Search found 1186 matches

Go to advanced search

by Bohémond
Fri Mar 22, 2019 6:45 pm
Forum: To End All Wars
Topic: Known bugs list
Replies: 14
Views: 1598

Re: Known bugs list

pantsukki wrote:So if I understand this correctly then a CiC bonus between 1 and 2 is useless?


You are correct
by Bohémond
Fri Mar 22, 2019 1:33 am
Forum: Modding AGE engine games
Topic: SetCustomMM
Replies: 4
Views: 242

Re: SetCustomMM

As far as I know, it was used in TYW. It allows the generic minimap to be replaced by a custom one. Quite useful when the scenario playable area is only a small part of the whole map. Syntax is SetCustomMM = <Minimap file Name> ; <Scale Factor in hundredth> ; <Starting X position> : <Starting Y posi...
by Bohémond
Tue Mar 19, 2019 3:13 am
Forum: AJE Mods
Topic: Great Invasions Mod v0.37
Replies: 60
Views: 1568

Re: Great Invasions Mod v0.37

Tout es OK . Reinstallation propre et installation de la copie de sauvegarde . les deux propreblemes sur les chefs sont bien corriges . jai vu les nouveaux evenements je vais les jouer . deux petits probemes , pas de texte pour l'evenement Lombards 776 et pas de texte pour la decision roads. et je ...
by Bohémond
Mon Mar 18, 2019 3:09 pm
Forum: English Civil War
Topic: New patch ?
Replies: 47
Views: 20954

Re: New patch ?

Good to hear.

Thank you for the feedback.

Regards
by Bohémond
Mon Mar 18, 2019 1:58 pm
Forum: AJE Mods
Topic: Great Invasions Mod v0.37
Replies: 60
Views: 1568

Re: Great Invasions Mod v0.37

On peut faire une installation de la 0.37 sur la 0.36. ou je dois refaire une installation sur du propre. On peut mais il faudra effacer les fichiers .cached dans les répertoires GameData/models et GameData/units. Cependant l'opération n'est pas 100% sûre Si tu veux continierta campagne, le plus si...
by Bohémond
Mon Mar 18, 2019 1:34 am
Forum: AJE Mods
Topic: Great Invasions Mod v0.37
Replies: 60
Views: 1568

Re: Great Invasions Mod v0.37

First post updated for Mod v0.37


Do not hesitate to report.

Regards
by Bohémond
Sun Mar 17, 2019 8:39 pm
Forum: AJE Mods
Topic: Great Invasions Mod v0.37
Replies: 60
Views: 1568

Re: Great Invasions Mod v0.36

delcastel wrote:Un autre petit souci manque l'image du chef Widbod


Corrigé, merci

J'ai mis à disposition la version 0.37, les sauvegardes de la 0.36 devraient être compatibles.
by Bohémond
Fri Mar 15, 2019 9:44 pm
Forum: AJE Mods
Topic: Great Invasions Mod v0.37
Replies: 60
Views: 1568

Re: Great Invasions Mod v0.36

delcastel wrote:Il y a un petit probleme sur Le Chef Abbon la troisieme ability affiche un erroneous ability

Corrigé, merci
by Bohémond
Thu Mar 14, 2019 10:41 pm
Forum: English Civil War
Topic: New patch ?
Replies: 47
Views: 20954

Re: New patch ?

Requisition Offices still get razed occasionally after a battle... and the Trade Port in Bristol gets destroyed every time I try to take Bristol from the Roundheads. How can I mod this? If that is possible? To avoid structures to be razed, you need to go to ; ECW/GameData/Structures. Open the struc...
by Bohémond
Thu Mar 14, 2019 12:31 pm
Forum: AJE Mods
Topic: Great Invasions Mod v0.37
Replies: 60
Views: 1568

Re: Great Invasions Mod v0.36

Bien noté, Merci.

Je vais sortir une 0.40 ce WE si tout va bien.

Je vais essayer d'ajouter un scénario plus léger sur la prochaine version, de plus jouable en PBEM,.

je penche vers un scenario Great Heathen Army (865-875).

C'est quelque chose que tu testerais aussi ?

