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by Lew
Wed Feb 15, 2012 1:40 pm
Forum: Pride of Nations
Topic: Bug report on Pride of Nations
Replies: 4
Views: 4382

Bug report on Pride of Nations

Version stamp: 1.02 Critical bugs: 1. As time passes, contentment in minor nations falls uncontrollably. Eventually, starting a few years into the game and becoming nearly universal 15 years or more in, one sees province after province producing nothing because the strikes and rebellions go on conti...
by Lew
Fri Jan 14, 2011 2:51 am
Forum: Help to improve AACW!
Topic: Are people happy with commerce raider balance?
Replies: 8
Views: 2460

Are people happy with commerce raider balance?

When playing the CSA, I find that sail frigates are *extremely* powerful raiders. Just a few will completely shut down Union gains from trade - that's something like a quarter of per-turn Union $+WS gone. They're also quite difficult to catch. Under Semmes, they're even harder. Are you getting the s...
by Lew
Fri Jan 07, 2011 2:12 pm
Forum: Help to improve AACW!
Topic: AACW {public beta} patch 1.16 Release Candidate 4a - December 12, 2010
Replies: 166
Views: 46194

Are they included in a division or separate within the force? If the latter, it is most likely because the is a larger command penalty, which slows down movement among other things. Separate within a force. I have not done enough testing to know the effect within a division. No, it's not due to com...
by Lew
Fri Jan 07, 2011 1:30 am
Forum: Help to improve AACW!
Topic: AACW {public beta} patch 1.16 Release Candidate 4a - December 12, 2010
Replies: 166
Views: 46194

Question to other players: Is anyone else seeing substantially longer move times for forces that include separate Sharpshooter (Line Infantry movement) elements?

A force that would normally take 6 days to make a move might easily take 9 if I add a sharpshooter (or fail to take it out).
by Lew
Mon Dec 20, 2010 9:19 pm
Forum: Rise of Prussia
Topic: Thoughts on unit building and replenishment - Manpower
Replies: 0
Views: 1126

Thoughts on unit building and replenishment - Manpower

I was writing up a "player's initial thoughts" post, but got sidetracked. My biggest issue with RoP at present has been the unit building and replenishing system, and some thoughts for an altered system in an AGEOD game using the same underlying engine came to mind. My thoughts center on manpower, a...
by Lew
Wed Nov 17, 2010 5:27 am
Forum: AGEod's American Civil War
Topic: Your CSA Commerce Raiders have sunk X and Y
Replies: 3
Views: 1734

Check for the presence of Union shipping. No shipping, no shipping available to sink.

If you see Union transports, have raiders, and STILL aren't getting any reports of sinkings, post a savefile.
by Lew
Sat Aug 28, 2010 11:58 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: Opponent wanted
Replies: 5
Views: 1454

I sent a PM to stegosarus_army, but it occurs to me that I should also post it, just in case he's already got an opponent. ===== Interested in an ACW game? Skill level: Good against the AI; no experience whatsoever against real humans. Time commitment: irregular, relaxed. While sometimes (especially...
by Lew
Tue Sep 29, 2009 3:00 pm
Forum: Help to improve AACW!
Topic: The right decision?
Replies: 45
Views: 9173

<previous content deleted> [color="Red"]edit> from Gray_Lensman: I'm no longer going to passively sit back and read this garbage, Lew. Your post has been expunged. Anymore like it will be reported as harrassment. All of the above posts from me were to try to give you insight information from my expe...
by Lew
Mon Sep 28, 2009 9:58 pm
Forum: Help to improve AACW!
Topic: Is the AI Played Out?
Replies: 34
Views: 6681

I have hope that people will have the feeling in the next patch to meet once again good old 1.13 Athena AI, with some more improvements what's more! (not everything done in VGN can be added to AACW, but still, some quality new code will be in, expect the unexpectable ;) ). ...aaand that's reason #8...
by Lew
Sun Sep 27, 2009 11:26 pm
Forum: Help to improve AACW!
Topic: The right decision?
Replies: 45
Views: 9173

deleted flame post
by Lew
Sun Sep 27, 2009 3:24 pm
Forum: Help to improve AACW!
Topic: The right decision?
Replies: 45
Views: 9173

