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by Bohémond
Wed Mar 25, 2020 3:07 am
Forum: Wars of Succession
Topic: Wars of Succession has been updated to version 1.01
Replies: 20
Views: 27621

Re: Wars of Succession has been updated to version 1.01

Is there any chance that someone can fix the download link for the AGEOD version of this patch? The only one I can download is the Matrix one and when I run it it says I don't have WoS installed on my computer, so it won't patch :non: Am in need of an old AGEOD gaming fix in the current climate. Bu...
by Bohémond
Mon Mar 23, 2020 5:23 pm
Forum: Wars of Napoleon
Topic: Hessians
Replies: 7
Views: 211

Re: Hessians

It should work.
You will have to include it in a proper formated event (StartEvent/Conditions/Actions/EndEvent)

Regards
by Bohémond
Mon Mar 23, 2020 5:01 am
Forum: Wars of Napoleon
Topic: Hessians
Replies: 7
Views: 211

Re: Hessians

Not sure what factions you are playing and what is exactly the Westphalia Event, I do not play a lot WON. Anyway, let"s assume you are playing the French Empire, you wil need to add an event with the following SelectFaction = FRA SelectRegion = $Dortmund ChangeLoyaltyFac = 100 If I recall corre...
by Bohémond
Sun Mar 22, 2020 7:58 pm
Forum: Wars of Napoleon
Topic: Hessians
Replies: 7
Views: 211

Re: Hessians

Hi,
Could you post a screenshot of the units you want to recruit and of the pop up displayed when you try to recruit them ?



Regards
by Bohémond
Tue Mar 17, 2020 1:07 pm
Forum: Alea Jacta Est
Topic: Cantabrian War Victory Objectives
Replies: 9
Views: 476

Re: Cantabrian War Victory Objectives

If you want a more decisive victory, you need to control all the objectives from the list. From AGE Wiki : It is not necessary to leave a garrison behind to maintain control although it is a good practice. Note however, that Victory Points are not gained from Objective/ Strategic cities in regions w...
by Bohémond
Fri Jan 31, 2020 1:41 pm
Forum: Wars of Napoleon
Topic: Change Faction
Replies: 45
Views: 3694

Re: Change Faction

Hi,

Could you provide the scripReports (ScriptFolder) ?

Thanks
by Bohémond
Fri Jan 31, 2020 3:04 am
Forum: Wars of Napoleon
Topic: Change Faction
Replies: 45
Views: 3694

Re: Change Faction

Could you please try these ones below and provide the scriptReports after the turn resolution SelectFaction = BAV SelectFaction = BAV StartEvent = evt_nam_BAV_1807Generals|1|1|NULL|NULL|NULL|NULL Conditions MinDate = 1807/01/01 MaxDate = 1807/12/30 Actions SelectRegion = $Muenchen;NotEnemy;NotAdj Se...
by Bohémond
Wed Jan 29, 2020 4:13 am
Forum: Wars of Napoleon
Topic: Change Faction
Replies: 45
Views: 3694

Re: Change Faction

Most of the leaders created by these events are under CMN faction. As this faction is neither playable nor controlling any region, the stack will not be be created.
You will need to replace the CMN faction tag with the proper one associated to each leader.

Regards
by Bohémond
Wed Jan 29, 2020 4:08 am
Forum: Wars of Napoleon
Topic: French Spain - how should it work?
Replies: 10
Views: 1088

Re: French Spain - how should it work?

My comments in blue Now I'm turning my attention to the Spanish Peninsula. I'm looking at the events associated with it and am a bit confused on these three (found in the SPA Spanish Ulcer Event folder)- evt_nam_FRA_FrenchSpain_A_Peace - am I right in thinking that this essentially allows the creati...
by Bohémond
Mon Jan 20, 2020 2:46 am
Forum: Wars of Napoleon
Topic: Change Faction
Replies: 45
Views: 3694

Re: Change Faction

Ressources cannot be handle by a console command.
You can give ressources to a faction using a event.
This event will be need to be created.
I can provide some guidance if you want,
Some information as scenario, minors, ressources will be required

Regards
by Bohémond
Fri Jan 17, 2020 5:52 pm
Forum: CW2 Mods
Topic: Modding units
Replies: 13
Views: 1200

Re: Modding units

Pocus wrote:Thanks Bohemond, you explained the root of the problem quite in details!


