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by Sherman
Sun Aug 18, 2013 3:58 pm
Forum: Pride of Nations
Topic: setting taxes
Replies: 5
Views: 3520

I must be one of the lucky ones. I have not experienced those issues.

I had some initial lag with the B screen. But that seems to have cured itself somehow.

The F8 button lags for me if I use the screen icon rather than the key.
by Sherman
Thu Aug 15, 2013 2:36 am
Forum: PON Mods
Topic: Looking for a Script to Change Region Status
Replies: 3
Views: 5121

I have figured out how to fix this for starting a fresh game if that is what you are looking for.

I have no idea about how to do it for a game in process.
by Sherman
Wed Aug 14, 2013 4:13 pm
Forum: PON Mods
Topic: How to fix Kansas City / mod regions
Replies: 4
Views: 5271

I had to troll around a bit to figure this out, so I hope my explanation is simple and friendly to those that aren't on a first name basis with modding the game engine. So after you have typed up your changes, and let's assume they are for the Grand Campaign, you go to the Scripts directory and make...
by Sherman
Tue Aug 13, 2013 4:17 pm
Forum: PON Mods
Topic: How to fix Kansas City / mod regions
Replies: 4
Views: 5271

update

If you are working with 1.04 you might be safer just editing the .inc files.

more later
by Sherman
Tue Aug 13, 2013 1:17 pm
Forum: PON Mods
Topic: How to fix Kansas City / mod regions
Replies: 4
Views: 5271

Making my way slowly slowly. So, editing the spreadsheets is a way to get accurate .inc files if you do not trust yourself to correctly edit the .inc file directly. THis is a good thing for people like me who are terrible at the accurate typing required for this kind of work. So in the regions35c sp...
by Sherman
Tue Aug 13, 2013 2:54 am
Forum: PON Mods
Topic: How to fix Kansas City / mod regions
Replies: 4
Views: 5271

So I discovered the spreadsheet files that need to be edited. That was not so hard. What is not so clear is how all of those separate sheets get compiled into the new scenario. The instructions I have found imply -- to my mind -- that all of these disparate work sheets are in one file to get compile...
by Sherman
Mon Aug 12, 2013 3:08 pm
Forum: PON Mods
Topic: How to fix Kansas City / mod regions
Replies: 4
Views: 5271

How to fix Kansas City / mod regions

I am trying to fix Missouri in the 1850 Grand Campaign and have tried editing the files in the Includes directory like so: I modded the two cities files like so: SelectRegion = $Kansas City SetDeJure = USA SetControl = 100 SetLoyalty = 100 ColonialPen = 101 ColStatus = $colNational Transport = $Road...
by Sherman
Thu Jun 27, 2013 4:46 pm
Forum: PON Technical Support / Aide Technique
Topic: TRandomBag.Add Too much occurences Error
Replies: 4
Views: 3466

Made it through a couple of terms just clicking off the trandom message but am now stuck again. 8:25:55 AM (Reporting) All gamesim data loaded in: 55420 ms 8:25:55 AM (Reporting) Host: Starting AIs. 8:39:01 AM [Error ] TRandomBag.Add: Too much occurences: 258.99999696624 max allowed: 256 add-> Yes. ...
by Sherman
Wed May 29, 2013 2:36 am
Forum: PON Technical Support / Aide Technique
Topic: TRandomBag.Add Too much occurences Error
Replies: 4
Views: 3466

Easy.

I am now playing another country and have saved the other one for future resolution. Only fifteen years to go.

Did you fix the Spanish/Cuban thing too?