This post by MFogal seems to be right on the money (with the minor note that it should be directed towards AGEOD customer relations instead of Grey Lensman the volunteer). Happily, we know that some of the AGEOD staff are great at keeping up with forum comments, so when I highlight this post it'll b...
by Lew
Mon Sep 21, 2009 4:52 pm
Forum: Help to improve AACW!
Topic: Is the AI Played Out?
Replies: 34
Views: 6681

It's because of the KY mod. The restriction of drafts without adjusting the volunteer call accordingly really messed up the balance. The Federals just don't have enough soldiers. I actually saw the AI having problems before this. People were writing AARs about huge, relatively well-organized AI arm...
by Lew
Mon Sep 21, 2009 4:48 pm
Forum: AACW Mods
Topic: Helping the AI along
Replies: 4
Views: 2736

Helping the AI along

Those of us fortunate enough to be able to devote enough time, reliably enough, over a long enough period, to a PBEM game knows how great this game is when played against a human being. However, many of us are stuck playing the AI. Athena definitely has her strong points, but she isn't as good at tu...
by Lew
Wed Sep 09, 2009 2:24 am
Forum: AGEod's American Civil War
Topic: New official 1.14 patch
Replies: 420
Views: 74524

I'm going .....I really am going. I can assure you this definately is the last time I will look in on the AACW board. Sadly, and against my better judgement I just cannot let this post go. I've never read such a load of rubbish, codswollop, gobbledegook and downright hogwash in all of my advancing ...
by Lew
Sun Aug 23, 2009 10:54 pm
Forum: AGEod's American Civil War
Topic: So what do you do about a CSA player that
Replies: 34
Views: 6870

MrT wrote:edit: any comment regarding what i say in the AAR thread should stay there until the AAR is over, not be included in another topic of discussion please LEW.
I beg your pardon. From now on, I won't quote anything from a ongoing game AAR.
by Lew
Sun Aug 23, 2009 8:33 pm
Forum: AGEod's American Civil War
Topic: So what do you do about a CSA player that
Replies: 34
Views: 6870

Also I have learnt a new annoying tatic the union can use, board cavs onto ships, park ship in deep south river unload cav, reload cav, cav gains new food, repeat. Thats quite gamey Barksdale quite gamey. First test this to make sure you can use this trick, and then tell your opponent about it. Sug...
by Lew
Sat Aug 22, 2009 6:18 pm
Forum: AGEod's American Civil War
Topic: So what do you do about a CSA player that
Replies: 34
Views: 6870

just sends wave after wave of partisans into the old Northwest? 1. Block the Ohio with gunboats. If I remember correctly, you'll need 4 combat elements per river province, which mass-building of gunboats (and brigs if you run out of gunboats) will most easily satisfy. 2 units of gunboats/brigs = 4 ...
by Lew
Wed Jul 29, 2009 12:26 am
Forum: AGEod's American Civil War
Topic: New official 1.14 patch
Replies: 420
Views: 74524

No issue here at all. It's WAD. I certainly like hearing that replacements reflect the cost of regiments of that type on the field. I also appreciate the explanation of why the change was made. However, I already followed it in your earlier posts dealing with the matter. The problems remain, WAD or...
by Lew
Tue Jul 28, 2009 3:11 pm
Forum: AGEod's American Civil War
Topic: New official 1.14 patch
Replies: 420
Views: 74524

Good job overall with the improvements in 1.14. Several glitches got fixed - more than were introduced, IMO ... with the possible exception of the crashes reported earlier. Do have a possible issue. In 1.14, 12lb cannon were turned into "light" arty to hack away a problem with regiment replacement i...
by Lew
Wed Jul 01, 2009 9:33 am
Forum: AGEod's American Civil War
Topic: Union or Confederates?
Replies: 172
Views: 56717