A+
by Bohémond
Sat Mar 09, 2019 7:39 pm
Forum: AJE Mods
Topic: Great Invasions Mod v0.37
Replies: 60
Views: 1568

Re: Great Invasions Mod v0.36

Pour la garde non recrutable ; https://www.dropbox.com/s/qsjxium6grw55hq/FP_AD771_Unit.zip?dl=0 Désarchiver, copier le fichier .sct et copier dans GI/Events Un fichier sera écrasé. Pour le bug Ban lombard ; https://www.dropbox.com/s/9epjb6nzl8qvgms/RegionsDecisions.zip?dl=0 Désarchiver, copier le fi...
by Bohémond
Sat Mar 09, 2019 6:28 pm
Forum: AJE Mods
Topic: Great Invasions Mod v0.37
Replies: 60
Views: 1568

Re: Great Invasions Mod v0.36

J'arrive au tour 80. je pense qu'il y a un petit bug avec le ban Lombard , j'ai annexe la lombardie je peux leves le Heerban lombard mais pour le Ban je joue la decision mais l'unite n'apparait jamais . Au moment de l'annexion tous les territoires controles par les lombards sont passes au carolingi...
by Bohémond
Sat Mar 09, 2019 4:42 pm
Forum: To End All Wars
Topic: Known bugs list
Replies: 14
Views: 1598

Re: Known bugs list

For CiC traits issue ; Traits provided by CIC are ruled by the following settings, in EAW/Settings ; // ******************************************************** // ***** COMMAND AND LEADERS ***** // ******************************************************** ldrCommandMaximaRank1 = 24 // Nb of CP provi...
by Bohémond
Fri Mar 08, 2019 2:22 am
Forum: Wars of Succession
Topic: Is the steam version updated to 1.01?
Replies: 2
Views: 738

Re: Is the steam version updated to 1.01?

Game on Steam is patched to 1.01.

Bourbons/Savoy relationship level allows Bourbons troops to trough there to attack you.

Regards
by Bohémond
Thu Mar 07, 2019 1:54 am
Forum: AJE Mods
Topic: Great Invasions Mod v0.37
Replies: 60
Views: 1568

Re: Great Invasions Mod v0.36

Pourrais tu me dire si tu as révoltes dans ta partie, j'ai un peu baissé les probabilités et corrigé divers bugs qui les boostaient mais du coup je n'en voie plus.

Les régions a plus de 40% de loyauté, pour la faction de la révolte, devraient en générer.
by Bohémond
Tue Mar 05, 2019 8:09 pm
Forum: AJE Mods
Topic: Great Invasions Mod v0.37
Replies: 60
Views: 1568

Re: Great Invasions Mod v0.36

J avais installe le v.036 sur le v.035 . J'ai fait une installation propre le probleme des decisions est regle il fonctionne normalement . jai un nouveau probleme les unites son invicibles sur la map et la map et en fond bleu on ne voit plus les details de terrain. j'ai refait plusieurs fois l'inst...
by Bohémond
Tue Mar 05, 2019 12:14 pm
Forum: AJE Mods
Topic: Great Invasions Mod v0.37
Replies: 60
Views: 1568

Re: Great Invasions Mod v0.36

Avez vous appliqué la 0.36a sur une installation « propre » de AJE 1.05 ?
Votre problème ressemble à des. Alias ou des fichiers en doublon.

Merci
by Bohémond
Mon Mar 04, 2019 7:43 pm
Forum: AJE Mods
Topic: Great Invasions Mod v0.37
Replies: 60
Views: 1568

Re: Great Invasions Mod v0.36

Es ce que tu as fait une modification au niveau du Ban et du Heerban. le Heerban n'ai recrutable qu'en frise et la ban reste recrutable avec les decisions de guerre . j'attend de savoir avant de relancer une nouvelle campagne . jai vu les nouvelles decisions disponible et la decision de recrutement...
by Bohémond
Mon Mar 04, 2019 4:14 am
Forum: AJE Mods
Topic: Great Invasions Mod v0.37
Replies: 60
Views: 1568

Re: Great Invasions Mod v0.36

First post updated for Mod v0.36a


Do not hesitate to report.

Regards
by Bohémond
Sun Mar 03, 2019 9:04 pm
Forum: AJE Mods
Topic: Great Invasions Mod v0.37
Replies: 60
Views: 1568

Re: Great Invasions Mod v0.36

First post updated for Mod v0.36


Do not hesitate to report.