Had to search the internet hard for that one.
by Sherman
Mon May 27, 2013 4:30 pm
Forum: PON Technical Support / Aide Technique
Topic: TRandomBag.Add Too much occurences Error
Replies: 4
Views: 3466

TRandomBag.Add Too much occurences Error

how do I fix this: 8:05:19 AM (Reporting) All gamesim data loaded in: 55025 ms 8:05:19 AM (Reporting) Host: Starting AIs. 8:05:19 AM [Error ] TRandomBag.Add: Too much occurences: 258.99999696624 max allowed: 256 It occurs while doing the Prussian AI turn. After I click on the ok to the notification ...
by Sherman
Sat May 04, 2013 5:14 am
Forum: PON Technical Support / Aide Technique
Topic: turn resolution now at very slow crawl
Replies: 17
Views: 7838

ugh. This problem is back with no hostile moves towards Spain this time around. I suppose I have gotten my money's worth out of this game given the hours played/price paid ratio. . . And it does look like I am on a winning trajectory . . . So I can always say I would have beaten the AI. But it would...
by Sherman
Thu May 02, 2013 3:56 am
Forum: Pride of Nations
Topic: Another US Question
Replies: 7
Views: 4192

I don;t much care for inflation (since I remember the 70's), so I am careful about monetizing gold once that becomes a steady problem. What I do is wait till gold production lapses into wastage and corruption (which you can see with the F4 button), and then I draw it down for a few turns. Don't over...
by Sherman
Sat Apr 20, 2013 9:19 am
Forum: Pride of Nations
Topic: Police?
Replies: 3
Views: 2987

Just my experience that the cops seem to fair better in some scenarios than in others. They are very handy when playing Italy, not so much playing the US. I have played the US twice, and some areas (Philly, Frisco, Sacramento, and NYC among others) just go bad even if you have cops on the scene from...
by Sherman
Fri Apr 12, 2013 8:35 pm
Forum: Pride of Nations
Topic: Taxes and contentment
Replies: 6
Views: 2746

Also, check to make sure that your Americans are getting a diverse supply of goods from the luxury category. You want to grab places that can produce things like silk, opium, and gems to keep them amused.
by Sherman
Wed Apr 10, 2013 5:46 am
Forum: Pride of Nations
Topic: Hpw do I cancell a concession?
Replies: 1
Views: 1719

right click on the helmet.
by Sherman
Tue Apr 09, 2013 5:50 pm
Forum: Pride of Nations
Topic: Hpw do I cancell a concession?
Replies: 1
Views: 1719

Hpw do I cancell a concession?

I want to cancel a rail concession. THe delete key does not seem to do it. ANy other suggestions?

Also, I have a customs concession that is about 99% tucked behind the shield holding the plantations and whatnot. How do I access that helmet and cancel its activity?
by Sherman
Fri Mar 22, 2013 5:25 pm
Forum: Pride of Nations
Topic: How do I increase the number of military police units
Replies: 11
Views: 5477

BTW, for future reference, which file would I edit to control the number of all units from the get-go?

And thanks again for the help. Much appreciated.
by Sherman
Fri Mar 22, 2013 3:29 pm
Forum: Pride of Nations
Topic: How do I increase the number of military police units
Replies: 11
Views: 5477

That and changing : to ; mostly did the trick.

It seemed to remember that it had fired in a previous turn, even though it didn't work. So I had to change the name to Add_Cops.

Thank you.

loki100 wrote:at a very quick glance you need the line 'Actions' between start event and the change info
by Sherman
Fri Mar 22, 2013 1:26 pm
Forum: Pride of Nations
Topic: Does events chain for italian unification work as intended?
Replies: 6
Views: 5100

hi loki, I typed this: SelectFaction = $USA StartEvent = MP_Addition|1|1|NULL|NULL|$Washington|NULL Actions ChangeUnitPool = $uni_USA_Pol_Pol1850:15 EndEvent And got this script error: Line 27205: SelectFaction, selected: United States of America Line 27207: Started processing event: MP_Addition Lin...
by Sherman
Fri Mar 22, 2013 5:08 am
Forum: Pride of Nations
Topic: How do I increase the number of military police units
Replies: 11
Views: 5477

Thanks for your help Jim. This is what I typed: EndEvent SelectFaction = $USA StartEvent = MP_Addition|1|1|NULL|NULL|$Washington|NULL ChangeUnitPool = $uni_USA_Pol_Pol1850:15 EndEvent This is the error thrown: 9:00:55 PM [Critical ] TScriptEngine.Parse Exception caught: Violation d'accès à l'adresse...
by Sherman
Fri Mar 22, 2013 12:27 am
Forum: Pride of Nations
Topic: How do I increase the number of military police units
Replies: 11
Views: 5477