I have a mild preference for the Union. RL beliefs have something to do with this, but I can normally remember that I'm playing a game, not enacting Union or States Rights . *ehems at certain OT posters*. The biggest reason I like the Union is that it lets me mess about in boats. I like messing abou...
by Lew
Mon Jun 29, 2009 8:15 am
Forum: AGEod's American Civil War
Topic: How Many Leaders can contribute to force?
Replies: 8
Views: 1830

I regard to command penalty my impression was that only two leaders can be used to contribute command points to a group. I am pretty sure that is how it works for a division. It can have a commander and then a so called second in command who will help with CP. However, after these two I don't belie...
by Lew
Fri Jun 12, 2009 7:01 am
Forum: AACW Strategy discussions
Topic: Artillery Analysis (what type to buy, and why)
Replies: 10
Views: 4095

Thank you very much for your well-considered response. I hope that other readers of this thread have learnt as much from it as I have... :) ...or I'll get whupped pretty hard in MP! :bonk: Finally: if you'll provide me the means, I'll be glad to send you an equation that I think you'll find very use...
by Lew
Fri Jun 12, 2009 6:27 am
Forum: AACW Strategy discussions
Topic: Industrialization Discussion
Replies: 32
Views: 8106

After playing several games, but only against the AI, I think I've more-or-less figured out how to effectively spend WS and $ in 1861 and early 1862. As the Union: 1. I ensure I'm building enough units (including artillery and warships) to keep military parity with the CSA on land and get a strong b...
by Lew
Tue May 12, 2009 1:57 am
Forum: AACW Strategy discussions
Topic: Need help with Union naval strategy???
Replies: 16
Views: 4822

One of the reasons I like playing the Union is that I get to mess around in boats. Here are my responses to the OP's questions and various points brought up previously. Playing Union, first '61 campaign. Initial union blockade starts out at 70% effective. It's now early Sept '61 and my blockade is d...
by Lew
Mon Apr 06, 2009 2:30 pm
Forum: AGEod's American Civil War
Topic: The state of the game
Replies: 25
Views: 4560

I find Athena (the AI) to be more than good enough to provide great gameplay. When I play the Confederates, Athena whups my ass pretty consistently when I give her Hard difficulty bonuses, a little help with activation ratings, extra time to think, and so forth. As the Union, I haven't yet won on Ve...
by Lew
Sat Jan 24, 2009 11:11 pm
Forum: AACW Strategy discussions
Topic: Artillery Analysis (what type to buy, and why)
Replies: 10
Views: 4095

Artillery Analysis (what type to buy, and why)

Answering the question "What type of artillery to buy?" involves some calculation. This spreadsheet [edit] was an attempt to answer that question. NOTE: This spreadsheet is been removed as it was too inaccurate to keep up and I lack the time to fix it. Thank you to all who critiqued it - much apprec...
by Lew
Tue Jan 13, 2009 12:21 pm
Forum: Officers room
Topic: George B McClellan
Replies: 77
Views: 25735

I am going to commit Civil War heresy today... sigh... don't burn my effigy too much. I would rate Mac at 1-2-4 slow move, poor spy, charismatic, maybe defensive engineer. Mac was rated by Lee as his toughest opponent. Bit of praise there. Mac never made the idiot mistakes that Pope or Burnside mad...
by Lew
Tue Jan 13, 2009 11:48 am
Forum: AGEod's American Civil War
Topic: Some AI-related questions and confusion
Replies: 6
Views: 1386

Some AI-related questions and confusion

I'm playing a game against Athena (the AI), as the North. Vanilla game, no mods. AI settings are Medium detection bonus, Hard difficulty, Normal aggressiveness, use all behaviors and give AI more time, and Hard-level activation bonus. It is June 1862. The AI's behavior has been puzzling in several a...
by Lew
Tue Jan 13, 2009 10:27 am
Forum: AGEod's American Civil War
Topic: Columbiad and Rodman batteries
Replies: 62
Views: 14080

Here are the pros and cons of considering the "Rodman" as modeled in the game to be a 3" Ordnance Rifle. (snippity) Cons 1) The range of the "Rodman" model is greater than the model of the 10 lb Parrott. My understanding is that the range of the historic 3" OrdRfl was almost identical to the 10 lb ...

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