You are welcome.

It is nice to see you keep posting on theses forums although you should be fully busy with Empires game.
As it is not too late : Happy New Year :)
by Bohémond
Fri Jan 17, 2020 5:45 pm
Forum: Wars of Napoleon
Topic: Change Faction
Replies: 45
Views: 3694

Re: Change Faction

Thanks for the clarification. You can increase the numbers of allowed divisions. The information is in the Amry Reforms Event files (.sct). Look for SetCombiUnits. Third parameter is the allowed number. For example: SelectFaction = AUS StartEvent = evt_nam_AUS_DivisionsFM_Special|1|0|NULL|NULL|NULL|...
by Bohémond
Fri Jan 17, 2020 5:14 pm
Forum: Wars of Napoleon
Topic: Change Faction
Replies: 45
Views: 3694

Re: Change Faction

Do you want to increase the numbers of allowed divisions or have a question about leaders assignation for division ?
by Bohémond
Fri Jan 17, 2020 2:44 pm
Forum: CW2 Mods
Topic: Modding units
Replies: 13
Views: 1200

Re: Modding units

You need to configure the csv export from .xls. The configuration method depends on the office suite you are using. For example: https://www.ablebits.com/office-addins-blog/2014/05/01/convert-csv-excel/#csv-not-parsed Convert CSV to Excel: problems and solutions The CSV format has been around for ov...
by Bohémond
Fri Jan 17, 2020 3:11 am
Forum: CW2 Mods
Topic: Modding units
Replies: 13
Views: 1200

Re: Modding units

CW2_DB_Models_v9t.zip
(116.89 KiB) Downloaded 20 times


Try the above and let us know.

Regards
by Bohémond
Thu Jan 16, 2020 11:51 pm
Forum: CW2 Mods
Topic: Modding units
Replies: 13
Views: 1200

Re: Modding units

I will provide the formatted csv later tonight.

What is the new error message ?

Regards
by Bohémond
Thu Jan 16, 2020 12:37 pm
Forum: CW2 Mods
Topic: Modding units
Replies: 13
Views: 1200

Re: Modding units

In the xls file, remove all the comments columns (the ones with the name starting with a §). Save the xls with a different name (I usually add _ForExport) at the end of the file name). And then save it as a CSV file. The above will fix 80% of the splitter error message. If the issues comes from the ...
by Bohémond
Thu Jan 16, 2020 12:22 am
Forum: CW2 Mods
Topic: Modding units
Replies: 13
Views: 1200

Re: Modding units

Could you post a screenshot of the CSV splitter error message ?

Most common causes are empty cells or Notes columns

Regards
by Bohémond
Wed Jan 15, 2020 7:17 pm
Forum: Wars of Napoleon
Topic: Change Faction
Replies: 45
Views: 3694

Re: Change Faction

For units, you need to delete the .cached file. Changes will take place during next start. For change in .inc file, the scenario must be rebuilt not only launched. You will find very useful information in the link below. https://www.leqg.org/doc/age/www.ageod.net/agewiki/Modding_Campaigns_and_Scenar...
by Bohémond
Tue Jan 14, 2020 2:22 pm
Forum: Wars of Napoleon
Topic: Change Faction
Replies: 45
Views: 3694

Re: Change Faction

Can you specify what files you did mod ?
If .inc the engine will not care of it unless a new scenario is generated.