Ok, here's how I translate what I get from your post: SelectFaction = $USA StartEvent = ?Any_Name_I_like|1|1|NULL|NULL|NULL|NULL? ChangeUnitPool = $uni_USA_?Pol?0; 20 EndEvent How does one run the force event routine? Is there a separate manual that describes this? Or, where on the wacky wiki would ...
by Sherman
Thu Mar 21, 2013 11:35 pm
Forum: Pride of Nations
Topic: How do I increase the number of military police units
Replies: 11
Views: 5477

well, after much poking around in the wacky wiki, I found: ChangeUnitPool = $uni_USA_Inf0; 5 But I still haven't been able to find where I would put the script to run it, what other syntax would be needed to make it a complete script, what particular string to define military police, so on, and so f...
by Sherman
Thu Mar 21, 2013 9:08 pm
Forum: Pride of Nations
Topic: How do I increase the number of military police units
Replies: 11
Views: 5477

anyone?
by Sherman
Sat Mar 16, 2013 3:20 pm
Forum: Pride of Nations
Topic: How do I increase the number of military police units
Replies: 11
Views: 5477

How do I increase the number of military police units

I'm playing the US and it seems odd to me that I am am limited to the same number of police units as I had playing S-P and Japan.

If I wanted to be really neat I could have events over time that would increase the number.

But I know zero about scripting and such.
by Sherman
Sat Mar 16, 2013 3:41 am
Forum: PON Technical Support / Aide Technique
Topic: turn resolution now at very slow crawl
Replies: 17
Views: 7838

Thank you Jim.

I have set that directory aside pending future developments

Until then I'll just replay the US with a more careful eye on upgrades requiring coal, chemicals, etc.
by Sherman
Fri Mar 15, 2013 6:25 pm
Forum: PON Technical Support / Aide Technique
Topic: turn resolution now at very slow crawl
Replies: 17
Views: 7838

Thanks Jim. What you found is interesting. And maybe someone from Ageod will take a look at some point. I guess I'll think about your suggestion. But it's a new install from December with the latest patch and not many other changes on the computer in terms of Microsoft stuff. Does the program create...
by Sherman
Fri Mar 15, 2013 5:51 am
Forum: PON Technical Support / Aide Technique
Topic: turn resolution now at very slow crawl
Replies: 17
Views: 7838

Too many options on the file upload widget. What I posted is the turn that does hang once executed. The War with Spain ended two turns ago when he ceded El Rif. This version of the problem is roughly a year later than the previous example. Once I got around the first hang by going back and cancellin...
by Sherman
Thu Mar 14, 2013 5:50 pm
Forum: PON Technical Support / Aide Technique
Topic: turn resolution now at very slow crawl
Replies: 17
Views: 7838

[ATTACH]21982[/ATTACH][ATTACH]21983[/ATTACH][ATTACH]21982[/ATTACH][ATTACH]21983[/ATTACH] This is a similar hang from later in the game. I cancelled the previous treaty and played through till I had enough points for El Rif. The peace treaty went through maybe two turns ago. I did recheck the log and...
by Sherman
Wed Mar 13, 2013 6:15 pm
Forum: PON Technical Support / Aide Technique
Topic: turn resolution now at very slow crawl
Replies: 17
Views: 7838

The problem seems to be the peace offer. If I go back and cancel it, everything works fine. I suppose I shall have to continue with my plan to take the Balearics as a coaling station for the Spanish blockade. It has been a lovely little war so far. I wish the folks at home could enjoy it more. I tri...
by Sherman
Wed Mar 13, 2013 4:10 pm
Forum: PON Technical Support / Aide Technique
Topic: turn resolution now at very slow crawl
Replies: 17
Views: 7838

I have already tried re-starting from early June. I didn't report the issue till it happened to me twice.

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