Regards
by Bohémond
Sun Mar 03, 2019 4:07 pm
Forum: To End All Wars
Topic: Known bugs list
Replies: 14
Views: 1598

Re: Known bugs list

Nikel wrote:
The first bug reported by pantsukki, I guess it is in the engine department?


Not for sure. It can be Database related.

I will need a savegame to investigate.

Regards
by Bohémond
Sun Mar 03, 2019 3:40 pm
Forum: To End All Wars
Topic: Known bugs list
Replies: 14
Views: 1598

Re: Known bugs list

pantsukki wrote:The Rasputin event doesn't work; he appears and then simply vanishes immediately after resolving the next turn.


Can you post a save (and backup) for this issue ?

Regards
by Bohémond
Wed Feb 27, 2019 1:46 pm
Forum: To End All Wars
Topic: We all Live in a Yellow Submarine
Replies: 21
Views: 1372

Re: We all Live in a Yellow Submarine

You mean the game files. The database was never uploaded to the forum, though requested several times. I have a Database from EAW, I did help a very little bit on this game. It is not my property, it is the designers one, so I do not feel comfortable releasing it to the forum. Kind of NDA. But I wi...
by Bohémond
Wed Feb 27, 2019 1:23 am
Forum: To End All Wars
Topic: We all Live in a Yellow Submarine
Replies: 21
Views: 1372

Re: We all Live in a Yellow Submarine

You are welcome,.
Information can be found in the Database.

Regards
by Bohémond
Tue Feb 26, 2019 1:35 pm
Forum: To End All Wars
Topic: We all Live in a Yellow Submarine
Replies: 21
Views: 1372

Re: We all Live in a Yellow Submarine

Torpedoes boats can be used for undersea warfare. But Torpedoes boats do no inflict damage to enemy unless the combat range is 0 (Assault/mele). Same as submarine. So in theory, you can escort merchants and hunt submarines. But they will be less efficient that cruiser/destroyers. I think best use of...
by Bohémond
Sun Feb 24, 2019 9:09 pm
Forum: AJE Mods
Topic: Great Invasions Mod v0.37
Replies: 60
Views: 1568

Re: Great Invasions Mod v0.35

Je pense avoir trouvé un point d'équilibre pour les gains/pertes de NM pour les batailles.
by Bohémond
Sun Feb 24, 2019 6:57 pm
Forum: AJE Mods
Topic: Great Invasions Mod v0.37
Replies: 60
Views: 1568

Re: Great Invasions Mod v0.35

il n'y a pas de decision pour faire remonter le moral ? Inversement on perd 2 en moral en recrutant les unites vassal et on perd 1 moral en recrutant les remplacements garde Il n'y a pas de décisions pour faire remonter le moral. Il remonte en cas d'annexion ou par les victoires militaires. Pour le...
by Bohémond
Fri Feb 22, 2019 11:04 pm
Forum: AJE Mods
Topic: Great Invasions Mod v0.37
Replies: 60
Views: 1568

Re: Great Invasions Mod v0.35

delcastel wrote:Il faudrait peut être rajouter un élément a unité vassal car elle ne dispose pas des 4 éléments qui permettent de jouer les décisions de guerre .


Fait. J'ai fait passer le le nombre d'infanterie lourde de 2 à 3.
Merci pour le conseil.
by Bohémond
Fri Feb 22, 2019 8:29 pm
Forum: Wars of Napoleon
Topic: Fort firing
Replies: 5
Views: 1775

Re: Fort firing

Modifying .rgn files is save compatible.
They are not linked to scenarios and they are loaded in the engine each time you do start a new game session.

Regards
by Bohémond
Fri Feb 22, 2019 1:39 pm
Forum: Wars of Napoleon
Topic: Fort firing
Replies: 5
Views: 1775

Re: Fort firing

I looked at rivers & estuaries they all have StraitBlock=1, like Neva: UID = 4256 Name = Neva_Mouth StraitBlock = 1 Other sea provinces = 0 So is this the string that allows firing on passing ships ? Correct. Straitblock =1 is required for firing on passing ships. Some others requirements are p...

Go to advanced search