Regards
by Bohémond
Thu Jan 09, 2020 3:38 am
Forum: Wars of Napoleon
Topic: Change Faction
Replies: 45
Views: 3694

Re: Change Faction

these are the divisions I found in the database - there could be others... 453NEDInfantry Division 1805 (one is present at the beginning but no more can be built). NoForcePool 493DBLInfantry Division 1805 (guess it is same as above - just renamed). Used in Kingdom of Holland Creation by Allies 577W...
by Bohémond
Sun Jan 05, 2020 9:37 pm
Forum: CW2 Mods
Topic: Region adjacency fixes
Replies: 5
Views: 445

Re: Region adjacency fixes

I did send you a PM with some information.

Regards
by Bohémond
Fri Jan 03, 2020 10:04 pm
Forum: Wars of Napoleon
Topic: French Spain - how should it work?
Replies: 10
Views: 1088

Re: French Spain - how should it work?

''evt_nam_GBR_BritishLanding1808'' will be right words to enter

Regards
by Bohémond
Fri Jan 03, 2020 5:17 pm
Forum: Wars of Napoleon
Topic: French Spain - how should it work?
Replies: 10
Views: 1088

Re: French Spain - how should it work?

BTW is there a way to 'force' an event which has not fired, specifically the ones relative to the British landing in Portugal and the appearance of German generals for minor states? Thanks! You can open the console, by pressing the ˜ on your QWERTY keyboard, then type ? A list of available commands...
by Bohémond
Thu Jan 02, 2020 7:59 pm
Forum: CW2 Mods
Topic: Region adjacency fixes
Replies: 5
Views: 445

Re: Region adjacency fixes

You are welcome.

I am using a Python tool developped by Lafrite. It has many scripts to help for debugging and I find it very useful.
Let me know if you want to try it and I will ask the author if he agrees.

Regards
by Bohémond
Thu Jan 02, 2020 4:46 pm
Forum: CW2 Mods
Topic: Region adjacency fixes
Replies: 5
Views: 445

Re: Region adjacency fixes

Regarding potential issues regarding adjacency and regions, please have a look below. Most of the reported should be false positives as they are related to OMB but maybe some information will be useful. Trans/Jump Link ('2107', '0') (OMB_New_Brunswick_NB) present in region 0 (East_Aroostook_ME) but ...
by Bohémond
Tue Dec 24, 2019 6:15 am
Forum: Wars of Napoleon
Topic: Change Faction
Replies: 45
Views: 3694

Re: Change Faction

I cannot attach a file in this sub forum so I will do my best to explain the modification ; In NGC/Events, open GC1805_FRA_FMEvents.sct. Search (CTRL+F) for evt_nam_FRA_MoyenneGardeFM_On, you will find the following event SelectFaction = FRA SelectFaction = FRA StartEvent = evt_nam_FRA_MoyenneGardeF...
by Bohémond
Mon Dec 23, 2019 5:32 pm
Forum: Wars of Napoleon
Topic: Change Faction
Replies: 45
Views: 3694

Re: Change Faction

Thanks for the heads up! Now to figure out how to activate some of the units which seem to be listed (like a second French Guard Division and Young Guard formations) but which I have never seen during the game. To activate the Middle Guard, it is required the Old one to have less than 10 elements. ...
by Bohémond
Wed Dec 18, 2019 3:41 am
Forum: BoA2: Wars in America
Topic: Modding militias (1.10e)
Replies: 17
Views: 3264

Re: Modding militias (1.10e)

Run a few turns more (April 1758). No militia has disbanded.
It should have some sort of probabilty somewhere.
The wiki article may clarify it: https://www.leqg.org/doc/age/www.ageod.net/agewiki/AutoRaise.html

Regards
by Bohémond
Sun Dec 15, 2019 3:42 pm
Forum: BoA2: Wars in America
Topic: Modding militias (1.10e)
Replies: 17
Views: 3264

Re: Modding militias (1.10e)

ok, I a am going to play a little more turns and check what happens in 1757.

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