enough resources to implement all of my strategies. Those supply wagon replacements are definitely a large expense that I would like ...
OK, I've played and tested a little farther and have come to the conclusion that captured elements can be combined(at least with your own units). It took me days to figure out and set up the details, but I did march the lone, captured supply wagon across the country and it DID combine with my damage...
Has any other new CSA player chuckled at the line in the message box about the launch of "new blockade runner from a 'Deep South' port," and that port ends up being London England?
I guess that is deep south to some...highlanders, I guess?
Does this have something to do with the water level or type of water the blockaders occupy? Some of the CSA major ports require you to put blockaders in estuary and adjoining rivers. Is this something coastal guns can do? I had thought you needed to move past them to get bombarded. One thing that c...
Here is a word of warning, in a short PBEM game for learning purposes with another new player, he(USA) brown water blockaded Richmond which yielded results like those that you mention. His fleet took a good deal of damage, and to make things worse(or better depending on your point of view!), his blo...
It is April 1862 in my first PBEM which is the Coming Fury campaign and I am wondering about two related things: 1)I am assuming that I can combine a captured USA supply element into my damaged CSA supply unit that is missing one of its own elements. If you know this to be a false assumption, pleas...
Gray_Lensman wrote:I may be mistaken, but I don't believe captured unit/element(s) are able to be combined with normal buildable units from either side.
May I also assume that what you point out would apply to foreign units under your control, that they would not be combinable with your units, or each other?
If you do happen to capture an enemy supply unit, I would like to see the saved game files to peek into them to see what unit/model name(s) are assigned to the captured enemy unit. It has already occurred, hence the question and the associated .jpg screen shot capture. Unfortunately, I do not know ...
I may be mistaken, but I don't believe captured unit/element(s) are able to be combined with normal buildable units from either side. My belief is based on how the database works in regard to missing elements. Missing elements have to specifically match the type of model that is missing from a defi...
It is April 1862 in my first PBEM which is the Coming Fury campaign and I am wondering about two related things: 1)I am assuming that I can combine a captured USA supply element into my damaged CSA supply unit that is missing one of its own elements. If you know this to be a false assumption, please...
NO. Free Reinforcements end in 1861. Beyond 1861, you can build Militia units and pay for them and then they will be upgraded over time to Conscript infantry (and beyond) throughout the entire game. Ahhhh, thanks. I just sent the host my turn and am glad that I bought some then. I just did not want...
It is March 1862 in my PBEM of Coming Fury campaign and I am wondering if I have a chance of getting any of those free militia reinforcement chits added to my force pool. I found a great .pdf file that gives the CSA reinforcement schedule, but it goes only through 1861 :( Does anyone know if there w...
I can shed a little light on this subject (see the link below). I assume that the rules are still operationable in 1.15. At one point, you needed a range of 5 to bombard. IIRC, a 6lb cannon does not have the range for bombardment. As for casualty rates, I don't remember if you can "soak" up the dam...
Would someone please give me a little advice? I am in my first PBEM(The Coming Fury campaign) and have taken Fort Monroe(I am the CSA side). I captured the coastal guns and the fort artillery guns and an infantry garrison unit has appeared. Okay, I'm wondering how I can estimate the amount of naval ...
In yet another test game where I've been experimenting and trying to get a good feel for the game, I generated this battle result. I have read here many times about how it is rare that leaders get killed and that it has something to do with a 'die roll' probability or something and that rank is cons...
"4th LA 'British Fusileers' has been disbanded" And howdy from a newbie Hi, I'm fairly new at this too. I've seen similar messages(see attached .jpg). Needless to say, I'm not too keen on having my soldiers going home on this self awarded leave. Based on my(granted limited) experience, I've seen it...
What advantage do these 12lb canon have over the other 12lb guns?
Since there is no state of origin shown in the banner, where do they appear?
Are they those 12lb guns that used to be associated with the Army HQ units, but otherwise identical to the other 12lb canon in the CSA arsenal?
Definitely not a big problem, but I've noticed a 'duplicate' unit. I say 'duplicate' within quotation marks(inverted commas) because the second unit's name is actually misspelled. Could someone let me know a)if anyone at AGEOD(or the forum administrators) cares about such minutia, and b)the appropri...