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by Theodor
Fri Feb 27, 2009 7:57 pm
Forum: Help improve WW1!
Topic: naval rules
Replies: 27
Views: 14473

Out of curiosity, why was the board game design changed from having a special Naval face when all naval action has handled to integrate it with the military phase? I haven't been able to put a finger on it, but I have also thought that there is something odd when you have army-by-army activation in ...
by Theodor
Tue Feb 24, 2009 8:15 pm
Forum: Help improve WW1!
Topic: Naval oddity
Replies: 6
Views: 5133

I think the board game have some restraints to prevent such thing to happening. Because you only are allowed to do missions max 2 seazone away from your home port, and you must end your turn in your home port, is quite hard for Japan to do any effective missions, at least outside the pacific. Dont r...
by Theodor
Tue Feb 24, 2009 7:27 pm
Forum: WW1 mods and modding
Topic: Modding Political and Diplomatic game DBs
Replies: 20
Views: 12300

Maybe you should change the topic- title of the thread as well. The sound of "operators" really draws the eyes of everybody :) . I thought of something, how do you check for the "Submarine Warfare hits", in Socialtestmodifier when a social test is performed? Is it possible to use the same procedure ...
by Theodor
Mon Feb 23, 2009 7:39 pm
Forum: WW1 mods and modding
Topic: Modding Political and Diplomatic game DBs
Replies: 20
Views: 12300

OK, thanks. Then mine version is wrong, but the original is wrong as well.

I hope you understand me thinking how to check that a certain place is occupied be force, and not occupied because the country joined an alliance.

If I check some other db-file, I let you know.
by Theodor
Mon Feb 23, 2009 7:02 pm
Forum: WW1 mods and modding
Topic: Modding Political and Diplomatic game DBs
Replies: 20
Views: 12300

Hopefully it can be of some help. But, while you are reading, can you check line 57,58 and tell me if I´m using PM_WarPlanSelected correct? What number is the argument, the one called "image" in some reference file? I have tried that, but it´s hard to check the actual effect in the game.
by Theodor
Mon Feb 23, 2009 6:41 pm
Forum: WW1 mods and modding
Topic: Modding Political and Diplomatic game DBs
Replies: 20
Views: 12300

There are some errors and discrepancies. The most annoying is that I can´t find out a way to check for if country a not is a part of CP or allies and still have a region occupied without giving the reversed bonus if they are a part of the other alliance, (eg Afghanistan get +1 if CP occupied Baghdad...
by Theodor
Mon Feb 23, 2009 6:33 pm
Forum: WW1 mods and modding
Topic: Modding Political and Diplomatic game DBs
Replies: 20
Views: 12300

You can look at the whole file if you like. It is intended to follow the manuals modifiers, p 199 ffw, as closely as possible. I have altered the Goeben event a bit so TUR have some modifiers who is wrong. Anyway, here it is.
by Theodor
Mon Feb 23, 2009 6:12 pm
Forum: WW1 mods and modding
Topic: Modding Political and Diplomatic game DBs
Replies: 20
Views: 12300

I think I have fixed the problem by doing like this: ITA PM_AreaControl 1 0 9,ITA,TORINO,MILANO,GENOVA,VENEZIA,RAVENNA,FIRENZE,NAPOLI,TARANTO,PALERMO and reducing Italys starting Diplomats by one. If Italy owns all her Cities there is no other who owns an Italian city. If anybody else owns a ITA cit...
by Theodor
Mon Feb 23, 2009 6:01 pm
Forum: Help improve WW1!
Topic: Ultimatum Accepted
Replies: 3
Views: 2837

Thanks. It works now.
by Theodor
Sun Feb 22, 2009 10:45 pm
Forum: Help improve WW1!
Topic: Ultimatum Accepted
Replies: 3
Views: 2837

Ultimatum Accepted

I think there is something wrong with The "Ultimatum Accepted Warplansoption, because the numbers (NW and Event changes) in the description text and the numbers to the right, next to the flags don't match? I guess the numbers in the description text is the correct one, in what file can I change the ...
by Theodor
Sat Feb 21, 2009 3:49 pm
Forum: WW1 mods and modding
Topic: Modding Political and Diplomatic game DBs
Replies: 20
Views: 12300

Absolutely. I think my last questions is far away from your obligation as a game designer to answer, but I do appreciate if you answer them if you have some minutes over sometime.
Good luck with your ongoing task.
by Theodor
Sat Feb 21, 2009 3:35 pm
Forum: WW1 mods and modding
Topic: Modding Political and Diplomatic game DBs
Replies: 20
Views: 12300

Another question:
Is there a operator who checks for
1) Whom Declared war, not just that 2 countries is at war, but who started it
and 2)
Which country who owns a region, not just control it?
and 3)
The results of a dieroll, eg the sucess of the submarine warfare?
Thanks/ Theodor
by Theodor
Sat Feb 21, 2009 12:34 pm
Forum: Help improve WW1!
Topic: Diplomatic Modifiers, Fronts and more
Replies: 4
Views: 3200

Maybe the discrepancies come from the need of translating boardgame rules into scripted DBs, so that at the end the sum of effects/modifiers is the same. I mean you feel some discrepancies that translated into human concepts are not discrepancies. But if you have doubts, do not hesitate in posting ...
by Theodor
Sat Feb 21, 2009 12:10 pm
Forum: WW1 mods and modding
Topic: Modding Political and Diplomatic game DBs
Replies: 20
Views: 12300

Am I thinking wrong here or will Italy not always lose one diplomat here. ITA PM_AreaControl -1 0 1,PS_CentralPowers,TORINO,MILANO,GENOVA,VENEZIA,RAVENNA,FIRENZE,NAPOLI,TARANTO,PALERMO and ITA PM_AreaControl -1 0 1,PS_Allies,TORINO,MILANO,GENOVA,VENEZIA,RAVENNA,FIRENZE,NAPOLI,TARANTO,PALERMO because...
by Theodor
Sat Feb 21, 2009 10:53 am
Forum: WW1 mods and modding
Topic: Modding Political and Diplomatic game DBs
Replies: 20
Views: 12300

Modding Political and Diplomatic game DBs

The game is made to be highly moddable, which is good, but if you could submit a list over the different operators in the game the modding would be even easier. The main thing I´m wondering about just now, is the function of "PM_AreaControl". Is the argument separated with "OR" or "AND"? Hard to fin...
by Theodor
Sat Feb 21, 2009 10:39 am
Forum: Help improve WW1!
Topic: Diplomatic Modifiers, Fronts and more
Replies: 4
Views: 3200

Diplomatic Modifiers, Fronts and more

Hi! After the last patch, there are no big bugs left in the game and I consider the game fully playable. Still, there are some minor issues: If both the AI and you make a diplomatic action against the same country, it looks like only one takes effect, or possible gets noticed in the game log. Is tha...
by Theodor
Sat Feb 14, 2009 11:54 pm
Forum: Help improve WW1!
Topic: About the Goeben
Replies: 10
Views: 5109

Is the "country-specific" part of the manual intended to be true, or is that part of the manual just a copy from the board-game version? On page 169 on the chapter "England at Peace" it says that you can move Goeben and the raiders home automaticly, but I dont think that is possible just now. Not a ...
by Theodor
Sat Feb 14, 2009 1:36 pm
Forum: Help improve WW1!
Topic: About the Goeben
Replies: 10
Views: 5109

About the Goeben

Hi! In theboard Game Version you had several options with Goeben depending on the political situation. If Italy had join the CP by Political Poker you was able to send Goeben to them instead and if GB did´nt join the Entente in the first turn you were able to bring home Goeben, (and the raiders), to...

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