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by Disclaimer
Sun Feb 15, 2009 11:15 am
Forum: Help improve WW1!
Topic: Any chance for the "normal" map orientation?
Replies: 8
Views: 5708

Thanks for the explanation! But I'm not sure that I understand it. Yes, the European battlefield is longer W-E than N-S, but how does that mean any difference to what is being shown on the screen? Actually there should just be different provinces be shown at any one time, not less. And the total amo...
by Disclaimer
Sat Feb 14, 2009 11:28 am
Forum: Help improve WW1!
Topic: Any chance for the "normal" map orientation?
Replies: 8
Views: 5708

Any chance for the "normal" map orientation?

One thing that keeps me plunging head-on in this game is the awkward map orientation, which is tilted compared to the "north is up" orientation on most maps. I love maps and comparisons of my progress vis-a-vis historical outcomes and I don't like WW1's orientation at all. So, while I realize that c...
by Disclaimer
Sat Jan 31, 2009 7:22 pm
Forum: Help improve WW1!
Topic: Loading savegame issue
Replies: 1
Views: 1777

Loading savegame issue

I chose the war plan for Austria, the Koenig plan, then saved after the very first round of the first game turn, overwriting an older savegame with the same name. Then after I didn't like what happened in the second round, I reloaded that savegame. Trouble is, the war plans seem to be messed up. Whe...
by Disclaimer
Sat Jan 31, 2009 7:16 pm
Forum: Help improve WW1!
Topic: Allied AI Movements and endless AI Sieges
Replies: 22
Views: 8992

Started a new game, 4 player campaign, Austria. There it happened again, in early August. Germany vs Belgium, siege of Liege. WEGO mode, sound on. Now it's the enemy, Belgian AI that is endlessly thinking. Game is not paused. In fact while hanging I paused / unpaused several times to see if it makes...
by Disclaimer
Sat Jan 31, 2009 1:34 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: A Diplomatic Gaffe
Replies: 15
Views: 8425

Are the sound problems supposed to be already fixed in 1.05i? Because I still seem to have "hangs" in between songs. And when is the next patch to be expected?
by Disclaimer
Wed Jan 28, 2009 8:55 pm
Forum: Help improve WW1!
Topic: Allied AI Movements and endless AI Sieges
Replies: 22
Views: 8992

And I thought the Germans were just a little slow (kidding, I'm German myself). :D But seriously, the game was unpaused, if not I wouldn't have seen the siege screen, since the game wouldn't have let me end the turn without unpausing (my very first problem, since I don't have a dedicated pause butto...
by Disclaimer
Wed Jan 28, 2009 8:26 pm
Forum: Help improve WW1!
Topic: Allied AI Movements and endless AI Sieges
Replies: 22
Views: 8992

I had to unpause to end the turn, so I don't think that's that... BUT: I tried to recreate the bug, and this time it was gone. Reloaded, still gone (yes, I had 1.05i all along). Went automatically to the diplomatic phase, as it should be. Don't get it, but I'll start a new game and see what happens ...
by Disclaimer
Wed Jan 28, 2009 8:01 pm
Forum: Help improve WW1!
Topic: Allied AI Movements and endless AI Sieges
Replies: 22
Views: 8992

Hey guys, just tried the savegame again, but it still doesn't work, I'm afraid. I see the buttons, I click them, but nothing whatsoever happens. The brain still hovers over the German flag, that's it. How long am I supposed to wait for the next phase (it feels abnormally long and the buttons are unr...
by Disclaimer
Tue Jan 27, 2009 9:07 pm
Forum: Help improve WW1!
Topic: Allied AI Movements and endless AI Sieges
Replies: 22
Views: 8992

Just started a new game with 1.05i, 4 player campaign as Austria and unfortunately the siege freeze bug is still there. Difference now is that I get three buttons in the siege screen, Delay, Engage and Go to next battle. But sadly the go to next battle doesn't work, nor does anything else but kill t...
by Disclaimer
Sun Jan 25, 2009 7:52 pm
Forum: Help improve WW1!
Topic: Allied AI Movements and endless AI Sieges
Replies: 22
Views: 8992

Here the save file for the siege freeze. Juster after "End turn" the siege of Epinal should pop up. As for the 2 player campaign freeze just after my most successful battle to date, I was thinking Murphy's Law... ;) But seriously, what is the AI log? The sound sounds fine. My antivirus (Norton) coul...
by Disclaimer
Sun Jan 25, 2009 7:00 pm
Forum: Help improve WW1!
Topic: Allied AI Movements and endless AI Sieges
Replies: 22
Views: 8992

They are your allies, so it should be very useful for you to see their moves. Not saying it can't be useful, but I would prefer more of a summary, not seeing all movements as they happen. After playing a little longer, I think this might even apply to my own forces... In Civ you have the option to ...
by Disclaimer
Sun Jan 25, 2009 4:32 pm
Forum: Help improve WW1!
Topic: Allied AI Movements and endless AI Sieges
Replies: 22
Views: 8992

Allied AI Movements and endless AI Sieges

Not sure if bugs are involved but playing the 4 player Grand campaign as Austria I have the following problems: - All movements by my German allies are shown, taking up a lot of time when I can't do anything. Can these movements be turned off? - Some German sieges result basically in a freezed game....
by Disclaimer
Sun Jan 25, 2009 12:27 pm
Forum: Help improve WW1!
Topic: I have no pause button...
Replies: 5
Views: 3615

I have 1.05h installed. Luckily both F9 and FN+ESC work. Thanks! :)

Now, what benefit does the Pause button have anyway. It's a turn-based game, isn't it?
by Disclaimer
Sun Jan 25, 2009 10:57 am
Forum: Help improve WW1!
Topic: I have no pause button...
Replies: 5
Views: 3615

I have no pause button...

so can I still play this game? I'm trying out the demo, being mightily confused in general, but when I wanted to try out my first scenario I hit an additional problem: To start the game one seems to have to unpause it by hitting the pause button. Me having a Mac I don't have that. Any way for me to ...

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